It's a game suffering an identity crisis, trying to blend
scripted, arcadey action with a brutal sense of
genuine threat, and finding only a frustrating middle ground
in which idiotically aggressive AI is dangerous only by
way of borderline - psychic blunt force.
The challenge then becomes being able to accurately separate the actor who has a goal
in mind (the sale) from the
genuine knowledge - dispenser whose primary goal is to educate a prospect / client and thence help with whatever the prospect / client decides he / she wants to do based upon acquiring said pertinent knowledge The
way to do this is to interrupt a suspected spiel spinner a number of times with questions that have nothing to do with the spiel, and then watch to see if he / she sluffs the questions off and quickly picks up right where he / she left off... as if not wanting to lose one's place whilst reading a mental
script.