Sentences with phrase «second moving platform»

The second moving platform will line up right below the next red coin, so stay in the middle of it and wait.

Not exact matches

The USTR has put Alibaba's (BABA.N) Taobao on its blacklist for the second year in a row over suspected counterfeits sold on the shopping platform, a move the Chinese e-commerce giant said did not reflect its IP - protection efforts.
Moving to the second phase, i.e learning transfer (the green portion), the employees would need to use all that they learned about Salesforce while working on the platform.
But the second - generation model moved to the midsized Optima sedan's unibody platform for 2010, offering room for five or seven passengers.
The longer wheelbase utilizes a flat platform floor that enhances third row space and allows the second row seating to move back and forth by up to 5.5 inches.
The second - generation Murano moves to the same platform as the current Altima, and also gets a 265 - horsepower, 3.5 - liter V - 6 engine, an increase of 25 horsepower over the 2008 model.
The radical change between the second and the third Mercedes A-Class generations was a risky move, but the new A-Class brought a significant contribution the success of the new Mercedes compact family based on the new MFA (Mercedes frontantrieb platform).
Mike Skeen started off the season piloting the CRP Racing Nissan GT - R, but the team switched platforms at Long Beach to the Audi R8 Ultra and Skeen instantly moved into challenger mode with back - to - back wins at Road America and a second place at Mid-Ohio.
For its second generation, the Volkswagen Tiguan moves onto a new platform and grows exponentially in size.
Moving to its second generation, the Audi Q3 will switch from the PQ35 platform to the MQB platform.
My second way back to Crater Lake is my intention to move all the softcover books from CreateSpace to the Kindle Direct platform.
The move would be a major one, as access to the second - largest mobile development ecosystem would give RIM's new platform a huge jump in the all - important app game.
this was the one thing with move that seemed to stand on its own... I don't mind the idea of HD wii sports either, as long as it really is 1:1... that was my only real complaint with the wii when it released... there was motion control, but it was gimmicky and registered «wiggles» into canned animations... not to mention the gamecube visuals... still not sold on Move though... for me to really want one, I want to see what they are doing with shooters... Socom 4 and killzone 3 could be very special for core gamers and motion controls if they are done right... if you can aim on screen in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange how I play first person shooters on a console... developers are saying the Move has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that simple... just saying that if it does what its supposed to... it could end up being the answer to shooters on a console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement on screen... and do it quickly... not sure if it can yemove that seemed to stand on its own... I don't mind the idea of HD wii sports either, as long as it really is 1:1... that was my only real complaint with the wii when it released... there was motion control, but it was gimmicky and registered «wiggles» into canned animations... not to mention the gamecube visuals... still not sold on Move though... for me to really want one, I want to see what they are doing with shooters... Socom 4 and killzone 3 could be very special for core gamers and motion controls if they are done right... if you can aim on screen in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange how I play first person shooters on a console... developers are saying the Move has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that simple... just saying that if it does what its supposed to... it could end up being the answer to shooters on a console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement on screen... and do it quickly... not sure if it can yeMove though... for me to really want one, I want to see what they are doing with shooters... Socom 4 and killzone 3 could be very special for core gamers and motion controls if they are done right... if you can aim on screen in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange how I play first person shooters on a console... developers are saying the Move has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that simple... just saying that if it does what its supposed to... it could end up being the answer to shooters on a console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement on screen... and do it quickly... not sure if it can yeMove has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that simple... just saying that if it does what its supposed to... it could end up being the answer to shooters on a console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement on screen... and do it quickly... not sure if it can yet...
The second section has the moving platforms with four poles each.
After the checkpoint, when you meet the second wheel platform (the one where you have to keep jumping on the platforms as it rotates to move forward) ride it all the way (defeat the Porcupuffer and Scuttlebug on the way).
First level of s4 was a forest and the challenge was wind + vines... second level - the air base - moving platforms that want to kill the player - the fact that its in the sky... third level - deserd - the sand, piramid traps, the lights that the player had to turn on... I can just go on and on.
However, when you add the 3D altering world moves into the design, the platform moves closer to Paper Mario, although Fez perfects this mechanic throughout the levels with flawless motion making the controls second nature.
Joe The design of Mario has always been about reiteration; here's a yellow platform — here's another yellow platform — now here's a yellow platform that moves up and down — this one moves left and right — here's a bunch of yellow platforms that move up and down, left and right, flip upside - down, and disappear every three seconds.
I think we will see more use of Second Life for educational, non-profit and business purposes when people can move away from trying to beat the platform into submission to becoming like television or radio (constantly trying to stream lectures and have very formalistic «panels» with «invited guest speakers», etc.) and use it more creatively with the capacity that it does have to bring about instant presence, meaningful interactivity, persistence and asynchronicity, and so on:
«It's not something that happens every day, but if you look over the past year, you can see certain circumstances where practices moved from one firm to the other because they felt the platform at the second firm was better for them.
Second are other bloggers and lawyers, who rarely preserve permalink structure when moving to a new blogging platform.
The move by prominent Ethereum stakeholders to join forces so as to create a fund for the second largest blockchain network (Ethereum) has received lots of hype around the crypto space as the biggest development to further transform the platform since the beginning of the year.
And second, because zk - snarks compress information, ZoKrates has the potential to help scale the ethereum platform by moving computations off the main blockchain, easing data storage.
The development is HanbitSoft's second major crypto move of the year, and comes three months after the gaming heavyweight made a significant investment in forthcoming cryptocurrency exchange platform Coin Zest.
«The data from first, second and third parties are brought together for targeting and companies want to move it and act on it, across platforms and devices using the rules they already have in place.
Built, managed and trained two significant application development teams of over 30 staff in multiple countries: one a «Migration Factory» to move legacy data to strategic platforms, the second a corporate archive of invoice data.
a b c d e f g h i j k l m n o p q r s t u v w x y z