Sentences with phrase «sections of the game takes»

It'd be relatively simple to traverse the levels and just progress, but uncovering the hidden sections of the game takes a while and will extend your playtime exponentially.

Not exact matches

The few games I've been able to get to this year, attendance in the student section is so bad that you'll see clusters of students sitting down, taking advantage of the leg room available while there is a group down at field level about 10 rows deep, standing and cheering as you'd hope.
I section finals, but those games took place before any of this year's players ever donned shoulder pads (1982 and 1987).
I also want to share what it feels like to take in a game from the student section at Mizzou Arena, something I assume a lot of the Rock M Nation community never had a chance to do.
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As National Football League playoff games are underway, a new article published in the «Hypotheses» section of the January 2016 issue of The FASEB Journal, suggests that the toll the sport takes on players» bodies extends beyond head trauma and damage to limbs and joints.
The only big «gimmick» in this game is the evil spirit sections, and they are taken care of fast.
The last few years of moto gp games have not been the best 2015 was ok but not great but this yrs has gotten a bit better but still has alot to do to be as strong as f1 2016 graphics are good the bikes sound great but the lack of commentary during races sort of makes the last corner over take less fun the main selling point of the game is reliveing rossi's career in the challenge mode its fun to see the video of him talking about it before you try recreate it but its easily cleared in less then an hr and theres some great races left off the list overall it has many different modes now the drift and rally are nice the dirt bike section is fun and the career is your character going through the vr46 riding team to moto gp its fun and id advise fans of motogp to buy it
The right Joy - Con comes with an IR - camera that was used for a unique take on motion - controlled reloading in the Switch versions of the Resident Evil Revelations games, it would be cool to see this feature used optionally for puzzle sections.
The wide open plains of the Wild West (and, ultimately, Mexico) might appear to mimic the empty spaces that spoiled San Andreas but, as if taking cues from the likes of Elder Scrolls: Oblivion, there's pockets of interest throughout and eager gamers will get much more out of the traveling sections, populating their journal with a myriad of side - quests as they go, and completists will no doubt find things hidden amongst the cacti and deserts that a gamer rushing through will never even hear about.
Even though there are sections that take place in Dunwall, most of the game is in Karnaca.
First Skylanders, then Disney Infinity and now LEGO — the video game sections of major retailers everywhere are slowly being taken over by toys.
It takes place in 1975, while Phantom Pain — the main section of the gametakes place 9 years after, in 1984... This is maintaining the 10 - year interval of Snake's [Big Boss's] games — Metal Gear Solid 3 was set in 1964, Peace Walker was set in 1974, and this will be 1984.
Sections of the original Rothschild Mansion are still in use here at Champneys with an antique lined games room giving an air of grandeur while guests are also invited to take tea in the graceful drawing room.
There is one section in the game where the blonde bombshell jumps on to the roof of an enemy aircraft, delivering a devastating combination: first shooting the pilot's brains out; followed up by taking out the main engine, before back - flipping to safety, and buggering off on a motorcycle that looks like she stole it straight out of the Tron universe.
The section we played took place in the opening part of the game which is the origin story for your character.This story sets up who your character is and how the entire game will unfold.
Unlike the rest of the game where you can take your time to consider your choices and weigh your options, from your lofty position of director atop a film set, the «DO N'T MOVE» sections drag you into these characters.
- dev starts with rough 3D models of a stage from the level directo - includes wireframe sketch of the sand - surfing section of the Jakku level - the team will open up the level into the game's engine and play it - that early concept is transformed with their 2D artists - artists can turn out images that capture the essence of what a level might look or feel like in a couple of days - might take six weeks to do a final pass on a level - feedback from designers and other members of the development team comes in every few days - once sketches are approved, the level is passed along to the environment artists - their job includes building the props and assets that fill levels - after the level is «built» Pick takes a look to ensure that it looks good and is consistent to the game as a whole - levels get played hundreds of time by the game's completion
Like the combat section this is a fantastic read, though, of course, veterans of Arkham Asylum will already be aware of the majority of tactics here, although it's still worth reading so you're prepared for some of the new tricks the game will employ to take you down.
The game itself will of course take you through all of the games controls, making this section a tad superfluous, but if you can't be bothered with waiting for each tutorial to pop - up during the game it's worth reading through this to get an idea of changes from the previous game as well as picking up a few tricks.
