Not exact matches
Consider that every time I look into my father's eyes and
see the pale blue rim around them,
set back
in his very
dark skin, or, when I look at the texture of my mother's nearly porcelain skin tone, I still
see the residue of what I'm supposed to get over.
Heat and light, being modes of motion, «phosphorescence» and «incandescence» are phenomena to which consciousness has been likened by the production - theory: «As one
sees a metallic rod, placed
in a glowing furnace, gradually heat itself, and — as the undulations of the caloric grow more and more frequent — pass successively from the shades of bright red to
dark red (sic), to white, and develope, as its temperature rises, heat and light, — so the living sensitive cells,
in presence of the incitations that solicit them, exalt themselves progressively as to their most interior sensibility, enter into a phase of erethism, and at a certain number of vibrations,
set free (dégagent) pain as a physiological expression of this same sensibility superheated to a red - white.»
It has different
settings for entertainment and soothing purposes, and the lights allow you to still
see your baby, even
in the
dark.
So if scientists can study the evolution of the cosmic web, they ought to be able to
see the effects of
dark energy
setting in and slightly slowing the growth and coalescence of the clumps.
But it is not clear what the
dark matter is, and some scientists have argued that modifying the laws of gravity
set out by Newton and Einstein could explain the observations
in question, without the need for
dark matter (
see Gravity theory dispenses with
dark matter).
An FPS horror game
set in a surreal,
dark and deadly biomechanical world never
seen before.
The
Dark Tower is
set for release on August 4th, and
sees Nikolaj Arcel (A Royal Affair) directing a cast that includes Idris Elba (Luther) as Roland Deschain, Matthew McConaughey (Interstellar) as the Man
in Black, Tom Taylor (Doctor Foster) as Jake Chambers, Abbey Lee (Mad Max: Fury Road) as Tirana, Fran Kranz (The Cabin
in the Woods) as Pimli, Jackie Earle Haley (Watchmen) as Richard Sayre, Michael Barbieri (Little Men) as Timmy, Claudia Kim (Avengers: Age of Ultron) as Arra Champignon and Katheryn Winnick (Vikings) as Laurie Chambers.
While we have yet to
see any unbelievable leaps
in setting in the early hours of
Darks Souls 3, we were also surprised to discover that the world isn't a huge, continuously connected thing.
Shacknews recently had a chance to talk to director Vince Bracken about the challenges of bringing this Play
Set to life, including dancing around spoilers, the film's
darker tone, and whether players can expect to
see more figures and more Toy Box content
in the future.
Soon Caroline happens upon a bunch of mutilated baby dolls and mirrors (
see also: Walter Salles's similar -
in - so - many - other - ways - too
Dark Water), learns the story of how an old black servant couple (Mama Cecille (Jeryl Prescott) and Papa Justify (Ronald McCall)-RRB- were lynched and set on fire for teaching their white master's children the dark arts, and then discovers that Papa Justify, before his untimely immolation, had figured out the secret to eternal life by «borrowing» years from other peo
Dark Water), learns the story of how an old black servant couple (Mama Cecille (Jeryl Prescott) and Papa Justify (Ronald McCall)-RRB- were lynched and
set on fire for teaching their white master's children the
dark arts, and then discovers that Papa Justify, before his untimely immolation, had figured out the secret to eternal life by «borrowing» years from other peo
dark arts, and then discovers that Papa Justify, before his untimely immolation, had figured out the secret to eternal life by «borrowing» years from other people.
When you watch the new «Beauty and the Beast,» you're
in a prosaic universe of
dark and stormy
sets, one that looks a lot like other (stagy) films you've
seen.
The first is a
dark industrial
setting seen in the Proxima Midnight GIF above, where she throws the spear at Captain America.
Like Stargate, only with more deities and less Kurt Russell, Gods Of Egypt
sees the
Dark City man imagining a world
in which the Egyptian god of darkness
Set (Butler) takes over the throne and brings misery and other nastinesses to all and sundry.
Next we
see him prancing about
in his palatial, glass - walled flat, adorned with awards, choosing from his collection of trophy watches, before
setting off,
in black tie, to deliver another triumphant speech about his amazing achievements,
in his spiffy Lamborghini, overtaking everything
in his way,
in the
dark, on a twisty mountain road.
