Sentences with phrase «see in darker setting»

Not exact matches

Consider that every time I look into my father's eyes and see the pale blue rim around them, set back in his very dark skin, or, when I look at the texture of my mother's nearly porcelain skin tone, I still see the residue of what I'm supposed to get over.
Heat and light, being modes of motion, «phosphorescence» and «incandescence» are phenomena to which consciousness has been likened by the production - theory: «As one sees a metallic rod, placed in a glowing furnace, gradually heat itself, and — as the undulations of the caloric grow more and more frequent — pass successively from the shades of bright red to dark red (sic), to white, and develope, as its temperature rises, heat and light, — so the living sensitive cells, in presence of the incitations that solicit them, exalt themselves progressively as to their most interior sensibility, enter into a phase of erethism, and at a certain number of vibrations, set free (dégagent) pain as a physiological expression of this same sensibility superheated to a red - white.»
It has different settings for entertainment and soothing purposes, and the lights allow you to still see your baby, even in the dark.
So if scientists can study the evolution of the cosmic web, they ought to be able to see the effects of dark energy setting in and slightly slowing the growth and coalescence of the clumps.
But it is not clear what the dark matter is, and some scientists have argued that modifying the laws of gravity set out by Newton and Einstein could explain the observations in question, without the need for dark matter (see Gravity theory dispenses with dark matter).
An FPS horror game set in a surreal, dark and deadly biomechanical world never seen before.
The Dark Tower is set for release on August 4th, and sees Nikolaj Arcel (A Royal Affair) directing a cast that includes Idris Elba (Luther) as Roland Deschain, Matthew McConaughey (Interstellar) as the Man in Black, Tom Taylor (Doctor Foster) as Jake Chambers, Abbey Lee (Mad Max: Fury Road) as Tirana, Fran Kranz (The Cabin in the Woods) as Pimli, Jackie Earle Haley (Watchmen) as Richard Sayre, Michael Barbieri (Little Men) as Timmy, Claudia Kim (Avengers: Age of Ultron) as Arra Champignon and Katheryn Winnick (Vikings) as Laurie Chambers.
While we have yet to see any unbelievable leaps in setting in the early hours of Darks Souls 3, we were also surprised to discover that the world isn't a huge, continuously connected thing.
Shacknews recently had a chance to talk to director Vince Bracken about the challenges of bringing this Play Set to life, including dancing around spoilers, the film's darker tone, and whether players can expect to see more figures and more Toy Box content in the future.
Soon Caroline happens upon a bunch of mutilated baby dolls and mirrors (see also: Walter Salles's similar - in - so - many - other - ways - too Dark Water), learns the story of how an old black servant couple (Mama Cecille (Jeryl Prescott) and Papa Justify (Ronald McCall)-RRB- were lynched and set on fire for teaching their white master's children the dark arts, and then discovers that Papa Justify, before his untimely immolation, had figured out the secret to eternal life by «borrowing» years from other peoDark Water), learns the story of how an old black servant couple (Mama Cecille (Jeryl Prescott) and Papa Justify (Ronald McCall)-RRB- were lynched and set on fire for teaching their white master's children the dark arts, and then discovers that Papa Justify, before his untimely immolation, had figured out the secret to eternal life by «borrowing» years from other peodark arts, and then discovers that Papa Justify, before his untimely immolation, had figured out the secret to eternal life by «borrowing» years from other people.
When you watch the new «Beauty and the Beast,» you're in a prosaic universe of dark and stormy sets, one that looks a lot like other (stagy) films you've seen.
The first is a dark industrial setting seen in the Proxima Midnight GIF above, where she throws the spear at Captain America.
Like Stargate, only with more deities and less Kurt Russell, Gods Of Egypt sees the Dark City man imagining a world in which the Egyptian god of darkness Set (Butler) takes over the throne and brings misery and other nastinesses to all and sundry.
Next we see him prancing about in his palatial, glass - walled flat, adorned with awards, choosing from his collection of trophy watches, before setting off, in black tie, to deliver another triumphant speech about his amazing achievements, in his spiffy Lamborghini, overtaking everything in his way, in the dark, on a twisty mountain road.
