Sentences with phrase «see everything in your path»

It has a wide field of view allowing you to see everything in your path.

Not exact matches

Creating as many muscle fibers is possible that regard another thing you can do is hack your muscles on that something that I'll do from time to time just to maintain a mind to muscle connection I mean really strength in that connection to the point where you know you can just flash you right path on its on its own without having to look down and an real force it you knows you know during HS look at all sometimes what's my chest and just make sure that everything is you know prop firing properly I'll just to chinos have that connection especially back its it back is a really toughest by far the toughest muscle to maintain that that connection with just because you never really see your back so he changed the.
You'll love seeing an expanded version of Death Mountain, where those falling rocks come into play, taking out everything in path.
Even during the film's most expansive and incredible shot, in which for a solid minute and a half or so the camera flies through a house allowing us to see the entry path of a group of burglars, everything feels confined.
At night, driving on a rural road in Limpopo, the Volvo S90 jammed on the brakes before I could even see a warthog about to jump out of the bushes into my path, whilst the Active High Beam LED headlamps illuminated anything and everything in visible range.
The levels were as interesting as any other Halo campaign but due to the better graphics and the ability to climb up a ledge rather than having to jump above it's height it made it great to explore for skulls and collectables, within the 9 hour co-op game both myself and Russ found ourselves venturing off and climbing up different parts of the maps to see how high we could get or what was hidden away, we came across a few Easter eggs on the way and found some rare or «special» weapons, Halo has always been a FPS which you have to explore to find Easter eggs etc. but Halo 5 just seemed better than the rest for this, the game flowed well between each level bouncing from blue team and team Osiris following the story to show where paths cross and what each team is doing in between, I feel like all of the trailers kind of pointed the story into a different direction to the way the campaign developed which was surprising and confusing at the same time but none the less it was a great campaign and one of the best Halo games I have played in many years, I was never a fan of Halo 4 I thought it lacked everything a Halo game should be but Halo 5 has surprised me and was well worth the wait.
- dungeon maps are a 3D model - specific locations you need to pursue are marked - can't see a floor - by - floor layout - no compass - dungeons are smaller and less labyrinthine - dungeons have a friendly voice guiding you that offers general hints and warns you of the boss - this voice is not heard outside of the dungeon, and Nintendo has not mentioned who the voice belongs to - dungeons do not hide items that are required to complete the dungeon - bosses won't be based around a singular dungeon - focused item - when you find a dungeon, you need to make sure you have everything you need, and lots of it - one dungeon has pockets of a poisonous, sentient liquid that hurts to touch - this substance is called malice, and little eyeballs will sprout from these patches - attacking the eyeball will clear away the malice and sometimes constituted a small puzzle - diamond - shaped switches that can be activated with an attack are present, and still react to your sword, bombs or arrows - in one dungeon, after activating a switch with his Sheikah Slate, Link was able to control the dungeon slightly - when looking at the map, he could tilt the dungeon in order to open new paths or to make blocks and switches slide around
We sat down to play the opening sequence of the game and saw Noah and Renie running for a shelter as bombers flew over the town destroying everything in their path.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
The game also lets you interact with a lot of the different objects and characters you run into throughout the game which is a nice way to keep it somewhat open although there is a set path you need to follow but it is so easy to get sidetracked with interacting with everything you find in the game and see how the two interact differently.
They want players to experience everything they created in the game, so they sort of force players to see it by shoehorning every bit of content into the critical path of the «story mode» or what have you.
In the new images, you'll see three colors: Pink is for dedicated, off - street trails (also known as multi-use paths); green is for neighborhood greenways (also known as bike boulevards); and blue is for everything else (bike lanes, cycle tracks, buffered bike lanes).
With a volunteer job, you will be able to see everything that goes into the healthcare profession and see many of the medical professionals that could help shape your future path in action.
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