Sentences with phrase «second issue with a game»

The second issue with a game's replay value is just as important as the first.

Not exact matches

The Giants will be without their 2014 first - rounder as well, as wide receiver Odell Beckham Jr. will miss his second preseason game with a hamstring issue.
NHL games will be played with more dispatch in coming seasons, but $ 125 rinkside seats won't be removed to expand the ice surface to Olympic size (15 feet wider than NHL arenas), the three 100 - second TV timeouts per period won't disappear, and despite a growing sentiment among players, including Mario Lemieux, that removing the red line would enhance the flow of the game, this is a back - burner issue.
In games like Norwich, Swansea, Manchester United, Sunderland and Stoke both of these issues have been evident to varying degrees and this is playing into the idea of the second narrative: had we not hit the woodwork so much, had we not had lapses at the back, had we taken one or two more chances then Liverpool would be higher in the table, with a higher points count, and at the end of the day, that is the best barometer for a club, isn't it?
as a owner of a Wii u i find it very disappointing system, the game pad is a very mixed bag i mean it could work really well like the off screen game play works great but for the fact that you never really need to play off screen for any game and in fact i think the game loses a certain enjoyment level like NSMBU it mean it works but you lose some of those great looks the game has and i find colors to be washed out, next with the game bad is that they use it as a gimmick in quite a few games (zombu) and i found that over a long game play with having to look up and then down every few seconds to every minute in about 1 - 3 hours i had a huge head ache which sucked, next the biggest issue with the system is that 32 GB console are you kidding me 32 GB only?
Unfortunately, Bandai Namco didn't have the game available for hands - on sessions at the event, nor was anyone from the development team at Monolith Soft available for interviews to discuss Project X Zone 2, so there's no word on how — or if — issues many players had with the first game will be improved with this second entry.
It's not a major issue, but considering the variety of bonus stages housed in the DKC games back on the SNES, you kind of wish Retro Studios could have touched up on the repetition of the bonus stages found in Returns with their second outing.
The second issue with the co-op is that when a new player joins, they can not bring their character over into your game, and vice versa.
There is one jarring issue with the audio, when the game autosaves (which happens every few minutes) the audio stops for a few seconds.
The second issue I have had with InkSplosion is in the length of the experience, and just how brief the game actually is.
The second issue I have had with InkSplosion is in the length of the experience, and just how brief the game
We will announce specific dates as soon as possible, but are currently hoping to be able to make the first deposit by the end of next week (after we've confirmed that issues causing game progress loss have been fixed) with the second installment to happen by the end of the month.
It's bright, colourful and charming with VR that works perfectly with no issues and a nice looking second screen which also provides a lot of charm to the game.
The first entry comes from the copyright date on the manual for VS. Super Mario Bros. (the arcade version), but the second leads to the publication Cash Box, a music trade magazine with a section on coin - operated arcade games in each issue.
With frame rate issues (mainly during home run cut - scenes or fouls over the bench), running through a wall chasing a ball just on the other side to try and stop a home run, or when I got stuck on third base on a fly out the game wouldn't let me run back to second before the force out, it's clearly not perfect.
Unfortunately, Bandai Namco didn't have the game available for hands - on sessions at the event, nor was anyone from the development team at Monolith Soft available for interviews to discuss Project X Zone 2, so there's no word on how — or if — issues many players had with the first game will be improved with this second entry.
The biggest issue by far that it does is that every single time you obtain a powerup, the game briefly pauses for a few seconds, which gets to be a very annoying pacebreaker when you get multiple powerups at one stage, and with no way to turn these brief pauses off it drives me bonkers and most of the time leads me to lose said powerup in the first place due to the breaking of the flow.
However, some of the issues that many had with the games were technical ones, and perhaps with a bit of retouching and updating the games can get a bit of second chance.
One issue I have with the game is the loading screens and time taken (on a SSD of all things) when I load the last save after Geralt dies where it takes at least 10 - 15 seconds to load the same location with the same characters.
Being an adventure game with no action segments, smooth 60 frames per second aren't a strict requirement, so this may be a minor issue for some.
There's also the whole resolution issue, with certain games running at just 30 frames per second and in 720p.
Second, the biggest issue with this game and what makes it suffer the most is the lack of online play.
I wouldn't care that much about this issue if the game didn't force you to pay attention to the plot with so many dialogue sessions and bizarre in - game «cutscenes» in which my character freezes for 15 seconds just to take a look at something right in front of her.
I had some issues with the original game, but did enjoy Faith and her world and have been eager to see what DICE could do with a second chance.
With the second game, though, Ubisoft managed to fix many outstanding issues as well as expanding core features like the hacking system.
A game like this requires consistent frames per second, otherwise, lag due to performance coupled with lag due to network issues would create an intolerable experience.
New players to the game will find that Magic 2013 recreates the gameplay experience of playing with cards perfectly although experienced Magic players will need to be careful with the order in which they play cards during their turn as (and forgive the lingo) phases will automatically end if the computer believes you have no relevant moves to make which can cause issues if you want to play an instant such as a draw spell in your second main phase.
With all of the «ethics in journalism» articles floating around these days you would think that Activision would stop and think for a second about lodging DMCA claims to small YouTube channels focusing on bugs and issues with a game they had publisWith all of the «ethics in journalism» articles floating around these days you would think that Activision would stop and think for a second about lodging DMCA claims to small YouTube channels focusing on bugs and issues with a game they had publiswith a game they had published.
this is a great app, you can listen to all kinds of music for free, even if you do nt have a subscription, but you have to deal with 30 second ads about every 4 songs or so if you do nt have a subscription, so far i have experienced 2 problems, 1 is sometimes the app will freeze and you have to close the app, for me it took awhile before it would close, after i pressed quit on it, my 2nd problem i foud was when i was playing a game, if i go to the app to change the song while in a game, sometimes the game will crash, but so far ive had no issues when i just leave the app alone and let it play automatically idk if anyone has had these issues or not, but this is what ive experienced so far, overall i love the app, just think it still needs some work.
Load times appear to be an issue with the vanilla build of the game, with many reviewers on the Google Play Store complaining about them and Android Headlines» own testing showing some fights can take well over 15 seconds to be initiated even on Samsung's 2016 and 2017 flagships, though the developer is likely to continue optimizing the mobile game going forward.
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