Devastation takes the form of a brawler with a semi-open world, favoring almost constant combat over anything else.To the game's credit it tries to break up the gameplay every now and then, throwing in some vehicle chase sections that make use of the Transformers ability to... uh, transform, and even moments where it suddenly shifts to a top - down perspective and then later a side - scroller, too.
On the game's World Map, your able to take on different levels as well as manage different sections of the kingdom your able to buy back with the gold you make.
But already the internets» crybabies have descended to create some sort of minor controversy over Rocksteady / Warner Brothers» decision to take the much publicised Catwoman sections of the game and only allow free access to them for those who buy the game new; the preowned masses having to pay for the privilege of controlling the be-goggled Ms. Kyle.
We're taken through one of the earlier sections in the game three times in three different ways.
While these sections of the game are short - lived, they're quite fun, as you'll have players coordinating as best as they can to take down larger foes, hordes of enemies and more.
There have been multiple complaints about some of the FPS sections where the game forces you into the fixed camera point from Samus» perspective until you can find whatever thing you're supposed to find, a task multiple reviewers claim took them over ten minutes in places.
Sure, having to take care of Ashley is rather frustrating, especially when you get through a tough section only to accidentally knife her and get a Game Over.
Once this section is complete, you'll be introduced to some of the game's other mechanics as Ian awakens from this nightmare to take one of his pills.
Players will be able to share content with the push of a button or have friends jump into their game to take over control and help them finish a hard section, spectating will be build into the console's base features and allow for communities that make the praised «MiiVerse» communities look like child's play.
Anyone with an active PlayStation Plus subscription is eligible to take part, and you can download the game from the Plus section of PlayStation Store.
When the player / viewer accesses a particular section, let's take Chronicle for example, they are able to view the timeline of the game's production.
Besides from that there are new online modes and maps to take on in the multiplayer section of the game.
I'll be updating every so often with new thoughts on sections of the games and taking a look back at memorable and enjoyable moments.
Normally when battles get too intense in games, the player can take a break simply by going to another section of the stage.
Occasionally the game takes you out of this 2D platforming merriment and tries to, quite admirably, it must be said, spice things up a little by throwing you into an on - rails sword - fight against pirates, sections where you fly a plane or even levels where you drive a bike.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wGame Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame to make — Aonuma is still finding new things in the world
With Horizon taking place in space there will be sections of low gravity and when the map comes out the custom game modes will include an option to play every map in the game with low gravity.
Developed by Section Studios, 3BlackDot, and several YouTubers (SeaNanners, Syndicate, CupQuake, etc) the game takes on the popular mobile genre of» Endless Runner».
This game mode titled Wanted is for 6 - 8 players and it takes place in small sections of the city designed for multiplayer.
It means that in the fastest sections of the game you actually feel that sense of edge; do you push a little faster and risk destroying your car or take things a little more cautiously?
Certain levels require Yoshi to take on a different form, such as an umbrella, a motorcycle, or a Mega Yoshi, and these sections represent some of the game's highest points so far.
The entirety of the game takes place on the same «board,» so the only significant load points are when the player moves in between the four major sections of the city.
Little bouts of combat here and there would have worked out fine, but the game often places enemy combat sections one after the other and well... it gets repetitive after you've taken down your 100th enemy by either hitting them with a block from the G - Lifter or shooting them with the laser, not counting the sections you'll inevitably repeat due to how easy it is for John to die in combat.
Also, at certain points in the game, you will have to take on different styles of gameplay (such as a SCHMUP section).
Upon completing a section of the Cave of Shadows the game will present a score based on the amount of Hearts preserved, highest combo, time taken, and which amiibo were used while completing the cave.
It quickly becomes clear that the game's dullest moments are when you are forced to take missions involving the sci - fi sections of the series rather than the new, primary focus of Black Flag.
The game places a heavy reliance of just throwing massive numbers of enemies at you and there are sections where Guerilla Games have taken the easy way out of throwing an infinite number of respawning enemies at you, until you manage to complete an objective and it is in these sections that the lack of enemy intelligence makes itself abundantly clear.
For the majority of the game, you'll be playing as Merida, though there are short sections in most levels where you take control of Elinor and find yourself able to brawl while in bear form.
Gameplay involves exploring sections of the game's four worlds, entering designated battle maps, solving puzzles, finding secrets and eventually taking on boss enemies.
Without even bothering to look up what some of these games are, many angrily take to the comments section of the PlayStation Plus reveal post to voice their displeasure every single month.
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