If you excitedly hopped out of your seat during the PlayStation E3 2017 press conference, then you'll want to tune in to
see more of the games featured there:
Not exact matches
Rosicky will
feature in
games, same as he did last year.I'd like to
see him play
more often to be honest, but he's
more valuable as a substitute, when the opposing team gets tired and he increases the tempo, rather than having him start and substitute him at around 65 - 70 mins, because
of the fatigue.Again though, he's still very valuable and crucial for us, if we want to do well in every competition we are in.
After
seeing a couple
of games where he
featured and also the one for england he's got it all for me... 1) He has the physical ability to offer the kind
of game that our Giroud offers (back to the net: deflecting, relaying passes and 1 - 2 touches) but also 2) Pace, mobility and technical agility to offer so much
more: dribbling past opponents (creating space), running / turning over defences either to lay down the killing pass to a better placed player or finishing a through ball from our over talented midfield and all that with speed and 3) Tactical awareness, willingness to defend players if asked (like the
game Man U-Real Madrid in the CL) and could provide support not only in the air on corners!!
Having had an impressive 45 minutes against Benfica in the Emirates cup, it was anticipated that Campbell would
feature regularly for Arsenal; but after those 45 inspiring minutes for the Costa Rican, he has just
seen 24 minutes
of action — 7 minutes in the FA Community Shield and 17 minutes in the draw against Everton — and it is difficult to
see any improvement in the youngster getting
more game time, as the season progresses.
I would love to
see more recipes and know about different things you do with Augustine (
games, activities, places you take him) and I would also love to
see more home try - ons — love when you
feature new items you purchased by trying them on in front
of the mirror because it helps give a better idea
of how the item fits and looks in everyday life.
While Badoo bills itself
more as a social network than a straight dating site, and Hotornot is
more of a
game - like ratings site, you can
see how the two might complement each other as Badoo expands out the
features it offers to users.
This
game is definitely aimed at the younger Pokemaniacs, but older fans like myself can still get enjoyment out
of it if they keep an open mind, it's not as good as the first PokePark
game do to looser controls and by just not being as much fun, but it manages to expand on what the first
game offered in the way
of new content, for instance this time you don't just play as Pikachu but also Tepig, Snivy, and Oshawott after you meet them, and you can switch between them on the fly anytime you want, and you'll need to use each
of their special abilities in your adventure, it also adds side - scrolling sections and a few other new
features to keep things fresh, it also has some multiplayer attractions to play with so that's also nice, and you'll still be befriending all sorts
of Pokemon just like the last
game, you also get free roam after the main quest so you can make sure to befriend them all, and it's all adorable do to the cute graphics and world, even the loading screens are adorable, and as a
gamer who typically plays
more serious and violent
games it was nice to spend time in the lighthearted PokePark with some
of my favorite Pokemon, I recommend it and I definitely
see myself returning in the days to come.
--
Features several new monsters — Subtle improvements and embellishments — 1080 native — Rextextured rather than rebuilt in HD — Improved loading times — 50 %
more content than Tri — Most
of the new content comes from the upper levels
of the
game like the G class quests — New monster: Brachydios — Brachydios is like a cross between a poisonous rhino and an extraordinarily aggressive, volcanic T - Rex — Brachydios enjoys slobbering explosive neon - green saliva all over its stumpy arms and then pile - driving you into the ground with them, leaving a residue
of slime wherever it treads — Brachydios will go into rage mode after you hit him a few times and the green nodes on his head start to glow read — Expanded monster stamina system in Ultimate — Can
more easily
see when a monster is weakened or hurt — Monsters tire out
more visibly — AI companions Cha - Cha and Kayumba can be used in single - player — Cha - Cha and Kayumba sing stat - boosting songs and have the odd stab at a monster during battle — The two are mainly used to distract the monster's attention — GamePad shows map — Mess around with your inventory on the GamePad as well — Target button in both versions lets you actually lock on to monsters
You
see, while Monolift Soft's Xenoblade Chronicles 2, is stated as being a sequel to 2010's Xenoblade Chronicles, it's not because it's a continuation, as Xenoblade Chronicles 2
features an entirely different world that tells a new story, but because Xenoblade Chronicles 2 is
more like the original
game as opposed to Xenoblade Chronicles X. Xenoblade X was met with some disdain due to tearing a couple
of pages out
of the rule book that was used to define Xenoblade Chronicles, before burning them.
