It was initially seen by gamers as EA's attempt to prevent / reduce
second hand game sales.
The documentation goes into detail about Sony's desire and past efforts to «suppress»
second hand game sales, and notes that the technology is a neat alternative to a simple password or Online Pass solution.
Charging for or blocking
second hand game sales could potentially have a negative impact on retailers, too.
While most developers are fumbling around with solutions to
second hand game sales, EA fired the first shot with their EA Sports Online Pass.
Game developers on the other hand have absolutely no love for
second hand game sales.
This generation of gaming saw how developers had to deal with the ever growing market of
second hand game sales.
Not exact matches
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One of those is that next - gen consoles are planning on stopping the
sale of
second hand games.
On Wednesday night, high profile
games designer Cliff Bleszinski hit Twitter to claim that the original Xbox One infrastructure would have helped to prevent piracy and ensure publishers made money from
second -
hand sales.
Ubisoft's Uplay Passport is needed to play online — I assume this was originally put in place to recoup hypothetical losses from
second -
hand sales — but due to a printing error the code is no longer required and anyone can get a free Uplay Passport from the
game's main menu.
At the middle and end of a product's life cycle, first
hand game sales are likely to be cannibalised by
second hand trade which, to the horror of developers everywhere, results in no direct revenue for them.
Otherwise picked up a
hand full of horror
games during GOG's
sale, I have no Mouth and I must Scream, Alone in the Dark 1 - 3, The Cat Lady, Clive Barker's Undying, and I guess I will be giving Pathologic a
second attempt.
The effect of pre-owned
sales are often debated, but it's fair to say that video
games are affected by
second -
hand far more than any other medium, and that a fair few publishers would sleep a little easier without it.