Sentences with phrase «see hidden paths»

Not exact matches

The Hidden Gem: Want to see something off the beaten path, a title rarely mentioned when people talk about the films of Maurice Pialat?
The Hidden Gem: Want to see something off the beaten path, a title rarely mentioned when people talk about the films of William Friedkin?
The Hidden Gem: Want to see something off the beaten path, a title rarely mentioned when people talk about the films of George Miller?
The Hidden Gem: Want to see something off the beaten path, a title rarely mentioned during discussions of De Roche's work?
The Hidden Gem: Want to see something off the beaten path, a title rarely mentioned when people talk about Wes Anderson?
The Hidden Gem: Want to see something a bit off the beaten path?
Keep all plants and shrubs trimmed several inches off of the ground and do not allow them to overgrow onto paths so that any snakes hiding under these plants can be easily seen.
This full - day guided trip from Puerto Plata to Samaná, Cayo Levantado and El Limón takes you from safari truck to horseback to boat to see hidden coves, off - the - beaten - path waterfalls and a tropical paradise eons from most people's ordinary lives.
This changes the perspective of the game, allowing players to see previously hidden paths.
The levels were as interesting as any other Halo campaign but due to the better graphics and the ability to climb up a ledge rather than having to jump above it's height it made it great to explore for skulls and collectables, within the 9 hour co-op game both myself and Russ found ourselves venturing off and climbing up different parts of the maps to see how high we could get or what was hidden away, we came across a few Easter eggs on the way and found some rare or «special» weapons, Halo has always been a FPS which you have to explore to find Easter eggs etc. but Halo 5 just seemed better than the rest for this, the game flowed well between each level bouncing from blue team and team Osiris following the story to show where paths cross and what each team is doing in between, I feel like all of the trailers kind of pointed the story into a different direction to the way the campaign developed which was surprising and confusing at the same time but none the less it was a great campaign and one of the best Halo games I have played in many years, I was never a fan of Halo 4 I thought it lacked everything a Halo game should be but Halo 5 has surprised me and was well worth the wait.
Mazes are not very fun after age four because either one of two things are true: 1) you can either see the most efficient answer instantly 2) the answer is hidden from you, so you are merely making arbitrary guesses at what the most efficient path is.
Titled «The Ultimate Assassin,» the video — which is shot with in - game footage from Hitman: Absolution — talks about Agent 47's instincts, which allows players to see enemies hidden behind cover, see their predetermined paths and more.
- dungeon maps are a 3D model - specific locations you need to pursue are marked - can't see a floor - by - floor layout - no compass - dungeons are smaller and less labyrinthine - dungeons have a friendly voice guiding you that offers general hints and warns you of the boss - this voice is not heard outside of the dungeon, and Nintendo has not mentioned who the voice belongs to - dungeons do not hide items that are required to complete the dungeon - bosses won't be based around a singular dungeon - focused item - when you find a dungeon, you need to make sure you have everything you need, and lots of it - one dungeon has pockets of a poisonous, sentient liquid that hurts to touch - this substance is called malice, and little eyeballs will sprout from these patches - attacking the eyeball will clear away the malice and sometimes constituted a small puzzle - diamond - shaped switches that can be activated with an attack are present, and still react to your sword, bombs or arrows - in one dungeon, after activating a switch with his Sheikah Slate, Link was able to control the dungeon slightly - when looking at the map, he could tilt the dungeon in order to open new paths or to make blocks and switches slide around
People bemoan the top - down games for their awkward controls and incongruously short - sighted enemies, but there's still some value in that format; to see the level spread out before you, a ticking, readable machine full of guard routes, camera arcs and hiding spots, all part of a shifting pattern that, if carefully scrutinised for long enough, reveals the perfect path.
I used the last one the most, as it gives a good view of the map; you can see more enemies and treasures or hidden paths at the same time.
Then it's Lakitus and Spiny Shells, Fire Flowers, Stars, One - Ups, and moving platforms; then Bullet Bills, Bloopers, and Cheep - Cheeps; HammerBros., Thwomps, fireballs, skull platforms; Monty Moles, Bob - Ombs, POW blocks, Bowser; Boos, Magikoopas, doors, vines, switches, hidden coin boxes; Wigglers, Yoshi, Clown Cars, arrows; conveyor belts, saws, paths for objects / enemies / moving platforms to follow; the list goes on.
Eyeballs on trees that vanish, the odd flickering of torches; each act has its own twist as well, such as using perspective to hide paths through gates or seeing blazing infernos that aren't really there.
Guards have a visible line of sight, can only see directly ahead of them, and hiding spots have an unnatural shimmer to them which, along with the vibrant red along every obstacle and path you're able to climb, makes the whole game feel just a tad patronizing.
A hack that sees the fire power - up of Mario's replaced with an ice - based attack, Supreme Ice Bros. also replaces Goombas with ninjas (who receive a speed boost), sees Bowser become the devil, hidden paths in pre-existing levels and completely remade music.
Some of the most intriguing spaces in the country are hidden along this path, and the vast majority of them are so far removed from the cityscapes that Liverpool Biennial is used to that it's not easy to see where they fit together.
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