-- Namco Bandai understands that fans want
more Tales
game in English — Time and money get in the way — Namco Bandai has taken steps to alleviate the issues above, and hopefully we can now look forward to
seeing more Tales
games worldwide — It's been difficult to fit the
game on the 3DS card due to size restrictions — Voice data in particular was challenging to put on the card and feels they solved the problem while keeping the quality high — «Every part
of the
game, with the exception
of the animated cut - scenes, has been redone in 3D» — Yoshizumi believes this makes the
game seem
more real / immersive than before — Character models rebuilt to improve performance — Rest
of the
game has been ported over seamlessly — Some changes made to «in -
game parameters» to compensate for control differences — No other additions, no new weapons / artes — No communication
features (StreetPass, SpotPass)-- Namco Bandai have talked about a sequel, but haven't yet come up with something that would be good enough for a full
game — Yoshizumi says he appreciates the comments he receives on Twitter from worldwide fans, and he hopes that
more Tales
games can make it over in the future — Load times have been improved on significantly — Steadier frame rate (may have been referring to the world map specifically)-- Skits will remain unvoiced
They could also make you actually feel like your pulling vegetables from the ground and plants out
of pots and as we have heard from Kimishima, he did say 2018 would
see a number
of Switch
games implement a the Switch's
feature more so than 2017 did, so you know, this is something that would make sense.
All
of this and
more can be
seen in the
game's new mobile trailer,
featured below.
If you want to
see more of the
game, you can also check out a trailer
featuring the story mode, a recent gallery
of screenshots, a trailer
featuring adult Gohan, one
featuring Kid Buu, one for Gotenks, one for Android 18, one
featuring Cell, another introducing Android 21, one showing Majin Buu, another starring Android 16, and one
more another
featuring the young version
of Gohan.
f you want to
see more of the
game, you can also watch character trailer for SSGSS Goku, a few video breakdowns for Yamcha, Hit, and Beerus, another recent trailer, one
more trailer
featuring the story mode, a trailer
featuring adult Gohan, one
featuring Kid Buu, one for Gotenks, one for Android 18, one
featuring Cell, another focusing on Android 21, one showing Majin Buu, another starring Android 16, and one last video
featuring the young version
of Gohan.
We haven't
seen a great deal from the
game outside
of its two trailers, but we know it will be a prequel, star a new protagonist called Arthur Morgan, and will
more than likely
feature a GTA Online - style multiplayer mode called Red Dead Online.
You can
see a few
of the levels in the video above and there are many
more to be
featured throughout the
game.
If you want to
see more of the
game, you can also watch a trailer
featuring the story mode, a recent gallery
of screenshots, a trailer
featuring adult Gohan, one
featuring Kid Buu, one for Gotenks, one for Android 18, one
featuring Cell, another focusing on Android 21, one showing Majin Buu, another starring Android 16, and one
more another
featuring the young version
of Gohan.
You can check it out below, and if you want to
see more, you can also enjoy a look at the rental avatar
feature, some recent screenshots about the wispon, and our report on the Switch version
of the
game, directly from the development team.
Dead or Alive 5 Ultimate
features a variety
of gaming modes and unfortunately the story mode is identical to the previous
game which
sees Helena, new head
of DOATEC which was once a rather nefarious organisation move into a
more positive role for the world.
Nintendo Switch solves this problem by letting you prop up the screen and use both Joy - Cons, and I hope we
see more handheld - like
games that make use
of its
features to overcome their inherent obstacles.
It's great to
see that the transition to the Switch hasn't changed the
game, but a little disappointing that some
of the console's
more unique
features weren't brought to bear.
Of course, Pilz was quick to add that they understand many
gamers see the added content as an advertisement
more than a
feature and that they're carefully walking the line between valid content and gratuitous advertising.
Home Video Notes: The Hunger Games: Catching Fire Release Date: 7 March 2014 The Hunger Games: Catching Fire releases to home video (Blu - ray / DVD / Ultraviolet) with the following extras: - Audio Commentary with Director Francis Lawrence and Producer Nina Jacobson - Deleted Scenes - Sneak Peek
of Divergent - Exclusive HD Content - Nine - part
feature - length documentary: Surviving the
Game: Making Catching Fire Home Video Notes: The Hunger Games: 4 - Film Complete Collection Release Date: 22 March 2016 The Hunger
Game releases in a 4 - Film Complete Collection (6 Disc set) with the following specials
features: - 12 Never - Before -
Seen Deleted Scenes from The Hunger Games - 6 Deleted Scenes from The Hunger Games: Catching Fire — Including 1 Never Before
Seen - 9 Deleted Scenes from The Hunger Games: Mockingjay - Part 1 - 2 All - New Featurettes: «Picturing Panem» and «Capitol Cuisine» - 70 Additional Featurettes - Audio Commentaries, Music Videos and
More
Fantastic bundle
of resources,
featuring: * Zombie Land Terror at the Fun Fair * The Chocolate Bar Lesson * Literacy True or False - Interactive
Game See each link for
more details.
