Sentences with phrase «see links to items»

Not exact matches

«I received an email on 22 December from Wada [World Anti-Doping Agency] about the changes happening to the banned list and you can see prohibited items,» Sharapova added during the press conference, «and I didn't click on that link
As you can see above, anyone can add an item or a shop to their favourites by clicking the links on the item page.
We have provided affiliate links to items in this post — to find out more about affiliate links please see our disclosure policy
You will see a range of products in all categories along with links for you to lean more or purchase any of these items.
For the record, if you care to search our site, you'll see that we often to link Kappstatter's weekly columns without referencing his first / main item.
A Web logger, or blogger, will see an interesting item on the Middle East peace accords from Reuters, then post a link to it on his blog, adding a few sentences of endorsement or critique.
Note: You can easily support this free educational site at no extra cost to you by shopping for this book or any other items via Healing Teeth Naturally's Amazon links, see Support this site.
I did not see on Sarah's recipe the addition of those items and she had the same link to the kit that you do.
The link will only take you the print I am wearing, but click on the LUSH brand title and narrow the item type to sleeves and blouses, and you will see all the options!
Rachel of @rachelthehat.com linked up a spring styled outfit that I am seriously inspired to tryout for my own as I just adore all of her items of clothing (as seen in the picture above) and check out those BEAUTIFUL pumps (I am IN LOVE with anything cobalt blue) so of course these are my favorite part of her outfit.
I affiliate link to many items pictured in the post throughout and also at the end of the post, so if you see something that catches your eye be sure to look for the source links!
I'm going to link the items below, but to see full try - on and review info head over to instagram!
Your style is so feminine, sophisticate yet I can see that you are having fun with fashion, What I appreciate the most, are the links concerning the items you show in your pictures and if you are wearing something older you always make effort to find a similar item, which is very helpful — it also shows that you are caring about your readers.
You can also sign up for Liketoknow.it (see also link on my sidebar called «SHOP MY FEED») and you if you like my photo on IG, you will receive a personal email directly with the links on where to purchase the featured items!
Now some items that I saw on their website that I'd also want to buy (lol) are: rose pave links bracelet, tortoise quad strand, lilac snow collar, fuschia cindy collar, gold triple chain bracelet and....
Simply click the links below to see the items and sale prices.
I'm going to add links where I can and some more items, but here are some more Anthropologie items I'd love to see reissued: Charlie & Robin's Follow the Leader Cardigan Elevenses» Cape of Sapphires Coat Floreat's Midnight Migration Sheath as a tank - top style dress Lil's Tawny Garden Dress Leifsdottir's Floe & Current Coat McGinn's Night Owl Tee
Saw this item and was at first very sceptical, as I thought it looked childish due to the rose gold and white theme and the links gave a cheap look to it.
Keep reading to see the 10 items I included... and links to everything!
I am going to link a few of my favorite jeans on the site and some wedges in the widget below so you can see other items I love and they are also super affordable.
Please visit my links above to see more great looks and visit the sellers of these awesome fashion items.
I linked to my favorite fitness items in this post, but to see all of my fall picks, please click here.
Our most popular linked up item from last week's party is these St. Patrick's Day Burlap & Clover Wreath by... Silo Hill Farm click here to see this fantastic wreath!
Please see the links to the left for these items.
** The pack contains the following: A worksheet on deals that children may see in shops - the children must decide if the deals are good or bad deals A powerpoint linking to good and bad deals A worksheet where the children must estimate how much every day items cost A powerpoint linking to estimating the cost of items and showing the children how much things actually cost An activity where the children must match the money / finance word to the definition The pack is useful for introducing real life spending and money to children.
It's also one of the most connected cars we've seen, with a link to the Internet of Things — allowing it to seamlessly interface with a wide variety of connected items like fitness trackers, smartphones, and even kitchen appliances.
The legislation gets complex for Section 75a, because for a purchase to be covered, the finance must be properly linked to an item (known as a debtor - creditor - supplier agreement) so the finance company can see a clear relationship between the money and the goods.
Please also see the pages under this «foster» link for information about vet schedules and care, training classes, and other items of interest to fosters.
It guards the Dungeon Item of the Lakebed Temple, the Clawshot, and seeing how Link requires the Clawshot to complete the dungeon, the Deku Toad must be defeated.
Whether putting one in gives us various items or abilities, or gives us more help like with Wolf Link, we'll just have to see until Nintendo gives us more information about them.
Use Link's new abilities and items to overcome never - before - seen puzzles and dungeons in two different worlds.
