Sentences with phrase «see making shooters»

I could see making shooters too, to serve at a large party.

Not exact matches

GVT made the implicit assumption that the pattern they observed from the Cornell shooters is what you would expect to see if each player's sequence of 100 shot outcomes were determined by coin flips.
And America sees a lot of these horrific events: According to CNN, «The US makes up less than 5 % of the world's population, but holds 31 % of global mass shooters
In the last play, I saw Coach Pop signalling DJ to make a quick basket or quick decision (possible pass to a 3 point shooter).
And the Pelicans defence made some of the most egregious errors you're ever going to see: shooters left wide open, cutters given runway paths to the basket and so on.
It also makes it harder for Morgan William to penetrate and pass as she sees more defenders worried about her and cutting passing lanes than worrying about staying home to defend the 3 point shooter.
He hasn't made the requisite type of strides you'd like to see from a 21 - year - old sophomore, regressing as a shooter and profiling more as a combo guard than a point.
When playing a game, especially one of the «first - person shooters,» a gamer makes «probabilistic inferences» about what he's seeing — good guy or bad guy, moving left or moving right — as rapidly as he can.
Whatever its bias or excisions, MOH rejects the sort of gung - ho globetrotting baloney seen in Modern Warfare, and makes an honest attempt not to trivialise the lives of US soldiers, creating an air of sober authenticity which is unusual among shooters.
You can definitely tell it's a lower budget game but it's easy to see that the developers put a lot of effort in making this a decent stealth military shooter.
This added layer of strategy makes gameplay much more interesting than your average twin stick shooter and I hope to see more games with this cool mechanic down the road.
Though I'd love to see some new gameplay mechanics but please don't make it a shooter game (which I'm 100 % sure they won't lol).
Seeing as Tasty Poison created one of my favorite dual - stick shooters on the App Store, Pocket RPG [$ 4.99], I'm pretty confident they know what makes for a fun game and will translate that knowhow into the first - person shooter genre with Neon Shadow.
It's certainly cost - prohibitive, but it's still nice to see this feature come to the mobile version of this dual - stick shooter which is on desktop and Playstation systems, making it feature - complete.
I'd jump at the opportunity to play the third rail - shooter in the short lived series, and I'd love to see the changes that apparently made the experience that bit more compelling.
It's these types of situations that the top - down shooter genre was made for, and it is incredibly satisfying to see it all play out.
With the constant barrage of first and third person shooters nowadays and their intent on making everything either as realistic as possible or completly over the top and extreme as they possibly can, it is nice to see a developer trying something different, even if its something old school.
I've also quite often had people say to me» but dude, he makes his own web - shooters this time» as if that will convince me to see it.
Remedy has put in an extraordinary level of care and effort as seen in their past franchises Alan Wake and Max Payne, and the masterful way they weave all of these elements together to benefit their mystery - driven, well - written time - bending script is what makes Quantum Break so fun to play and experience — even if the third - person shooter sequences are the most average part of the game.
The 43 - year - old actor has filed a lawsuit against his 21 - year - old former lover - whom he dated from April this year until July - in response to the legal documents Elsie made against him in September, which saw her accuse the «Shooter» star for being violent towards her after an argument on July 3.
She's a straight - shooter who sees through J.B. selfishness; she makes it clear that she doesn't care one way or the other if he changes his ways.
You mess with your «suppliers», they will get back at you and as you can see, even in the Wii days, many companies simply made low budget games, from the insulting dead rising to on rail shooters to... dance games.
Crowding the luscious animations with another body and even more bullets complicates this side - scrolling arcade shooter, you see, making the two - player option a challenge for only the absolute ironclad best of friends.
Beyond that, what we see here is a departure from the XCOM series as a whole, bringing players into the first - person perspective and making it a shooter.
I would also like to see some great 3rd person shooter / action / adventure world war 2 games being made too....
Made me remember Yoshida's quote a couple of days ago:»... we hate to see all the PS4 games being first - person shooters..»
Kicking off my list is Binary Domain, a game I don't really expect to see in many other people's list of favorite games from 2012, but one that I feel was massively overlooked, largely because the game's marketing didn't really sell it very well, nor did the opening hour of the game itself, making it come across as a pretty bland shooter.
Without it the game becomes just another decently made shooter, with it it's a whole different beast and one that I could see becoming easily addicted to.