With lucrative franchise finished (for now), and with the Christopher Nolan «s Batman trilogy set to finish in 2012 with «The Dark Knight Rises,» Warner Bros. is suddenly seeing two of their biggest moneymakers waving goodbye (though yes, they do have two «The Hobbit» films in their back pocket).
Another sees former basketball star Shaquille O'Neal playing a local cop who gets too comfortable in a swimming pool, gradually turning all of the water dark blue, which is a joke that was set up all the way back in the first movie.
«Fifty Shades Freed» sees Jamie Dornan and Dakota Johnson return as Christian Grey and Anastasia Steele in the conclusion of the events set in motion in 2015's «Fifty Shades of Grey» and 2017's «Fifty Shades Darker
The Dark Tower is set for release on August 4th in the States and August 18th in the UK, and sees Nikolaj Arcel (A Royal Affair) directing a cast that includes Idris Elba (Luther) as Roland Deschain, Matthew McConaughey (Interstellar) as the Man in Black, Tom Taylor (Doctor Foster) as Jake Chambers, Abbey Lee (Mad Max: Fury Road) as Tirana, Fran Kranz (The Cabin in the Woods) as Pimli, Jackie Earle Haley (Watchmen) as Richard Sayre, Michael Barbieri (Little Men) as Timmy, Claudia Kim (Avengers: Age of Ultron) as Arra Champignon and Katheryn Winnick (Vikings) as Laurie Chambers.
If the story is set up properly, where we see Jack in the dark with a shovel, he could be doing ANYTHING until we learn what's happening and the mystery begins.
Today, we look at the illumination settings in a completely dark environment, chiefly to see if its completely viable to read when going to sleep.
He was severely suave in a jacket with a European cut and, although the sun had set already, dark glasses in which she could see herself, convex and bulbous - headed.
She resisted the urge to lift these awful hands to her face and allow those fingers to feel what waited there: the sunken, wide - set, dark eyes; the grim mouth that she imagined as always frowning because she did not believe she had ever smiled at herself when looking into a mirror, and she had only seen one photograph of herself in her lifetime, and she was certain that she was not smiling then.
Of all the seasons of the year, the rabbit most preferred winter, for the sun set early then and the dining - room windows became dark and Edward could see his own reflection in the glass.
Daniel set down the burger and turned the stroller so that he could feed Trixie — but the child inside was a dark - haired, dark - skinned infant who burst into tears when he saw the stranger in front of him.
Being the game is set mostly in a dark setting (after all zombies come out at night) it is quite difficult to see all of vehicles racing across the screen until it is too late.
I drank some coffee to brighten my eyes, even still I stumbled around, trying see in the dark to set up Christy's partially unfamiliar camera, as well as my own.
Most of the set pieces are very dark so you sadly don't get to see a lot of detail in the character designs and elements in the environment.
The biggest difference I can see, in both the vid in the article and the vid posted in # 1.1.17, is that X1 seems to be much darker, which likely can be addressed through in game settings and / or the settings on your TV.
The events in Awakening are set after the climatic events of Origins and will see the player discovering the true motivations of the Darkspawn and there dark secrets.
Usually when I write a review I'll just add the value for money in the score bar at the bottom and not mention much about it other than in a summary, this games pricing has been set up differently to what we usually see, for example you can buy the full game for about # 30 OR if you're an online multiplayer fanatic and only want to play that part of the game you can buy the Multiplayer version for # 20, now if you've bought the multiplayer and fancy expanding to the full game it will cost you # 15 for the single player being # 5 over the original price, most will think that this is fair, you can get the multiplayer element cheaper and test it out, if you like it you can then grab the campaign, well, this is where it gets dark.
From Software's eagerly awaited PS4 action RPG, Bloodborne has been shown in greater detail with a 6 minute gameplay video allowing you to see the dark, gothic setting as well as lots of bloody fighting.
Set in the fictional town of Lordran, Dark Souls sees the player traveling to this forgotten land infested with gargoyles, wraiths, and all kinds of nightmare inducing creatures.