With lucrative franchise finished (for now), and with the Christopher Nolan «s Batman trilogy
set to finish
in 2012 with «The
Dark Knight Rises,» Warner Bros. is suddenly
seeing two of their biggest moneymakers waving goodbye (though yes, they do have two «The Hobbit» films
in their back pocket).
Another
sees former basketball star Shaquille O'Neal playing a local cop who gets too comfortable
in a swimming pool, gradually turning all of the water
dark blue, which is a joke that was
set up all the way back
in the first movie.
«Fifty Shades Freed»
sees Jamie Dornan and Dakota Johnson return as Christian Grey and Anastasia Steele
in the conclusion of the events
set in motion
in 2015's «Fifty Shades of Grey» and 2017's «Fifty Shades
Darker.»
The
Dark Tower is
set for release on August 4th
in the States and August 18th
in the UK, and
sees Nikolaj Arcel (A Royal Affair) directing a cast that includes Idris Elba (Luther) as Roland Deschain, Matthew McConaughey (Interstellar) as the Man
in Black, Tom Taylor (Doctor Foster) as Jake Chambers, Abbey Lee (Mad Max: Fury Road) as Tirana, Fran Kranz (The Cabin
in the Woods) as Pimli, Jackie Earle Haley (Watchmen) as Richard Sayre, Michael Barbieri (Little Men) as Timmy, Claudia Kim (Avengers: Age of Ultron) as Arra Champignon and Katheryn Winnick (Vikings) as Laurie Chambers.
If the story is
set up properly, where we
see Jack
in the
dark with a shovel, he could be doing ANYTHING until we learn what's happening and the mystery begins.
Today, we look at the illumination
settings in a completely
dark environment, chiefly to
see if its completely viable to read when going to sleep.
He was severely suave
in a jacket with a European cut and, although the sun had
set already,
dark glasses
in which she could
see herself, convex and bulbous - headed.
She resisted the urge to lift these awful hands to her face and allow those fingers to feel what waited there: the sunken, wide -
set,
dark eyes; the grim mouth that she imagined as always frowning because she did not believe she had ever smiled at herself when looking into a mirror, and she had only
seen one photograph of herself
in her lifetime, and she was certain that she was not smiling then.
Of all the seasons of the year, the rabbit most preferred winter, for the sun
set early then and the dining - room windows became
dark and Edward could
see his own reflection
in the glass.
Daniel
set down the burger and turned the stroller so that he could feed Trixie — but the child inside was a
dark - haired,
dark - skinned infant who burst into tears when he
saw the stranger
in front of him.
Being the game is
set mostly
in a
dark setting (after all zombies come out at night) it is quite difficult to
see all of vehicles racing across the screen until it is too late.
I drank some coffee to brighten my eyes, even still I stumbled around, trying
see in the
dark to
set up Christy's partially unfamiliar camera, as well as my own.
Most of the
set pieces are very
dark so you sadly don't get to
see a lot of detail
in the character designs and elements
in the environment.
The biggest difference I can
see,
in both the vid
in the article and the vid posted
in # 1.1.17, is that X1 seems to be much
darker, which likely can be addressed through
in game
settings and / or the
settings on your TV.
The events
in Awakening are
set after the climatic events of Origins and will
see the player discovering the true motivations of the Darkspawn and there
dark secrets.
Usually when I write a review I'll just add the value for money
in the score bar at the bottom and not mention much about it other than
in a summary, this games pricing has been
set up differently to what we usually
see, for example you can buy the full game for about # 30 OR if you're an online multiplayer fanatic and only want to play that part of the game you can buy the Multiplayer version for # 20, now if you've bought the multiplayer and fancy expanding to the full game it will cost you # 15 for the single player being # 5 over the original price, most will think that this is fair, you can get the multiplayer element cheaper and test it out, if you like it you can then grab the campaign, well, this is where it gets
dark.
From Software's eagerly awaited PS4 action RPG, Bloodborne has been shown
in greater detail with a 6 minute gameplay video allowing you to
see the
dark, gothic
setting as well as lots of bloody fighting.
Set in the fictional town of Lordran,
Dark Souls
sees the player traveling to this forgotten land infested with gargoyles, wraiths, and all kinds of nightmare inducing creatures.