Wow, I wasn't really expecting to see such polarization amongst PlayStation users for this title, but not everyone loves online shooters (can't stand them on consoles) or games that are too Japanese - based (aka the titles I love) so it makes sense for this game to have that effect (although I honestly don't know how controls can «feel French», lol maybe I missed the «press baguette button» in the last two games =p).
It's great to finally have Radiant Silvergun in my XBLA collection but it's always nice to see any well made and fun arcade shooter than isn't a dual - stick bullet fest.
Dust 514 should well be making an appearance, and it'll be interesting to see how comprehensively the first person shooter has been integrated with its older brother EVE Online.
«The scrolling - shooter segments are admittedly a cool change of pace that I wouldn't mind see make a return.»
I mean just look at the Halo franchise, one of the greatest shooters ever made (relax, I said ONE OF...) And going from Halo to Destiny was a bold move seeing as you had tons of angry hardcore Halo fans just waiting for Bungie to slip up and release a wreck and go yell about a new Halo game.
Such a spark imbues the entire experience with a peculiar sense of character seldom seen in games — let alone mecha titles or shooters in general — one that cheekily accentuates its Japanophilic charm with the wanton gore and destruction emblematic of old - school, arcade - style shooters like Doom and Quake, which in turn fuels the pilot / robot bond already made conspicuous by Shogo's first - person perspective.
The modes that we've commonly seen in first person shooter games won't make any appearance here at all.
It's certainly cost - prohibitive, but it's still nice to see this feature come to the mobile version of this dual - stick shooter which is on desktop and Playstation systems, making it feature - complete.
There's just something thoroughly satisfying about being so close to the action, seeing the weapon in your hand and all that jazz; more to the point, however, a shooter (of any variety) provides a certain steam - letting conduit, particularly if said shooter is centered around destroying as many robots / aliens / demons as you can, as fast as you can, whilst making as much of a mess as you can.
Everything has a role to play, and with each new unlock I was excited to see what possibilities it would offer me on the battlefield, something which I struggle to say when playing most other shooters, as their vast selections of gear tend to be made up of largely pointless stuff.
It's encouraging to see a game take a different look at shooters and the lack of the now overused sticky cover system makes us stand up and applaud.
Shadow Complex is one of these Xbox Live Arcade gems and, after seeing a remastered release on both PC and Xbox One a few months ago, PlayStation gamers can finally get their hands on one of the best (in my humble opinion) metroidvania shooters ever made!
Remedy has put in an extraordinary level of care and effort as seen in their past franchises Alan Wake and Max Payne, and the masterful way they weave all of these elements together to benefit their mystery - driven, well - written time - bending script is what makes Quantum Break so fun to play and experience — even if the third - person shooter sequences are the most average part of the game.
Fans of one of Nintendo's latest properties will be happy to see Splatoon make it to the Switch, and those who missed out on it the first time can experience the fun online shooter without having played the first game.
It's these types of situations that the top - down shooter genre was made for, and it is incredibly satisfying to see it all play out.
Call of Duty: Ghosts continues the weird trend of reversing / removing changes made by the other development team (s) that ensure that Activision's dominating shooter franchise makes it to shelves every November, but it also represents some of the largest multiplayer changes the series has seen since Call of Duty 4 redefined console - based first - person shooters for the previous generation of consoles.
With this being the next Black Ops it was assumed by many that we will see double - jumps and jetpacks return, however, that is not true as a big deal was made that Black Ops 4, while being a futuristic shooter, there will be no double - jumps, jetpacks or wall - running of the sort.
This is definitely a Danganronpa game, and even though it's got some never before seen elements like third - person shooter gameplay, it holds true to the things that truly make the series great.
The reality of the market makes Syndicate feel far too familiar, as it possesses the same elements seen in so many other shooters already on store shelves.
Anyhow, it's probably not an understatement to say that the Independent Games Festival is one of the reasons why Everyday Shooter became relatively well - known, and I've chatted to Jon quite a bit about the game and his game making, so it's wonderful to see it picked up for a big stage.
It had made possibly its finest arcade shooter yet, and still saw no viable road ahead.
Electronic Arts biggest franchise shooter Battlefield Hardline will have its open beta starting monday Feb 3 - Feb 5 giving players plenty of time to see any changes that EA has made.
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