Sentences with phrase «see games ship»

Not exact matches

Plot: Based on the Hasbro board game, this action film sees a fleet of ships who stumble across an alien life force that threatens to destroy the planet.
Seeing the team ship four goals against Liverpool on the opening game was unbearable for supporters but what made it worse was that it was hardly surprising.
A class act and shrewd reader of the game but the lanky one has always possessed the turning circle of a freight ship and, a bit like his predecessor, Arteta, there was a clear moment where you could see that the legs had finally given up the ghost.
He saw what happened in the first game he he continued it in the second game and we have shipped in goals.
Kos has been cb for many years now and we have still shipped in many many goals and lost many games because of defensive issues, I don't see why him coming back is making a difference?
and please let no one talk of Per been the one vocal player we have and who organises the team from the back because he does not do it, we have been at the end of some of the most humiliating thrashings when he is in the team, I don't see real leaders like Rio, Terry, Vidic etc shipping the ridiculous amount of goals we do every season in games
Managed just 13 Premier League games and three goals before a training ground bust - up saw him shipped out on loan to Juventus.
Time for some brutal honesty... this team, as it stands, is in no better position to compete next season than they were 12 months ago, minus the fact that some fans have been easily snowed by the acquisition of Lacazette, the free transfer LB and the release of Sanogo... if you look at the facts carefully you will see a team that still has far more questions than answers... to better show what I mean by this statement I will briefly discuss the current state of affairs on a position - by - position basis... in goal we have 4 potential candidates, but in reality we have only 1 option with any real future and somehow he's the only one we have actively tried to get rid of for years because he and his father were a little too involved on social media and he got caught smoking (funny how people still defend Wiltshire under the same and far worse circumstances)... you would think we would want to keep any goaltender that Juventus had interest in, as they seem to have a pretty good history when it comes to that position... as far as the defenders on our current roster there are only a few individuals whom have the skill and / or youth worthy of our time and / or investment, as such we should get rid of anyone who doesn't meet those simple requirements, which means we should get rid of DeBouchy, Gibbs, Gabriel, Mertz and loan out Chambers to see if last seasons foray with Middlesborough was an anomaly or a prediction of things to come... some fans have lamented wildly about the return of Mertz to the starting lineup due to his FA Cup performance but these sort of pie in the sky meanderings are indicative of what's wrong with this club and it's wishy - washy fan - base... in addition to these moves the club should aggressively pursue the acquisition of dominant and mobile CB to stabilize an all too fragile defensive group that has self - destructed on numerous occasions over the past 5 seasons... moving forward and building on our need to re-establish our once dominant presence throughout the middle of the park we need to target a CDM then do whatever it takes to get that player into the fold without any of the usual nickel and diming we have become famous for (this kind of ruthless haggling has cost us numerous special players and certainly can't help make the player in question feel good about the way their future potential employer feels about them)... in order for us to become dominant again we need to be strong up the middle again from Goalkeeper to CB to DM to ACM to striker, like we did in our most glorious years before and during Wenger's reign... with this in mind, if we want Ozil to be that dominant attacking midfielder we can't keep leaving him exposed to constant ridicule about his lack of defensive prowess and provide him with the proper players in the final third... he was never a good defensive player in Real or with the German National squad and they certainly didn't suffer as a result of his presence on the pitch... as for the rest of the midfield the blame falls squarely in the hands of Wenger and Gazidis, the fact that Ramsey, Ox, Sanchez and even Ozil were allowed to regularly start when none of the aforementioned had more than a year left under contract is criminal for a club of this size and financial might... the fact that we could find money for Walcott and Xhaka, who weren't even guaranteed starters, means that our whole business model needs a complete overhaul... for me it's time to get rid of some serious deadweight, even if it means selling them below what you believe their market value is just to simply right this ship and change the stagnant culture that currently exists... this means saying goodbye to Wiltshire, Elneny, Carzola, Walcott and Ramsey... everyone, minus Elneny, have spent just as much time on the training table as on the field of play, which would be manageable if they weren't so inconsistent from a performance standpoint (excluding Carzola, who is like the recent version of Rosicky — too bad, both will be deeply missed)... in their places we need to bring in some proven performers with no history of injuries... up front, although I do like the possibilities that a player like Lacazette presents, the fact that we had to wait so many years to acquire some true quality at the striker position falls once again squarely at the feet of Wenger... this issue highlights the ultimate scam being perpetrated by this club since the arrival of Kroenke: pretend your a small market club when it comes to making purchases but milk your fans like a big market club when it comes to ticket prices and merchandising... I believe the reason why Wenger hasn't pursued someone of Henry's quality, minus a fairly inexpensive RVP, was that he knew that they would demand players of a similar ilk to be brought on board and that wasn't possible when the business model was that of a «selling» club... does it really make sense that we could only make a cheeky bid for Suarez, or that we couldn't get Higuain over the line when he was being offered up for half the price he eventually went to Juve for, or that we've only paid any interest to strikers who were clearly not going to press their current teams to let them go to Arsenal like Benzema or Cavani... just part of the facade that finally came crashing down when Sanchez finally called their bluff... the fact remains that no one wants to win more than Sanchez, including Wenger, and although I don't agree with everything that he has done off the field, I would much rather have Alexis front and center than a manager who has clearly bought into the Kroenke model in large part due to the fact that his enormous ego suggests that only he could accomplish great things without breaking the bank... unfortunately that isn't possible anymore as the game has changed quite dramatically in the last 15 years, which has left a largely complacent and complicit Wenger on the outside looking in... so don't blame those players who demanded more and were left wanting... don't blame those fans who have tried desperately to raise awareness for several years when cracks began to appear... place the blame at the feet of those who were well aware all along of the potential pitfalls of just such a plan but continued to follow it even when it was no longer a financial necessity, like it ever really was...
