Scottish actress Karen Gillan talks about enacting a 13 page
script in a single take for Oculus and about her forthcoming films
Not exact matches
After an opening act bogged down by tutorials and dodgily
scripted story sequences, Watch Dogs removes the shackles,
takes some chances and begins to live up to its own hype... Despite its pacing issues, Watch Dogs manages to tell a worthwhile story that's backed up by some novel new ideas
in both
single and multiplayer.
From the tightly
scripted dialogue — by turn sharp, harrowing & funny and without an ounce excess on its bones — to the beautifully melancholic score by Carter Burwell and the powerhouse performances from a cast who've never been better, I fell
in love with the entire movie, with every
single breath -
taking, nauseating, alarming, disturbing, uplifting scene, a fact made slightly more unusual given that I've tried — and failed on repeated occasions — to watch and enjoy Martin McDonagh's back catalogue.
Okay, maybe that's a bit of a stretch, analogy wise, but it will spawn a
single worker
script that will process through the queue, one at a time, only if the server isn't overloaded already (like the charts described above), and will process itself as fast as possible so it can
take a break until the next batch comes
in.
By focussing
in on this
single mission (there will be 18
in total we're told — seven rather broad encounters and eleven more
scripted scenarios) several times over, we were able to see how the different companies performed, and how the map changed depending upon what stage of the campaign we were at when we
took the plunge.
The jewel
in its crown is a fantastic
single - player campaign that gives you the big set - pieces and heavily
scripted action sequences you might
take for granted, but with a scale and a vigour that you haven't seen
in years.