Sentences with phrase «see more of the games featured»

If you excitedly hopped out of your seat during the PlayStation E3 2017 press conference, then you'll want to tune in to see more of the games featured there:

Not exact matches

Rosicky will feature in games, same as he did last year.I'd like to see him play more often to be honest, but he's more valuable as a substitute, when the opposing team gets tired and he increases the tempo, rather than having him start and substitute him at around 65 - 70 mins, because of the fatigue.Again though, he's still very valuable and crucial for us, if we want to do well in every competition we are in.
After seeing a couple of games where he featured and also the one for england he's got it all for me... 1) He has the physical ability to offer the kind of game that our Giroud offers (back to the net: deflecting, relaying passes and 1 - 2 touches) but also 2) Pace, mobility and technical agility to offer so much more: dribbling past opponents (creating space), running / turning over defences either to lay down the killing pass to a better placed player or finishing a through ball from our over talented midfield and all that with speed and 3) Tactical awareness, willingness to defend players if asked (like the game Man U-Real Madrid in the CL) and could provide support not only in the air on corners!!
Having had an impressive 45 minutes against Benfica in the Emirates cup, it was anticipated that Campbell would feature regularly for Arsenal; but after those 45 inspiring minutes for the Costa Rican, he has just seen 24 minutes of action — 7 minutes in the FA Community Shield and 17 minutes in the draw against Everton — and it is difficult to see any improvement in the youngster getting more game time, as the season progresses.
I would love to see more recipes and know about different things you do with Augustine (games, activities, places you take him) and I would also love to see more home try - ons — love when you feature new items you purchased by trying them on in front of the mirror because it helps give a better idea of how the item fits and looks in everyday life.
While Badoo bills itself more as a social network than a straight dating site, and Hotornot is more of a game - like ratings site, you can see how the two might complement each other as Badoo expands out the features it offers to users.
This game is definitely aimed at the younger Pokemaniacs, but older fans like myself can still get enjoyment out of it if they keep an open mind, it's not as good as the first PokePark game do to looser controls and by just not being as much fun, but it manages to expand on what the first game offered in the way of new content, for instance this time you don't just play as Pikachu but also Tepig, Snivy, and Oshawott after you meet them, and you can switch between them on the fly anytime you want, and you'll need to use each of their special abilities in your adventure, it also adds side - scrolling sections and a few other new features to keep things fresh, it also has some multiplayer attractions to play with so that's also nice, and you'll still be befriending all sorts of Pokemon just like the last game, you also get free roam after the main quest so you can make sure to befriend them all, and it's all adorable do to the cute graphics and world, even the loading screens are adorable, and as a gamer who typically plays more serious and violent games it was nice to spend time in the lighthearted PokePark with some of my favorite Pokemon, I recommend it and I definitely see myself returning in the days to come.
-- Features several new monsters — Subtle improvements and embellishments — 1080 native — Rextextured rather than rebuilt in HD — Improved loading times — 50 % more content than Tri — Most of the new content comes from the upper levels of the game like the G class quests — New monster: Brachydios — Brachydios is like a cross between a poisonous rhino and an extraordinarily aggressive, volcanic T - Rex — Brachydios enjoys slobbering explosive neon - green saliva all over its stumpy arms and then pile - driving you into the ground with them, leaving a residue of slime wherever it treads — Brachydios will go into rage mode after you hit him a few times and the green nodes on his head start to glow read — Expanded monster stamina system in Ultimate — Can more easily see when a monster is weakened or hurt — Monsters tire out more visibly — AI companions Cha - Cha and Kayumba can be used in single - player — Cha - Cha and Kayumba sing stat - boosting songs and have the odd stab at a monster during battle — The two are mainly used to distract the monster's attention — GamePad shows map — Mess around with your inventory on the GamePad as well — Target button in both versions lets you actually lock on to monsters
You see, while Monolift Soft's Xenoblade Chronicles 2, is stated as being a sequel to 2010's Xenoblade Chronicles, it's not because it's a continuation, as Xenoblade Chronicles 2 features an entirely different world that tells a new story, but because Xenoblade Chronicles 2 is more like the original game as opposed to Xenoblade Chronicles X. Xenoblade X was met with some disdain due to tearing a couple of pages out of the rule book that was used to define Xenoblade Chronicles, before burning them.
-- Namco Bandai understands that fans want more Tales game in English — Time and money get in the way — Namco Bandai has taken steps to alleviate the issues above, and hopefully we can now look forward to seeing more Tales games worldwide — It's been difficult to fit the game on the 3DS card due to size restrictions — Voice data in particular was challenging to put on the card and feels they solved the problem while keeping the quality high — «Every part of the game, with the exception of the animated cut - scenes, has been redone in 3D» — Yoshizumi believes this makes the game seem more real / immersive than before — Character models rebuilt to improve performance — Rest of the game has been ported over seamlessly — Some changes made to «in - game parameters» to compensate for control differences — No other additions, no new weapons / artes — No communication features (StreetPass, SpotPass)-- Namco Bandai have talked about a sequel, but haven't yet come up with something that would be good enough for a full game — Yoshizumi says he appreciates the comments he receives on Twitter from worldwide fans, and he hopes that more Tales games can make it over in the future — Load times have been improved on significantly — Steadier frame rate (may have been referring to the world map specifically)-- Skits will remain unvoiced
They could also make you actually feel like your pulling vegetables from the ground and plants out of pots and as we have heard from Kimishima, he did say 2018 would see a number of Switch games implement a the Switch's feature more so than 2017 did, so you know, this is something that would make sense.
