There's hack n slash combat, AfterBurner fight - jet combat, shoot em up sections, and side -
scrolling platforming sections, and they're all great.
Play switches between driving sections, where your sci - fi law enforcer speeds to his next crime scene in a red sports car, and a side -
scrolling platform section, where Techno Cop can either capture villains in a net or blast them into a crimson mist with his gun.
Not exact matches
Nearly all the obstacles you encounter are rehashes of concepts and mechanics from previous games; lane - based level design, grind rails, speed boost
sections, and side -
scrolling platforming sequences all make a return.
In your quest to regain your memories, find your friends, and unravel a mystery about the evil plaguing your home, Numbra, you clamber your way through side -
scrolling platforming and puzzle
sections, making careful use of your speed and momentum, and a strange cube — The Shadow Core.
The game tries to give variety with its combat killing with side
scrolling levels and
platforming sections.
The
platforming sections use the strengths of the format, so whereas in the top down areas the screen is constantly
scrolling, and pretty intense as a result, a player can take the
platforming gameplay at their own pace.
is a 1990 Super Nintendo Entertainment System action and city - building simulation game developed by Quintet and published by Enix (now Square Enix) that combines traditional side -
scrolling platforming with urban planning god game
sections.