Producer Atsushi Inaba has said that the melee fighting
game will
feature a «large number»
of people fighting at one time, so expect to
see more characters and gameplay revealed in similar fashion as this one.
There's also promise
of a new trailer, one that will display some
of the new
features they're currently working on, but we won't be
seeing that until the
game receives some
more polish.
- after the remakes
of Terry's Wonderland 3D and Dragon Quest Monsters 2, Yuji Horii asked the team what should be next - the choices were Caravan Heart (GBA), a professional version
of Dragon Quest Monsters 2, or a brand new
game - the staff made the plot together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to make the theme become something catchy, which lead to a science fiction vibe - Horii said «anything's alright as long as it's interesting» - the creation
of the Dragon Quest Monsters: Super Light helped build Joker 3 - fan feedback from the mobile
game was used, which lead to monster stats being
seen - the Reactor device lets you easily
see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect
of the
game, but eventually worked it out - the full
game starts off with monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story,
features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them -
features more offense - related content in the form
of new spells and skills - new water - type spells are included - new skills added enable
more detailed adjustments in versus, adding
more strategic
features - one
of the items that can be bought with Communication Coins has the same effect with «Key
of Encounters» - this lets players recruit monsters a bit
more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with
more details coming later - carryover
feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 each day
The early stretch
of the
game features a dull factory environment that your sheep amble through, and no number
of saws and deadly drops can make it look
more attractive to the eye, but thankfully the
game does open up later with grassland and desert environments.
This has both it's good and bad: Yes, it's not ideal that the
game is missing such a loved
feature, especially when the whole balance
of play in the space battles often revolved
more around the state
of the capital ships than how many reinforcements had died, but the fact that we're going to be
seeing on - planet battles, both in the same matches as infantry and in isolated modes, sounds very exciting, purely for the differences it'll bring to the matches.
As we know the new
game is set to
feature Wind Waker characters which is something we wanted to
see in the original
game, the whole idea
of these characters in the real draw in point with the
game and gives
more reason, or at least from my perspective, to purchase the
game for the 3DS.
With the
game coming to PS3, PS4, Xbox 360, Xbox One and the PC if we are to believe the earlier Amazon Listing on Amazon UK, From what I gathered from the trailer, we can look forward to using environments to our advantage which is a
feature taken from Injustice: Gods Among Us and in the earlier Mortal Kombat
games from the old days, we
see the return
of the X-Ray (poor Sub-Zero), we can also hope to expect dynamic stages and environmental assets at our disposal and hopefully level transitions, Along with all that we
see that Scorpion and Sub-Zero have new moves to them and if the fatality at the end
of the video is Scorpions new fatality then I am
more than excited for this
game!
And a recent survey in the
game's menu was asking players which
features they most want to
see in the future, implying that there's going to be a whole lot
more of this stuff on the way.
Though there isn't
more information currently, but it seems that we'll be
seeing games that will be making use
of this very interesting
feature.
The article looks
more like an opinion piece which
features a mix
of games that are confirmed and
games the author would like to
see in 2016 or expects them to release this year.
But while console
games will inevitably attract a wider audience, veteran console racers craving a deeper driving experience are frequently migrating to iRacing, the subscription - based PC sim that is often heralded as the quintessential hardcore PC racing simulation thanks to its realistic physics, authentic tracks and cars encompassing a wide variety
of disciplines and constant updates that continually evolve iRacing with a stack
of new
features - last month
saw the introduction
of the Circuit Gilles Villeneuve circuit, the legendary Lotus 49 and changeable weather parameters to name a few, for example, with
more content scheduled for October and every three months thereafter.
It's worth a trial to
see if it's your cup
of tea, and XBLIG is the best place to give it a try: all XBLIGs have free trials (not a ubiquitous
feature on the
game's native platform, the Playstation Network) and the
game there costs 67 %
more.
For all the promise
of the Switch it seems like the bets course right now is to wait and
see, at least until it has a heck
of a lot
more games and its basic
features (no online at launch, no Virtual Console yet) are up and running properly.
Last night
saw Nintendo finally show off the new machine in all its glory and reveal a number
of key
features,
games and,
more importantly, price points and release date.
For example,
see the adaptive difficulty
feature of any
of the Sly Cooper
games, where the
more time you die the
more health the
game gives you for that section
of the
game and the less health it gives to the enemy.
Showcasing some
of the sequel's new
features, we get to
see the
game's new stealth elements, genuinely lovely lighting mechanics, and experience a much
more free - roaming approach to the maps, with
more verticality and some ninja - pleasing rooftop running.