Although it will be incredibly difficult to ever match his contributions on the pitch, it's vitally important for a former club legend, like Henry, to publicly address his concerns regarding the direction of this club... regardless of those who still feel that Henry has some sort of agenda due to the backlash he received following earlier comments he made on air regarding Arsenal, he has an intimate understanding of the game, he knows the fans are being hosed and he feels some sense of obligation, both professionally and personally, to tell it like he sees it... much like I've continually expressed over the last couple months, this team isn't evolving under this current ownership / management team... instead we are currently experiencing a «stagnant» phase in our club's storied history... a fact that can't be hidden by simply changing the formation or bringing in one or two individuals... this team needs fundamental change in the way it conducts business both on and off the pitch or it will continue to slowly devolve into a second tier club... regardless of the euphoria surrounding our escape act on Friday evening, as it stands, this club is more likely to be fighting for a Europa League spot for the foreseeable future than a top 4 finish... we can't hope for the failures of others to secure our place in the top 4, we need to be the manufacturers of our own success by doing whatever is necessary to evolve as an organization... if Wenger, Gazidis and Kroenke can't take the necessary steps following the debacle they manufactured last season, their removal is imperative for our future success... unfortunately, I strongly believe that either they don't know how to proceed in the present economic climate or they are unwilling to do whatever it takes to turn this ship around... just look at the current state of our squad, none of our world class players are under contract beyond this season, we have a ridiculous wage bill considering the results, we can't sell our deadwood because we've mismanaged our personnel decisions and contractual obligations, we haven't properly cultivated our younger talent and we might have become one of the worst clubs ever when it comes to way we handle our transfer business, which under Dein was one of our greatest assets... it's time to get things right!!!
The way that the Arsenal defence has been playing since that opening Premier League game of the season, when a combination of our inexperienced and youthful defensive pairing Holding and Chambers and the impressive Liverpool attack saw us ship four goals in about 20 minutes, you would think that they had been playing together for years.
The likely favourites for the FA Cup — Manchester City, Manchester United, Chelsea and Arsenal — have conceded the fewest goals (see graphic below), while Lincoln's 0.88 goals shipped per game are only surpassed by Spurs (after their nasty fright in the Fourth Round when Wycombe put three goals past them).
Donovan Mitchell was as calm and collected as ever in the 4th and even though the Jazz lost, seeing him man the ship at the end of games is going to be amazing for years to come.
The latter does bode well seeing as Stoke have shipped that very same number of goals in their previous two home Premier League games, both in defeat, too.
I don't see them producing another fairytale though, as Arsenal's intricate football should unravel an untidy and so often clueless Blackpool defence — one which averages over two concessions every game and has shipped more goals than any other top - flight defence this season — time and time again.
Well, I know the rumours say Q3, or even Q4 to have Animal Crossing Switch (and 3DS,) to be a Holiday game to help ship units, but given what we saw last year when the Switch released and every month since, as long as Nintendo have units to ship and sell, sell they will, so a Holiday release isn't something that would need to happen.
And while packaging never affects the actual score of a game, it's nice to see Trilogy shipping in a fancy metal case and slipcover, when barely any other Wii games are worth the effort.
As you can see in the first real footage of this PlayStation Network and Xbox Live Arcade game, Galaga Legions DX aims to fill our screens with thousands of Galaga armada ships, turning this series into more of a space - bug hell shooter than before.
Kirby Air Ride was pretty popular on the GameCube as well, so we'd definitely like to see the team at HAL Laboratory bring us a similar game now that Kirby Triple Deluxe has finally shipped.
so excited i pre ordered it the second i saw it so cant wait just 5 - 7 more days i wish amazon shiping was faster but whatever plus i love the new all people move idea and captains also bosses they realy steped up there game
The folks beyond the wall have nicer looking lasers and flying bubble ships than the dirty trucks and machine guns we've seen in the previous installments, which is a welcome change, but one can't get over the fact that every bit of art design we see feels woefully generic, as if they were scrounged from a bin of unused video game assets.
The game sees you in control of a group of steam driven pirates, looting procedurally generated ships via turn based shooting.
Indeed, the game will ship with a new peripheral designed specifically for shredding, perhaps even a useful piece of equipment given the shredalicious playlist (first 35 songs listed below), also the biggest seen in any previous on - disc Guitar Hero release; 90 + tracks.
