Sentences with phrase «see an improved sequel»

We'd love to see an improved sequel though and we could still see it if a recent Take - Two investors call is anything to go by.

Not exact matches

Here's hoping we see a much improved sequel sometime down the road.
-- Namco Bandai understands that fans want more Tales game in English — Time and money get in the way — Namco Bandai has taken steps to alleviate the issues above, and hopefully we can now look forward to seeing more Tales games worldwide — It's been difficult to fit the game on the 3DS card due to size restrictions — Voice data in particular was challenging to put on the card and feels they solved the problem while keeping the quality high — «Every part of the game, with the exception of the animated cut - scenes, has been redone in 3D» — Yoshizumi believes this makes the game seem more real / immersive than before — Character models rebuilt to improve performance — Rest of the game has been ported over seamlessly — Some changes made to «in - game parameters» to compensate for control differences — No other additions, no new weapons / artes — No communication features (StreetPass, SpotPass)-- Namco Bandai have talked about a sequel, but haven't yet come up with something that would be good enough for a full game — Yoshizumi says he appreciates the comments he receives on Twitter from worldwide fans, and he hopes that more Tales games can make it over in the future — Load times have been improved on significantly — Steadier frame rate (may have been referring to the world map specifically)-- Skits will remain unvoiced
Paddington 2 (along with Blade Runner 2049) is another sequel that has picked up on the themes of the original and improved on them in every way; a heart - warming story of how kindness, humanity and seeing the good in everyone reaps rewards; a message much needed in these current crazy days.
Some of the already known highlights of this sequel are the branching careers (fifteen, three for each of the five heroes available), the improved loot system and the new enemies, the Chaos warriors who will be joining the Skaven seen in the first installment.
I love YK, but there are some things that I would like to see them fix and improve on for the sequel.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
I want to see them improve the gameplay and structure for a sequel while keeping this performance and visual presentation if possible.
It even saw a sequel on the same system that improved on it in almost every way, making the series synonymous with the GameCube to fans.
Infamous 2 is a much - improved sequel that sees you using your electrical powers in this open - world game that allows you to be become the saviour of the city or the man to let it burn.
Whether or not Bungie has listened to the feedback and criticisms for Destiny — and worked on improving on the sequel remains to be seen, but we hope that the Story gets the most attention this time around.
Although improving each generation and releasing a new game or games, either as third installments or sequels, is a formula we've seen for nearly every generation of Pokémon (with the exception of the sixth generation), it seems a bit odd to release Sun and Moon, then release the improved versions, Ultra Sun and Ultra Moon, only to release yet ANOTHER improved version for a completely different console.
With Dragon Quest Builders 2 having been announced for the Switch, I really hope to see this improved in the sequel.
MXGP's gritty dirt bike racing was a welcome alternative to the tiring tarmac racing of MotoGP, so we look forward to seeing how the sequel improves on the original.
In the last episode we saw how Capcom were able to improve on the X-Men Children of the Atom formula with the stunning sequel Marvel Super Heroes.
It was legitimately exciting to see your favorite Pokémon from Red and Blue battling in 3D on the big screen — and things only improved when the sequel added Generation 2 creatures a few years later.
No doubt we'll see a similar pattern if Kylotonn retain the WRC license, so expect next year's inevitable annual sequel to improve on the groundwork achieved in WRC 5.
While the game has made some strides to improve and refine the original game for a better sequel, it was quite disappointing to see just how lacking the character creation options are.
It would be nice to see more Warhammer games in this fashion and maybe there will be a sequel that can improve on this already great title.
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