Sentences with phrase «scythe attacks»

They play similarly to the Zone of the Enders games, where players control the Avatar in flight, attack the enemy's weak points with ranged attacks, and eventually close in to unleash even more powerful scythe attacks.
Your foe devastates life bars with dances of stylishly animated scythe attacks, and will turn invisible regularly.
Suck in enemies with a chakram throw, blow them apart with a whirling shotgun blast, lift them twenty feet into the air with a spiralling scythe attack and pummel them with sword blows as you fall.

Not exact matches

While armchair managing is all fun and good... Why on earth would you want us to play a new system for a game this big!?!? I get fans fondness for the 4 -4-2 while seeing the very entertaining football teams like Leicester and Atletico play with scything counter attacks... But this is Arsenal playing Chelsea at home after they've had a couple of disappointing results.
Crushing a giant crystal statue into shards by working out his attack pattern and swiping at him with your scythe, accompanied by the sound of tinkling glass.
The film is also extremely redundant with the same patterned structure: guests arrive and shortly after, Brand attacks them with a scythe.
There's also a problem with the counter attacks, which is that it's pretty easy to launch the scythe throw counter when coming out of a dodge when you actually just meant to perform a regular attack, the thrown scythes locking you in place until they return.
His primary attack method are his dual scythes, backed up by a secondary weapon of your choice, be it hammer, axe, glaive or even bladed gauntlets for some incredibly quick strikes.
- the 18 returning classes were chosen by seeing which popular classes would fit with the game - they also wanted to include classes to cover roles that the roster was lacked - the Pugilist class was added because the first group of classes selected did not include any with bashing and binding attacks - War Magus was added because the Medic was the only healer class in the roster at that point - they couldn't simply include all popular classes as that would have skewed the balance of the game - as for the Hero class, they with balanced offensive and defensive capabilities, but this made things to similar to other classes - this was rectified by adding after - images and other skills with good synergy - when an after - image appears, it does the same skills as the Hero, except on the following turn - it becomes possible for skills that usually can not be used multiple times in a row to be activated multiple turns in a row - it also means skills that only have an effect for one turn can be extended to two - after - images use not only the Hero's own class skills, but also their subclass skills - if the subclass is an Imperial, the Drive skill can be used multiple times in a row - when using Hero as a subclass to Nightseeker, the character can cover the Nightseeker's weaknesses of having low defense - after - images can also help increase the chances of inflicting status ailments - subclasses can be used to make up for weakness - Swordsman, a class that can learn speed and accuracy boosting skills, would be a good subclass for the Gunner - Reaper as a subclass for War Magus would allow that character to use the scythe's skills to inflict status ailments - the skill tree is slowly unlocked as a character grows - there are more skills that make jobs» individual styles stand out more, or expand the player's choices - the skill tree is also made so that there are less requirements to learn specific skills as compared to 5 - this makes it easier for players to get the skill they want without spending large numbers of skill points on lower skills - it's now easier to put points into skills, which makes re-specing easier - the team faced difficulty in balancing classes that were never meant to be alongside each other - they are doing their best to ensure that they keep the individual classes» identities intact
You could argue that it's used to build my style meter up but since I managed to score an SSS from simply dodging an attack and landing a couple hits with the axe I don't see the point in using the scythe.
When unoriginal developers can't think of a good weapon they usually throw in something that deals low damage but makes it up with increased attack speed; the problem here is that the scythe just doesn't do enough damage to justify its use.
Using Death's primary weapons, which are, as befitting the Grim Reaper, dual scythes you can launch a series of fast attacks on the enemy, while mixing in your secondary weapon, mapped to Y, allows you to dish out a wide variety of combos and moves.
After you purchase the scythe, it can be assigned to your Heavy Attack button for wide, sweeping attacks that can hit multiple enemies.
Offensively, you'll be given newer, better scythes for your main attacks every 10 minutes or so throughout the course of the campaign, and you'll also have a broad selection of secondary weapons to pick from.
You % 26rsquo; ll pummel enemies with light and heavy attacks delivered at the end of Heinrich % 26rsquo; s mighty scythe, and you % 26rsquo; ll occasionally send your foes back to Hell with a variety of gruesome finishers.
Scythes, on the other hand, reduce mobility while attacking but get more powerful the more they're used.
Aside from his Dragon Sword, Ryu can attack his foes with a staff, claws, a huge scythe, kursi - gama, tonfas, and — pictured above — Vigorian flails.
Whether using his scythe to eliminate enemies the easy way, or employing his suit of armor to produce a mega hard attack to triumph over even the toughest adversaries, kids are sure to love this undead Lightcore character.
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