The secondary weapon loadouts allow various missile types and dart - like space projectiles to help add the extra punch.
Not exact matches
Then, you select a
loadout from the available primary,
secondary, thrown
weapons, and characters, which are unlockable throughout the game.
Loadouts include your primary
weapon,
secondary weapon, grenade, Armor Ability, Tactical Package and Support Package.
You'll have a
loadout to assign to Danner in Mercenary so this means you'll get one primary
weapon, a
secondary plus grenades and gadgets which are probably some of the best devices for killing you'll find in the game.
As part of their
loadout, players can bring one primary
weapon, one
secondary weapon, one heavy
weapon and a variety of equipment, special
weapons with different ranges and capabilities such as cluster and remote grenades, mines and more.
Before each match you get to pick your
loadout from a selection of primary and
secondary weapons as well as explosives, but pick carefully as the combined weight of your equipment will affect your movement speed.
The customization changes include every customizable ship now offering two
loadout slots, allowing players to change each vessel's
secondary weapon, modules and appearance items on the fly in and out of matches.
Lastly, the Hammerburst will no longer be a
loadout weapon, but available as a
secondary weapon in Core for pickup.