Beginning life as a rumor late last month, the hardware peripheral that gives the Nintendo 3DS
a second analog pad has been confirmed.
Not exact matches
I do wonder if in a Switch take on this concept would a D -
pad,
second analog combo could work.
To build upon the 8 - bit classic, AR has a number of additional elements, such as more varied stretching during a session and a no doubt very welcome abillity to switch camera angles in front and behind the instructor, or swing the camera around freely with the
analog stick on a
second control
pad.
One involves using the face buttons to approximate a
second D -
pad, while the other has the player turn the PSP upside - down so that the
analog nub can be used to fire in any direction and the face buttons used to move the player.
The
second one, known as the sub-controller, does not include the glowing ball and provides players with an
analog stick, D -
pad, Start / Select buttons, and an extra set of X and O buttons.
Naturally, the Wii U version has bright, upscaled 1080p graphics and better sound, and most players will have an easier time using the Wii U's
second analog stick or the 3DS» Circle
Pad Pro instead of the somewhat - clunky touchscreen camera control, although it feels much more natural over time.
The Move was originally paired with a
second, smaller peripheral bearing an
analog stick and directional
pads; without it, navigating menus (including the main PS4 interface) involves dragging your controller like the world's clumsiest mouse.
Even though you can move the camera with a digital direction
pad on the system's touchscreen, the game's free - roaming action had me constantly wishing that the 3DS had a
second analog stick.