Sentences with phrase «see a sequel announced»

Considering how fantastic Enemy Unknown was I'm genuinely thrilled to see a sequel announced.
As a longtime fan going back to the original Killzone on PS2, I was excited to see a sequel announced along with the PlayStation 4 in February this year.

Not exact matches

As announced in the end credits for the first film, the sequel will see Cable make his first live - action appearance.
It remains to be seen if «Guardians of the Galaxy» will achieve the lofty financial heights of its fellow recent Marvel Studios films — though, given tracking, strong marketing and the already - announced sequel, box office success certainly feels inevitable.
The Russo brothers aren't entirely counting themselves out of the Marvel Cinematic Universe after they wrap their much - hyped (and still - untitled) «Avengers: Infinity War» sequel — frankly, they need a little bit of time to breathe before announcing anything about their franchise plans going forward — but the directors already have a clear idea what they'd like to see from the next phase of the sprawling blockbuster series.
But Nintendo will need goes see the success games of Wii for they announce the sequel of this games for sell more WiiU... (unless I missed something) x3
This is the first in - depth look we've seen of the Ant - Man sequel since it was first announced in October 2015.
Josh Boone's X-Men: The New Mutants has Demon Bear as their villain and the yet to be announced X-Men: Apocalypse sequel will likely see the Dark Phoenix as it's big bad.
When Will Ferrell made a surprise visit to the Conan O'Brien show in the full character as Rob Burgundy to announce a sequel, I was one of those fans that became super excited to see what's next for my favorite news anchor.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Codemasters announced today that the release dates for the sequel to their dusty racer, Colin McRae: DiRT 2, have been carved in stone and that the game will see release on the 360, PS3, Wii, DS, and PSP this September.
That light is news from Activision, who, during its quarterly earnings call this week, announced that 2016 will see the release of a «large new expansion», followed by the «full game sequel» unofficially known as Destiny 2 in 2017.
Moreover, just a couple of days ago, the team working on Quantum Break teased an announcement for Thursday which we speculated to be a bundle or sequel at the most, but seeing the report from the said magazine; is Remedy Entertainment indeed planning to announce a PC version soon.
Valkyria Chronicles never saw a PS3 sequel (2 and 3 came out for PSP, and 3 never made it to the West), but Fire Emblem: Awakening has been announced for 3DS.
When Microsoft announced a sequel, Super Lucky's Tale, was coming to Xbox, it wasn't surprising to see many people scratching their head and wondering «Wait, that game?»
With Dragon Quest Builders 2 having been announced for the Switch, I really hope to see this improved in the sequel.
Big sequel announcements are a possibility here as gamers might see the future of Gears of War and Halo announced.
The sequel has already been announced to be taking place within the same world it would be no stretch to think we'd be seeing characters from the first.
After more than five months of work on the project, the release of a development build last February, and a recent reboot for the game's art style (see above image), indie developer Flashhbang Studios announced that it's suspended development on the HD sequel to Off - Road Velociraptor Safari, with no plans to resume in the forseeable future.
We'll announce more details in the coming months (and I'm sure you'll see lots of impressions of the game after E3), but until then, I'd urge you all to play through both the original Corpse Party and Corpse Party: Book of Shadows, because remember, this is a direct sequel to the events contained therein.
Japan even got a sequel late last year, so Namco are probably waiting to see how this one does before announcing a Western release too.
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