Sentences with phrase «see final design»

Naperville leaders gave the go ahead Tuesday for a proposed skate park at the city's Garden Plots but maintained the right to veto the project until they see the final design plans.
City Council members granted preliminary approval in August for the skate park at the Garden Plots, but reserved the right to veto the project until they see the final design plans.
In fact, a large number of those orders were made before the customer could see the final design of the car.

Not exact matches

If the Darwinist, taking up Descartes» and Bacon's project of understanding nature according only to material and efficient causes, studies the history of living things and says that he can see no organizing, active principles of whole living substances (formal causes) and no real plan, purpose or design in living things (final causes), then I accept his report without surprise.
My part ended as soon as I handed in a photoshop file and the final images for the topbar (along with a site marketing plan), and it's always fascinating to see to how your idea gets translated into a working site — take a look at the final design comp and check out the differences.
Each team has beaten off stiff competition from 160 schools to make it to the final, which will see them design and manufacture a «re-hydration station» for athletes competing in long distance events.
In honor of the collaboration, CAUSEBOX dropped by my studio to get a glimpse at my design process and to see the final SSS x Tribe Alive block printed table runner.
By simply waiting to see the hat on her before he started the design, perhaps Samantha feels that the final product is unique to her.
One thing all these movies have in common is they're absolute beauties in 1080p, and seeing that gorgeous production design and cinematography close up on a 55 - inch screen can only enhance the final impression the films make on AMPAS members
For Maria his design was much sexier in her initial character sketches than what is seen in her final game design.
Upon our arrival, such indications only became more prevalent: the set design, costuming, and attention to detail we saw on display was astounding, and I walked off that set visit genuinely curious to get a look at the final product.
That said, I've dug - up some fantastic concept art (none is from the film) which many artists have already put together and hopefully the production design team over at Dreamworks sees this wonderful artwork influencing the final look...
Shaw also helped design the Deadpool suit seen in the leaked test footage, which was also used for the final film.
While Park typically tends to share concept art that varies from what we see on the big screen, Hela's final design stays relatively close to Park's concept art shown above.
As you can see, the PowerPoint Storyboarding feature is an easy to use tool, that helps you turn your ideas into visuals, through animations, shapes and text, making it easier for instant feedback and modifications until the design of the final product.
Once the content generators see what a difference applying the simplest eLearning design theories make on the quality of their final product, they will be chomping at the bit to work with an eLearning Consultant and really treat their course like an eLearning event, and give it the respect it deserves.
The Grand Final Event, which will be part of the London Games Festival, will see the winners take home the bespoke handmade trophy, designed and produced by leading UK games studio, Creative Assembly.
The national competition saw students from schools across the country submit a design for their ultimate eco-house, with the hope being invited down to the finals in London which took place yesterday.
We saw hints of the Levante's swoopy design in recent spy shots, and the final product looks a lot like a lifted version of the Maserati Ghibli and Quattroporte luxury sedans.
The last BRZ concept we saw had a translucent body to show off the drivetrain and kept us guessing about the production car's final design.
«And what you see here is very close to the design and appearance of the final production car.»
That way, you can see the stylish design of the Boxster for yourself and its various exterior color options before making a final decision if its right for you.
As the final chapter in Kia's design - led transformation story — which began in 2009 and has seen a comprehensive makeover of Kia's entire model line under the direction of chief design officer Peter Schreyer — the all - new Sedona's CUV - like styling and proportions offer all of the functional convenience of the segment while defying its design limitations.
After intimately exploring a traditional flat - back convertible design, Japanese engineers opted for the «flying buttress» style wings you see in the final product, believing they would help occupants feel safer while also reducing unwanted wind turbulence at speed.
If you missed it and are eager to see the design process — along with the final product — check out these videos!
Fast forward to February 2016 when, after the name «Centenario LP770 - 4» had been trademarked by Automobili Lamborghini SpA, the first look at the design of this new Raging Bull was found online in the trademarking of 3D renders for the styling of the Lamborghini Centenario LP770 - 4... response was mixed, but keeping in mind these were black and white 3D views we still had to wait to see the car in real life before making final judgment.
You might think the rear of the RENM Performance Aventador LE - C looks like the factory built Jota, and the upper section between the taillights actually does, but everything below that has been designed, tested and developed by RENM themselves so they could install a new titanium exhaust system to allow a better air flow exit from the reprogrammed engine management system that also gets modified air intakes... the result is power increase of up to 11 % putting the final output figure of the LE - C at a very impressive 777 hp, I'm sure in time we will be seeing 800 hp from the Aventador V12 without reverting to turbo charging.
The final design will probably be nothing like this, but now that they're out of stealth mode, we may see a real device later this year or at CES.
You'll get both mobi and epub files and will see the eBook once for design revisions before final approval.
Notably, the website claims it is unsure about if the smartphone seen in the image is the final design that will appear on shelves, and that it is waiting for Samsung to launch the device on August 13.
You can find various «rules» of cover design and mistakes to avoid (for example, in the link below), and see if the «final» cover meets this criteria (if not, at least have a good reason for not doing so).