- the
game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be
more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect
of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to
see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy
of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is
more tied into to how well you lead your team to victory - you won't drop off
more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type
of game - the devs will monitor how users are playing this mode to
see if there's some tweaks they can throw in -
more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding
more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development
of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series
of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year
of content updates for Splatoon 2 - when finished, the quantity
of stages will be
more than the original - some
of the additional stages are totally new and some will be arranged stages from the first
game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent
more if you are closer - it can shield damage when you open it, but the amount
of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield
feature when it breaks - the shield won't prevent your allies ink - there are
more new weapon categories which haven't been revealed yet - there are no other ranked modes outside
of the three current options - the future holds any sort
of possibility, but the devs didn't get specific about adding
more content like that - for the modes, they adjusted the rule designs so that players will experience the
more interesting aspects
- character creation lets you choose skin color, face, eye color and haircut - later in the
game you can get glasses, pants, shoes and other stuff - start off by meeting Tom Nook and his posse
of Happy Home employees - this includes Lyle the Otter and Digby the Dog, who give advice and help to keep the
game moving forward - Lottie the Otter is Lyle's niece and handles the front desk in the
game - she welcomes you every time you boot up the
game and tells you what to do next - gameplay starts off with placing furniture, but quickly evolves into something
more - place a house on the world map and cycle through seasons to
see what you like - house can modified with different roofs, doors, colors and
more - every animal unlocks new furniture for you to use - completing a lot
of requests is vital to getting a lot
of content - characters will react to everything that you place and remove in the house - three pieces
of furniture must be in or outside
of the house and these need to implemented into the final design - if you don't follow this rule, your animal customer will not approve - add wallpaper, carpets, lamps, signs, music covers, paintings and much
more - by completing special objectives in the office, which you pay for with Play Coins, you can even expand the
feature set - set background sounds, choose curtains, change up furniture, display fossils and get a bigger variety
of fish and paintings.
- the eight protagonists won't have similar stories to each other because the team wants players to enjoy different experiences - the other six protagonists will have jobs different from Orberic (Swordsman) and Primrose (Dancer)- Orberic and Primrose were chosen for the demo because their starting points are closer to other party members - each protagonist will have different starting points, so there may be a gap in the progress difficulty - the team is trying to even things out, but they don't want every character to have the same difficulty, as that would be boring - the demo has surpassed 1 million downloads worldwide - a demo was released because they thought simply publishing screenshots and trailers wouldn't convey this
game's fun factor -
more than 80 %
of the overseas player base found the
game interesting - there was one player who won against a high - leveled NPC in a Duel, and another who defeated all bar customers - the team had expected the former, they didn't expect the latter - the music was received very well, which comes from composer Yasunori Nishiki - overseas players complained
of hard - to - read text, because the UI was based on the Japanese version, which will be adjusted - the biggest complaints were about slow map movement, and the lack
of fast - travel - both
of these
features have been implemented, with faster movement and fast - travel between cities - players also found the screen too dark, so devs are adding waypoints for paths and also bigger roads - there will be an Event Skip
feature, as well as the ability to freely watch events that have been already
seen.
Following the first demo for the
game, the public were hardly impressed with fans
of the series criticizing the
games «on - rails» gameplay, but Lionhead have since stated that much
of the
games features, such as the navigation system, were removed from the demo to ensure that it all went smoothly during the public showing, and that Fable: The Journey will actually be
more open and accessible than any
game previously
seen in the series, and that it will likely be bigger as well.
Interactive Entertainment revealed brand new details and never - before -
seen imagery and video from LEGO Marvel's Avengers by developer Tt Games, the first
game to
feature characters and storylines from Marvel's The Avengers, Marvel's Avengers: Age
of Ultron and
more.
If you'd like to
see more of the
game then check out some
of the developer diaries one and two as well as the official Space Hulk: Ascension Edition website here for
more information on
game design and
features.
Featuring serpentine levels and using a modified Sonic engine, it's hard not to
see similarities to the
game that made them famous, but in practice the
game is
more reminiscent
of Dynamite Headdy than any Sega title.
If you'd like to know
more about us, you can
see how we operate and what's gone into the making
of our first
game in the Building the Bastion documentary series
featured at GiantBomb.com.
I'd love to
see animal crossing for switch but I hope it has
more features than the first lot
of AC
games also I hope there's a way to design out fits ect because there no stylus for the toutch screen
The ability to explore large areas
of the
game almost from the word go is certainly quite a nice
feature and the increased size
of the map and ability to
see far off into the distance makes this feel much
more impressive than the series» 2D offerings.