Actually thinking back on this game it was more like playing a tech demo with a couple of things to do thrown in but ends up feeling like the same things are just being repeated on the planets and the big battles in space never happened just saw the same large ship sitting pretty much doing nothing every time I jumped to another system.
In this sense the Ensign Edition does what it needs to do; intrigue the player and encourage them to go out and buy some more ships so they can see what the game is like in ful swing.
I confess it worked on me, as I was tempted to pick up some of the larger ships for this review so you could see a match in progress with them, and I could see what else the game offers.
Ship battles and management are another welcome addition to the game, but I can see the storyboard style of fighting becoming tedious if battles are drawn out.
Map design also needs to see some improvement, largely because the developers chose to attempt to make all five modes playable across the nine standard maps that the game ships with and it simply doesn't work.
On June 23 The Conduit will ship and we will see if all the hype and all the glory put behind this game will be worth it.
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
Just my 2 cents here, why bother changing skins on the ship when u cant see it in - game, the ship is tiny in - game
This has both it's good and bad: Yes, it's not ideal that the game is missing such a loved feature, especially when the whole balance of play in the space battles often revolved more around the state of the capital ships than how many reinforcements had died, but the fact that we're going to be seeing on - planet battles, both in the same matches as infantry and in isolated modes, sounds very exciting, purely for the differences it'll bring to the matches.
It's funny to go back and see how the game played when we first started, and how the final product shipped.
I could see it developing into a more squad base activity where the player could make decisions for the team, or more of an idle game with multiple teams and more ship building and crew management.
The S42 team says that lately it's working on details for ships that are so big they basically have their own completely functional massive subway systems to help you get around them, something I can honestly say I've never seen in an MMO before, so that'll be fun to see in the bigger game.
At the end of the day haters will be haters and to add to your post Stinkflipper EVE is the biggest pay to win game I have ever seen I mean rather than starting the game from scratch I can go on the net buy an account with a relay good ship and skills and kick ass or I have to spend hundreds of dollars if not thousands just to get any where in monthly fees, like when I started to play in order to start this new mission I needed a new ship but to get that new ship I needed to learn a new skill but to learn that skill I needed another skill that took 1h then the main skill took some thing like 3h then I needed to get weapons and guess what that needed a new skill but this one was going to take a month so at that point I was like WTF!!!!! because that was a whole month sub gone just to do that.
It was great to see Capcom introduce new, well thought out characters however it really let us down by cutting out iconic characters and shipping them into DLC, it felt as if Capcom rushed the game to release.
Either playing it the «cheap» way with grids drawn out on paper, or if you were lucky you had the proper board game that had the section in the middle so you couldn't look at each others grids, and on the other hand couldn't be seen moving your plastic ship to another spot and pretending your opponent had missed when they had really hit you.
The passageways are so narrow, considering your ship speed (which increases with later upgrades), that even with analog stick controls I could see many being frustrated in the first two hours of the game.
It was a scary concept when we first embarked on it, but seeing everyone's enthusiasm and sheer joy of being able to interact and see their ships in the game engine, makes me feel like it was the right call.
we are going to see a shift in what types of games they are going to focus on, we will see the typical FPS and racing games just to keep the established gamers happy and stop them from jumping ship but they will be offering a lot more mature games now.
I've seen plenty of Amazon Merchants pull this tactic when the North American version is much more expensive, but I never thought I'd see a «Sold and Shipped by Amazon» game like this!
As developers, we are so laser - focused on completing and shipping our current games that we don't have time to think about our previous ones, That said, it's honestly been a joy to revisit Dear Esther, we're really proud of what we've made and it's marvellous to see how it has influenced what we've gone on to create since.
This is coupled with 25 amiibo compatible games having seen release and a grand total of 31 million figures having been shipped worldwide.
Well, ever since the franchise got shipped over seas, we see glimpses of our beloved games, and I've had a lot of fun, but it has never fully delivered the way it used to.
Nor can I wait to get my hands on some new ships to see if I'm correctly about the Core set merely being a glimpse of what the game really has to offer.
Its funny you guys seeing the beta and thinking thats how the game is gonna ship.
I think the universe holds such a potential for great multi player Large fleets space ship battles were never ever promised and in most previews even journalists said most space battles are very straight forward I agree with you on controls I agree with you on planets and plants I believe the game requires too big of grind The game lacks variety The game lacks a clear vision and clear story All of the planets bases look the same Every planet you do the same thing So as you see I am not defending the game in any sense but I do have an issue with gamers having this imaginations of what they wanted and the developers had a different vision http://www.geek.com/games/n... Please read this article.
But no, we must unfortunately be disappointed for you see, Under Siege the game is not about the mightiest cook ever taking on a ship full of bad guys who don't have a snowball's chance in hell, it is a real - time strategy title from Portugese developer Seed Studios.
And while packaging never affects the actual score of a game, it's nice to see Trilogy shipping in a fancy metal case and slipcover, when barely any other Wii games are worth the effort.
It would be cool to see a new title announced, perhaps a Deluxe version of Super Smash Bros Wii U / 3DS but at most I'd keep my 2018 expectations limited to maybe the new Yoshi game shipping in February.
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