Originally designed for the Ludum Dare 26, where developers from around the world spend a weekend creating games based on community suggested themes, the concept grew into the final product you see before you.
You're close to crafting that final sentence, you want to start thinking about cover designs and marketing and you're wondering whether you also need to get one of those odd - looking 13 - digit numbers and bar codes you've seen on the back of books.
It would have been great had we gotten to his first incarnation and see how he progressed, but his section of the book only shows his final design.
- the scene at the beginning of a ceremony caused Shimamura a bit of trouble - the lines of the ritual did not properly reflect Zelda's personality, her motivations, her powerlessness, and awkwardness - Shimamura talked about it with Naoki Mori (who was in charge of Cinematic Design, including screenplay, and cutscenes)- the whole thing was rewritten several times, until they arrived at the final result - there's quite a lot of scenes she really likes in the game - her favorite line is the «Yes» Princess Zelda gives as an answer to the Deku Tree in a particular scene - in that scene, Zelda thinks about what she should do, but she can not see it at all - she refuses to give up, and wants to give hope to Link - Shimamura tried to convey all of those feelings through the single «Yes» she spoke - recording felt completely different than for animation, the dubbing of (foreign) movies, or other games - there was no fixed routine of how to approach it, as all different things were being tried out - lines were redone even after other lines were implemented in the game, as the team found better ways to say things - Shimamura finally managed to beat the game the other day, but she wants to keep practicing her shield surfing - Shimamura explains that she really gave it her whole when voicing Princess Zelda, to give her emotions - she hopes that players will remember their memories of Princess Zelda
We'll just have to see how NOA designs and presents the final event.
In a post on his official blog, Rhodes shows how he evolved the design for many of the iconic characters from BioWare's most recent franchises, giving us insight into his design process and allowing us to see some of the ideas that ultimately didn't make it into the final product.
As for Final Fantasy VII, the content of the game was impactful on all vectors, from the visual expression seen back then, to the universe, character design, and volume of content.
One particular aspect of the art direction that I really appreciated was the subtle (or not so subtle) design decision to let the player see their final destination from almost all of the exterior locations of the Bionis.
well considering I think someone said next E3 you'll see the more final design of the Wii U, I hope it has an expansion port, so it is future proofed.
So what small changes could we possibly see in the final design?
We'll see what the final design would turn out to be.
- character creation lets you choose skin color, face, eye color and haircut - later in the game you can get glasses, pants, shoes and other stuff - start off by meeting Tom Nook and his posse of Happy Home employees - this includes Lyle the Otter and Digby the Dog, who give advice and help to keep the game moving forward - Lottie the Otter is Lyle's niece and handles the front desk in the game - she welcomes you every time you boot up the game and tells you what to do next - gameplay starts off with placing furniture, but quickly evolves into something more - place a house on the world map and cycle through seasons to see what you like - house can modified with different roofs, doors, colors and more - every animal unlocks new furniture for you to use - completing a lot of requests is vital to getting a lot of content - characters will react to everything that you place and remove in the house - three pieces of furniture must be in or outside of the house and these need to implemented into the final design - if you don't follow this rule, your animal customer will not approve - add wallpaper, carpets, lamps, signs, music covers, paintings and much more - by completing special objectives in the office, which you pay for with Play Coins, you can even expand the feature set - set background sounds, choose curtains, change up furniture, display fossils and get a bigger variety of fish and paintings.
- «Malroth is your companion», and also happens to be the name of final boss from Dragon Quest 2 - there will be sloped terrain - a dog was shown following the protagonist - you can dash - if you jump from higher ground towards water, you can dive and move within the water - players requested waterfalls in the first game, so they're being added in the sequel - the protagonist can glide by using his «wind cape» - 4 - player multiplayer - the amount of blocks that can be stacked above and below has increased by three; 64 is the upper limit, 32 is the lower limit - the game could see release by next Summer - the design of the protagonist may just be temporary
Over the last two weeks the excellent people at Final Fantasy Union graciously hosted a two - part case study I wrote, comparing the Final Fantasy and Legend of Zelda franchises in terms of game design and narrative, dissecting each franchise's approach to gameplay and story to see what each could learn from the other.
«Packed with never - before - seen images of Spider - Man, his costume and equipment, the Marvel version of his hometown New York, and the deadly villains he battles, fans will learn about every facet of the game, from the initial designs, blueprints, and the breathtaking final concepts,» says Titan's announcement.
The game mode is difficult and takes a lot of time to master, but thanks to the mode's very - own unlockable items, XP ranks and collectables, The Final Reich is a map that can easily see repeated through its superb level design and constantly rewarding nature.
While we have (and will continue to have, until we can see the final game in action) concerns of how well the studio will be able to manage quest design and overall cohesion between its wider narrative and overworld — something genre veterans still struggle with to this day — the core of the game is just so damned impressive.
Schott makes it clear that the designs you see above aren't the final look, and BioWare will revise them before selling them.
We've had a couple of plays with Project Morpheus now and - spoiler alert - we really, really like it, but Sony has told us that the final design will likely be quite different to what we're seeing now.
a b c d e f g h i j k l m n o p q r s t u v w x y z