- dungeon maps are a 3D model - specific locations you need to pursue are marked - can't see a floor - by - floor layout - no compass - dungeons are smaller and less labyrinthine - dungeons have a friendly voice guiding you that offers general hints and warns you of the boss - this voice is not heard outside of the dungeon, and Nintendo has not mentioned who the voice belongs to - dungeons do not hide items that are required to complete the dungeon - bosses won't be based around a singular dungeon - focused item - when you find a dungeon, you need to make sure you have everything you need, and lots of it - one dungeon has pockets of a poisonous, sentient liquid that hurts to touch - this substance is called malice, and little eyeballs will sprout from these patches - attacking the eyeball will clear away the malice and sometimes constituted a small puzzle - diamond - shaped switches that can be activated with an attack are present, and still react to your sword, bombs or arrows - in one dungeon, after activating a switch with his Sheikah Slate, Link was able to control the dungeon slightly - when looking at the map, he could tilt the dungeon in order to open new paths or to make blocks and switches slide around
-- Nintendo took Game Informer directly to a dungeon — This dungeon is constantly moving — Game Informer says «Link must manipulate the entire enormous mechanism through his own ingenuity» — Players can skip dungeons if they want and go straight to Calamity Ganon — The substance known as malice covers the dungeon — Link gets hurt if he touches it — Can be destroyed by finding and attacking each pocket of malice's eyeball — Sheikah Slate serves as Link's map, binoculars, more — Use the slate in the dungeon to see a 3D model, tilt the entire dungeon from here — Doing so slides blocks into place and opens up angles you can use to paraglide to new locations — Voice tells you that you need to access terminals with the slate across the dungeon, marked on your map — All bombs in the game are remote and don't blow up on a timer — Simpler approach with dungeons in Breath of the WIld — Game Informer didn't see the familiar chest opening animation and signature music — Never found a signature Zelda item or compass — Wind Blight Ganon is the dungeon boss here — Voice tells you, «It's one of Ganon's own.
You can see the latest trailer for this epic open - air adventure below but if you've already decided to embark on Link's next journey then read on below to see what free bonus items you can get with your pre-order across UK retailers...
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
- Link doesn't have much of a character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really hLink doesn't have much of a character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really hLink and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really hLink's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really hLink - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really hLink uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really hLink's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really hLink to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really hLink - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really hLink - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really hLink doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really hLink, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really hlink between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really hLink - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really happy
The Wii U's gamepad will make use of Link's vast inventory of weapons and items, allowing you to switch to them on the fly, as well as giving you interactive mini-maps to see.
You can see all of our new prizes in the photos and item descriptions, along with links to bid, below.
When he stages a show at his Great Newport Street Gallery, which is one of the most handsome art spaces in London, though not alas one blessed with good links to public transport, pretty well everything you see will be items that belong to him.
Jim Dine signed items, ltd edn autographed lithographs and more @ ebay.com (direct link to signed items)- just checked and the variety of items is something I haven't seen anywhere else - a marvel to behold
The ultimate Jasper Johns treasures - ltd edn prints, signed items, vintage exhibition posters and more @ ebay.com (direct link to signed items)- just checked and a bigger selection than I have seen anywhere else
Gerhard Richter signed items, exhibition posters, ltd edn prints @ ebay.com (direct link to signed items)- just checked and a bigger selection than I have seen anywhere else
Tracey Emin signed items, exhibition posters, ltd edn prints @ ebay.com (direct link to signed items)- just checked and a bigger selection than I have seen anywhere else
Julian Schnabel signed items @ ebay.com (direct link to signed items)- just checked and a bigger selection than I have seen anywhere else
I will send you a link separately to an interesting item I have seen on co2 which may explain the previous variability as compared to todays relatively constant readings.
For an example, please see Oregon — in the linked document, scroll down to item number 918-525-0080 Manufacturing Facility Certification.
The Amazon page for an electronic device that holds an EPEAT ranking shows a label that says «This product is EPEAT registered» but it doesn't show which ranking the item earned, nor does it provide a link to the page on EPEAT where users can see how the product ranked in different categories.
By clicking on any of the linked items, the lawyer will be able to see what changes there have been to any relevant regulatory materials and when those changes occurred.
As you can see from the screencap to the right, two of the items listed show up blank because they link to out - of - date pages for blogs that have moved to new URLs.
To understand value and application of geospatially mapped information with financial and legal value to users: See for Calgary 2013 flood, item 3.2 link within this pagTo understand value and application of geospatially mapped information with financial and legal value to users: See for Calgary 2013 flood, item 3.2 link within this pagto users: See for Calgary 2013 flood, item 3.2 link within this page:
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