It's likely that we will
see developer support picking up in the coming months, especially since the Note Edge is widely available.
GTA V saw an incredible console launch in 2013 and continues to
see developer support for GTA Online, not to mention the robust modding community that has sprung up around GTA V on PC.
Its great to
see developers supporting the Xbox one.
Not really my kind of game, but I'm glad to
see developers support for Playstation games.
It is always great to
see the developers supporting a game so soon after release, but is it because of convenience or laziness?
It is good to
see developers supporting Nintendo's next home console and are impressed with what it can do.
Not exact matches
Tioga had been
seen as the favorite for a fourth license after the
developers behind Traditions announced their
support for the Tioga project.
However, There are some shortcomings, most notably when it comes to the base content, but if the
developers continue to
support it and add new, exciting things to play around with, I could
see it building a committed and well - deserved fan - base in the future.
The
developers are doing this by featuring over one hundred and seventy licensed cars from the most iconic brands, offering the largest track roster ever
seen on any console racing game, and even including full VR
support and 12K resolution (PC only).
During the Nindies Showcase presentation, we became very excited to
see the overwhelming
support from Indie
developers working on Nintendo Switch including the puzzle platformer, Snake Pass.
What affect this will have on the co-development team of Grasshopper Manufacture and Digital Reality remains to be
seen, though we recently reported on the difficulties Japanese
developers and distributors face when
supporting titles on Xbox Live Arcade.
Nintendo consoles don't exactly
see an outpouring of
support from outside
developers these days, but that's not to say there aren't some exciting third party titles on the way.
It's good to
see that as the big dogs of the industry slowly decrease
support for the Wii U, Nintendo is slowly increasing its
support for the Indie
developer.
Even pirates
see the value, and feel obligated to legitimately purchase the game to
support the
developer's hard work.
Plus the
developers don't
see any of the profit, therefore won't want to
support the Wii U if they get no sales.
The venture, called» «Kidsnews,» will be
supported through advertising on the wall posters, and the videotapes will include brief sponsorship messages like those
seen on public television, its
developers say.
After
seeing what QNX was about yesterday, there seemed little reason for Research In Motion to not adopt the operating system full time for their smartphones; the OS has a mind for stability, lower power consumption, efficiency, a wide variety of
developer platform
support, as well as rich multimedia capabilities ranging from Flash to 3D rendering.
The rumour is
supported by recent reports that iOS 6.1 beta
developers found code suggesting
support for 128 GB devices, and the same evidence was also
seen in iTunes 11.
After the recent news that Nvidia's Harmony platform would
see no further
support, Nvidia's
Developer Zone forums got slammed with concerned citizens and their displeasure at the decision.
See the
developer's comment at https://bugs.launchpad.net/calibre/+bug/1339766: «calibre does not
support EPUB 3 in any form whatsoever».
Love the idea of a button sporting gaming phone... but can't
see Sony and
developers supporting this to too much.
(For a full list of
supported files,
see Google's Android
Developer site.)
And Humble were really gracious to
support us on that, and really supportive in the media and on the blog in
supporting that decision because they
saw that what the offer was, and that it was this great content and
developers, that that was what was important to promote.»
Though the company
saw less than stellar sales with the PlayBook tablet thus far, they do continue to
support it through software updates and promotions such as the Free Tablet Per App program offered to Android
developers just this past month.
Games are expensive to make, and I am happy to financially
support the
developers who create the types of products I want to
see more of.
Give the
developers some
support and
see this highly - anticipated sequel come to life.
It is worth mentioning that while the game is very clearly geared toward co-operative action solo play is entirely possible, and it's nice to
see that the
developers have somewhat
supported it with the option to not only adjust difficulty but also set the enemy spawns for 1, 2, 3 or 4 players.
I guess the bonus (Kind of sad that I
see it as a secondary selling point) is that the handheld is finally starting to get a larger amount of
support from game
developers.
This is a stark comparison to the Microsoft we
saw a year ago where the
support for Indie
developers was rather dire.
Add into that the fact that Sony has a great relationship with indie
developers and you can
see that the system will have a lot of third party
support over the course of its life.
Seeing the growing
support of VR in the games community as a whole shows the promise for
developers who are taking the risk to focus on developing VR native games before the hardware is commercially available.»
Sure, it can be tough at times when you
see other games
supported by the
developer and what not, but in no way should the
developer be obligated to do that.
Through her experience in the different aspects of the game industry, Kimberly has gained tremendous insight into the platform and games as a service structure as
seen by
developers and publishers, having been involved with everything that makes publishing an online game possible: business development, licensing, QA, customer
support.
We've
seen some first - wave indie
developers upping the ante without compromising their visions: the hauntingly beautiful INSIDE, the sprawling madness of The Witness, the existentialist infinitude of No Man's Sky, are multi-year team projects made possible by the success of previous releases (hence the importance of
supporting your favorite game makers).
We touched on this point previously, but lack of third party
support was one of the faults people found in Nintendo's Wii U. With the video release we
saw gameplay clips from
developers, but the biggest one
seen was The Elder Scrolls V: Skyrim.
«We
saw a lot of people on forums blaming other people for not buying a legal copy to
support the local
developer,» he says.
Also, while I realize the price of indie games has gone up dramatically over the past few years, I can acknowledge the wide variance in development costs and myriad other factors going into why some games cost more money, and I fully
support the notion that you should pay full price to
support developers you want to
see succeed and continue making great games.
And for the limited number of games that were affected, the official decision was to no longer
support them, but allow the
developers to re-release the games as we
see fit.
The Indie
Developer's community is supposed to be a community of
developers that are there to help,
support, and encourage each other but most of what I've
seen just ends up being endless crap - slinging and insults toward Hello Games and especially Sean Murray.
Let's hope we continue to
see support for the PlayStation Vita from great
developers in the coming years.
«We've
seen tremendous
support from the «Nindie»
developer community, and can't wait for fans to get their hands on the games we will soon be helping them to launch.»
Despite failing to achieve their stretch goals on Kickstarter, the
developers are working to secure a console release (WipEout is synonymous with the PlayStation brand having appeared on every previous console, so it would be a shame not to
see Formula Fusion make it to PS4), as well as introducing multiple craft classes with researchable upgrades, 22 tracks set in 7 themed zones, split screen and online multiplayer including eSports and even the possibility of VR
support, so you can expect plenty of content updates to come before the planned PC release early next year.
i
saw Activision being one of the
developers on the Switch 3rd party
support.
Through its Twitter account, Epic Games announced this afternoon that it will provide
support to
developers of Unreal Engine 4 in order to bring their games to Nintendo Switch, which means we could
see titles like Rocket League, Street Fighter V and Final Fantasy VII Remake on that platform.
Nintendos hybrid console is
seeing greater
support from 3rd party
developers due to the high sales that even surpassed the Playstation 4 sales in Japan.
If you are a game
developer at any level and you want to
see the culture of game development nurture and grow then please show your
support.
If you
see the appeal in the life of a space pirate, or you just want to
support a cool indie
developer, clear your schedule and give SPAZ a try.
«Grim Dawn», very much an underappreciated ARPG imo, which continues to be well
supported by it's
developer (Crate), recently
saw a major expansion (2 new classes, a new act, free in - game cosmetics system and much more) at 18 $ a pop and is utterly void of an online store.
«We have
seen the enthusiasm and passion of Malaysian game
developers and are dedicated to
support their growth with Unity's latest technologies,» Unity Technologies Asia Pacific President Hubert Larenaudie said.
We expect to
see more
support from
developers of all types globally.