Creatures When dropping Toki in a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginniin a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginniin the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginniin a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginniIn - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginniin the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginniin the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginDark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at begindark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginning
Stylish retro graphics, Metroidvania game design, a mysterious sci - fi setting, and a dark, thumping soundtrack inspired by the games of yesteryear combined to give me the same kind of warm and fuzzy feelings I remember experiencing the first time I saw last year's instant retro - classic, Shovel Knight, in action.
The settings feel varied, from fog rolling through the tree lined hills, to waves rippling on crystal blue lakes, or dark nights where you can see every star in the sky — Far Cry 5 can be visually stunning at times.
Even though the environments were unique to each other - a church, an asylum, a cemetery - it still manages to become repetitive because of the constant gloom, and there are times when the setting is too dark to even see what's in front of Ronan.
Wednesday saw a new beta released onto the PlayStation 4 from Koei Tecmo's Team Ninja, we have the combination of Ninja Gaiden meets Dark Souls (if Dark Souls was set in 1600's Japan).
When it became clear that we did not live in this perfect world, however, and would be denied seeing this game's release, a dedicated team of wizards and mystics set out to right this wrong, using the darkest and most forbidden of arts to scrape away at reality, tunneling into this hypothetical perfect world to extract an English copy of Super Robot Wars J from it.
Even setting the brightness well above recommended, high enough to wash out some well - lit scenes, it was not bright enough to actually see drawers hidden in some dark corners.
This lets you see how Dark Moon / this sequel's ghost catching mechanics would work in a setting like the original game's mansion / against some of the original portrait ghosts.
Alongside a new teaser trailer — which sees audio extracts of the series» characters from the previous two Black Ops titles layered over a digitized version of the box art — Activision have stated that Black Ops 3 will be «the deepest and most ambitious Call of Duty ever «set in a «dark, twisted future `.
Set in a future Tokyo, the game will see you become an assassin and uncover a dark conspiracy that will affect everyone.
Adventure through iconic settings from the Marvel Cinematic Universe as seen in Marvel's The Avengers and Marvel's Avengers: Age of Ultron, while also experiencing playable content and locations from additional Marvel blockbusters, including Captain America: The First Avenger, Iron Man 3, Thor: The Dark World and Captain America: The Winter Soldier.
You may well have seen my own venture into the tundra as part of my (now pretty dated) Let's Play series of The Long Dark, and that the game is set in a very unforgiving location.
The graphics looked great and the video doesn't quite do them justice as it's from a phone's camera in a dark booth, but the demo was just the multiplayer mode so the players» characters are wearing helmets that cover their faces and it's set in the Colosseum with pop - up «sets» that are enclosed areas so you don't see as much graphics as you would do during the single player campaign.
Similar concerns can be seen in Black Sea 1977 (Tate T03364), where a solitary pink - red form (with black dots suggestive of nails again prominent) sails on a dark sea, and in Green Rug 1976 (Museum of Modern Art, New York), in which a collection of legs are found in a domestic setting.
«Dark Ages» is a multifaceted exhibition that shows us that, just as Medieval times were only «dark» as seen in comparison to the idea of Renaissance «light», our recent past is only sombre when set in dissonance by its rapport to our evermore Manichean vision of a tomorrow, at once simple and redeemDark Ages» is a multifaceted exhibition that shows us that, just as Medieval times were only «dark» as seen in comparison to the idea of Renaissance «light», our recent past is only sombre when set in dissonance by its rapport to our evermore Manichean vision of a tomorrow, at once simple and redeemdark» as seen in comparison to the idea of Renaissance «light», our recent past is only sombre when set in dissonance by its rapport to our evermore Manichean vision of a tomorrow, at once simple and redeeming.
During the winter months, most of them would never see daylight for quite a few days, setting off in the dark, working in the dark and coming home in the dark...
During the record - setting wildfire season of 2012, Box was anxious to quickly get to Greenland to collect samples of the ice to see if soot from Colorado was landing on the glaciers, but by that time, traditional sources of science research funding were already allocated, so in his unorthodox, punk rock style, Box set out on his own and set up The Dark Snow Project to crowd - fund his research.
For those who have bad knees and hate climbing ladders in the dark, this house has the best tiny set of stairs we've seen yet, plus the requisite in - stair storage drawers.
a b c d e f g h i j k l m n o p q r s t u v w x y z