What the hell is with all the god dang side
scroller games why cant we get something good for once like idk.
Not exact matches
I like playing card
games like Hearthstone and Elder
Scrolls: Legends, but sometimes I get the itch for some more tactical gameplay, which is
why I've been waiting to get Duelyst on my phone for quite some time now.
I'm kinda with you on that, we had a 2D side
scroller Mario
game last year, so
why do we need those elements again this year?
Furthermore, Skyrim on Playstation 3 was pretty buggy and this frustrated many
gamers as they were unable to enjoy the
game to its fullest, and so this might be another reason
why Playstation 4
gamers might go for Elder
Scrolls V: Skyrim.
In today's Elder
Scrolls Online column, we take a look at
why testing is important to
games in general, and ESO specifically.
In our latest Elder
Scrolls Online column, we offer a few thoughts about
why this
game needs the same.
MonHun isn't an RPG, which might explain your issues, and it's an order of magnitude more demanding, skill-wise, than any dozen Mass Effects / Dragon Ages / Elder
Scrolls, where the focus is NOT on gameplay (as it is with MH), but STORY, which is
why so many modern era
gamers can't get their heads» round it.
I'll continue to blame the Elder
Scrolls series as to
why I am so behind in many other
game series.
If you've ever played the Elder
Scrolls IV: Oblivion, then you know perfectly well
why this
game is sitting at the top of this list.
Constructed in a 16 - bit world with an obvious reverent reference to older side -
scrolling, platform - jumping
games such as Metroid, Axiom Verge tells the story of a scientist who dies in an experiment gone awry, only to reawaken in an alien world with no knowledge of where he is, how he got there, and
why the laws of physics do not seem to apply.
Why did it take so long for dragons to appear in an Elder
Scrolls game?
Why not add another main series that uses the consoles features like the 3D on 3DS and you can switch to 2D and then the
games a 2D side
scroller and vice versa like what Super Paper Mario did and for Wii U it fully uses the GamePad even though I reckon that's what Super Mario Wii U will probably do
Bethesda has «two large projects» in the works outside of its Fallout and Elder
Scrolls series, but the company has made sure to stress the scope of the
games in explaining
why they have been mum in announcing them.
Though it looks to be just like any other side -
scrolling action - platforming
game from the same period, once playing it you'll know
why this one is notorious: Once you commit to a jump, you can't change direction mid-flight.
I like playing card
games like Hearthstone and Elder
Scrolls: Legends, but sometimes I get the itch for some more tactical gameplay, which is
why I've been waiting to get Duelyst on my phone for quite some time now.
It can tell you about
why things are done that way and what is going on behind the scenes.Program: MMF2 What you will learn in this tutorial: — to build a one level
game with MMF2 that has a menu, scores, lives, autonomous enemies,
scrolling, particle effects and more — to work in the event editor — to work in the level editor — understand how most things work in MMF2 — solutions to some common problemsView
After reading the blog post introducing November's PlayStation Plus titles,
scroll down slightly further into the comments section and you'll be greeted by hundreds of
gamers trashing the selection of
games and questioning
why they even pay for PS + anymore.
So
why wouldn't Bethesda consider remastering one of their biggest
games in The Elder
Scrolls series?
I love old school hand drawn art in glorious 2D side
scrolling action
games, and this is
why I love to play any Castlevania title, especially those of yesteryear.
Knowing that it's a side -
scrolling game that can be played on a mobile device, I'm sure you're wondering how or
why CastleStorm needs a virtual reality release.
It was still an EAD - developed side -
scroller, and
why it wasn't always a Mario
game is really beyond me anyway.
It's a brilliant setting for a side
scrolling shooter and I wasn't surprised to learn it was the product of a
Game Jam (Global
Game Jam 2013 in this case);
Game Jams always seem to produce a couple of those «
Why didn't I think of that!»
Almost the entirety of the Sony conference was presented without context or comment so the trailer for this VR side
scroller while interesting, does little to show
why the
game needs to be VR only or really what the
game will be about, except for making friends with big robots.
That interest and belief in the excitement over those new titles was lost when Tim Schafer came on stage right after the trailer for Headlander, his new side
scrolling Shadow Complex-esque title, to talk about Full Throttle and Day of the Tentacle being remastered I threw up my hands and asked the gods of gaming
why,
why must we be subjected to the constantrecycling of old
games because we are too scared to invest the time and effort into new IP?!?! The one interesting thing he discussed was the fact that Psychonauts 2 would feature a mode playable in Virtual Reality, called Rhombus of Ruin.