Creatures When dropping Toki
in a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginni
in a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're
in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginni
in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity
in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginni
in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements
In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginni
In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can
see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to
set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone
in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginni
in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug
in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginni
in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving
Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at begin
Dark forest: lowered warp when entering
dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at begin
dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginning
Stylish retro graphics, Metroidvania game design, a mysterious sci - fi
setting, and a
dark, thumping soundtrack inspired by the games of yesteryear combined to give me the same kind of warm and fuzzy feelings I remember experiencing the first time I
saw last year's instant retro - classic, Shovel Knight,
in action.
The
settings feel varied, from fog rolling through the tree lined hills, to waves rippling on crystal blue lakes, or
dark nights where you can
see every star
in the sky — Far Cry 5 can be visually stunning at times.
Even though the environments were unique to each other - a church, an asylum, a cemetery - it still manages to become repetitive because of the constant gloom, and there are times when the
setting is too
dark to even
see what's
in front of Ronan.
Wednesday
saw a new beta released onto the PlayStation 4 from Koei Tecmo's Team Ninja, we have the combination of Ninja Gaiden meets
Dark Souls (if
Dark Souls was
set in 1600's Japan).
When it became clear that we did not live
in this perfect world, however, and would be denied
seeing this game's release, a dedicated team of wizards and mystics
set out to right this wrong, using the
darkest and most forbidden of arts to scrape away at reality, tunneling into this hypothetical perfect world to extract an English copy of Super Robot Wars J from it.
Even
setting the brightness well above recommended, high enough to wash out some well - lit scenes, it was not bright enough to actually
see drawers hidden
in some
dark corners.
This lets you
see how
Dark Moon / this sequel's ghost catching mechanics would work
in a
setting like the original game's mansion / against some of the original portrait ghosts.
Alongside a new teaser trailer — which
sees audio extracts of the series» characters from the previous two Black Ops titles layered over a digitized version of the box art — Activision have stated that Black Ops 3 will be «the deepest and most ambitious Call of Duty ever «
set in a «
dark, twisted future `.
Set in a future Tokyo, the game will
see you become an assassin and uncover a
dark conspiracy that will affect everyone.
Adventure through iconic
settings from the Marvel Cinematic Universe as
seen in Marvel's The Avengers and Marvel's Avengers: Age of Ultron, while also experiencing playable content and locations from additional Marvel blockbusters, including Captain America: The First Avenger, Iron Man 3, Thor: The
Dark World and Captain America: The Winter Soldier.
You may well have
seen my own venture into the tundra as part of my (now pretty dated) Let's Play series of The Long
Dark, and that the game is
set in a very unforgiving location.
The graphics looked great and the video doesn't quite do them justice as it's from a phone's camera
in a
dark booth, but the demo was just the multiplayer mode so the players» characters are wearing helmets that cover their faces and it's
set in the Colosseum with pop - up «
sets» that are enclosed areas so you don't
see as much graphics as you would do during the single player campaign.
Similar concerns can be
seen in Black Sea 1977 (Tate T03364), where a solitary pink - red form (with black dots suggestive of nails again prominent) sails on a
dark sea, and
in Green Rug 1976 (Museum of Modern Art, New York),
in which a collection of legs are found
in a domestic
setting.
«
Dark Ages» is a multifaceted exhibition that shows us that, just as Medieval times were only «dark» as seen in comparison to the idea of Renaissance «light», our recent past is only sombre when set in dissonance by its rapport to our evermore Manichean vision of a tomorrow, at once simple and redeem
Dark Ages» is a multifaceted exhibition that shows us that, just as Medieval times were only «
dark» as seen in comparison to the idea of Renaissance «light», our recent past is only sombre when set in dissonance by its rapport to our evermore Manichean vision of a tomorrow, at once simple and redeem
dark» as
seen in comparison to the idea of Renaissance «light», our recent past is only sombre when
set in dissonance by its rapport to our evermore Manichean vision of a tomorrow, at once simple and redeeming.
During the winter months, most of them would never
see daylight for quite a few days,
setting off
in the
dark, working
in the
dark and coming home
in the
dark...
During the record -
setting wildfire season of 2012, Box was anxious to quickly get to Greenland to collect samples of the ice to
see if soot from Colorado was landing on the glaciers, but by that time, traditional sources of science research funding were already allocated, so
in his unorthodox, punk rock style, Box
set out on his own and
set up The
Dark Snow Project to crowd - fund his research.
For those who have bad knees and hate climbing ladders
in the
dark, this house has the best tiny
set of stairs we've
seen yet, plus the requisite
in - stair storage drawers.