All of this and more can be seen in the game's new mobile trailer, featured below.
If you want to see more of the game, you can also check out a trailer featuring the story mode, a recent gallery of screenshots, a trailer featuring adult Gohan, one featuring Kid Buu, one for Gotenks, one for Android 18, one featuring Cell, another introducing Android 21, one showing Majin Buu, another starring Android 16, and one more another featuring the young version of Gohan.
f you want to see more of the game, you can also watch character trailer for SSGSS Goku, a few video breakdowns for Yamcha, Hit, and Beerus, another recent trailer, one more trailer featuring the story mode, a trailer featuring adult Gohan, one featuring Kid Buu, one for Gotenks, one for Android 18, one featuring Cell, another focusing on Android 21, one showing Majin Buu, another starring Android 16, and one last video featuring the young version of Gohan.
We haven't seen a great deal from the game outside of its two trailers, but we know it will be a prequel, star a new protagonist called Arthur Morgan, and will more than likely feature a GTA Online - style multiplayer mode called Red Dead Online.
You can see a few of the levels in the video above and there are many more to be featured throughout the game.
If you want to see more of the game, you can also watch a trailer featuring the story mode, a recent gallery of screenshots, a trailer featuring adult Gohan, one featuring Kid Buu, one for Gotenks, one for Android 18, one featuring Cell, another focusing on Android 21, one showing Majin Buu, another starring Android 16, and one more another featuring the young version of Gohan.
You can check it out below, and if you want to see more, you can also enjoy a look at the rental avatar feature, some recent screenshots about the wispon, and our report on the Switch version of the game, directly from the development team.
Dead or Alive 5 Ultimate features a variety of gaming modes and unfortunately the story mode is identical to the previous game which sees Helena, new head of DOATEC which was once a rather nefarious organisation move into a more positive role for the world.
Nintendo Switch solves this problem by letting you prop up the screen and use both Joy - Cons, and I hope we see more handheld - like games that make use of its features to overcome their inherent obstacles.
It's great to see that the transition to the Switch hasn't changed the game, but a little disappointing that some of the console's more unique features weren't brought to bear.
Of course, Pilz was quick to add that they understand many gamers see the added content as an advertisement more than a feature and that they're carefully walking the line between valid content and gratuitous advertising.
Home Video Notes: The Hunger Games: Catching Fire Release Date: 7 March 2014 The Hunger Games: Catching Fire releases to home video (Blu - ray / DVD / Ultraviolet) with the following extras: - Audio Commentary with Director Francis Lawrence and Producer Nina Jacobson - Deleted Scenes - Sneak Peek of Divergent - Exclusive HD Content - Nine - part feature - length documentary: Surviving the Game: Making Catching Fire Home Video Notes: The Hunger Games: 4 - Film Complete Collection Release Date: 22 March 2016 The Hunger Game releases in a 4 - Film Complete Collection (6 Disc set) with the following specials features: - 12 Never - Before - Seen Deleted Scenes from The Hunger Games - 6 Deleted Scenes from The Hunger Games: Catching Fire — Including 1 Never Before Seen - 9 Deleted Scenes from The Hunger Games: Mockingjay - Part 1 - 2 All - New Featurettes: «Picturing Panem» and «Capitol Cuisine» - 70 Additional Featurettes - Audio Commentaries, Music Videos and More
Fantastic bundle of resources, featuring: * Zombie Land Terror at the Fun Fair * The Chocolate Bar Lesson * Literacy True or False - Interactive Game See each link for more details.
Producer Atsushi Inaba has said that the melee fighting game will feature a «large number» of people fighting at one time, so expect to see more characters and gameplay revealed in similar fashion as this one.
There's also promise of a new trailer, one that will display some of the new features they're currently working on, but we won't be seeing that until the game receives some more polish.
- after the remakes of Terry's Wonderland 3D and Dragon Quest Monsters 2, Yuji Horii asked the team what should be next - the choices were Caravan Heart (GBA), a professional version of Dragon Quest Monsters 2, or a brand new game - the staff made the plot together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to make the theme become something catchy, which lead to a science fiction vibe - Horii said «anything's alright as long as it's interesting» - the creation of the Dragon Quest Monsters: Super Light helped build Joker 3 - fan feedback from the mobile game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect of the game, but eventually worked it out - the full game starts off with monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 each day
The early stretch of the game features a dull factory environment that your sheep amble through, and no number of saws and deadly drops can make it look more attractive to the eye, but thankfully the game does open up later with grassland and desert environments.
This has both it's good and bad: Yes, it's not ideal that the game is missing such a loved feature, especially when the whole balance of play in the space battles often revolved more around the state of the capital ships than how many reinforcements had died, but the fact that we're going to be seeing on - planet battles, both in the same matches as infantry and in isolated modes, sounds very exciting, purely for the differences it'll bring to the matches.
As we know the new game is set to feature Wind Waker characters which is something we wanted to see in the original game, the whole idea of these characters in the real draw in point with the game and gives more reason, or at least from my perspective, to purchase the game for the 3DS.
With the game coming to PS3, PS4, Xbox 360, Xbox One and the PC if we are to believe the earlier Amazon Listing on Amazon UK, From what I gathered from the trailer, we can look forward to using environments to our advantage which is a feature taken from Injustice: Gods Among Us and in the earlier Mortal Kombat games from the old days, we see the return of the X-Ray (poor Sub-Zero), we can also hope to expect dynamic stages and environmental assets at our disposal and hopefully level transitions, Along with all that we see that Scorpion and Sub-Zero have new moves to them and if the fatality at the end of the video is Scorpions new fatality then I am more than excited for this game!
And a recent survey in the game's menu was asking players which features they most want to see in the future, implying that there's going to be a whole lot more of this stuff on the way.
Though there isn't more information currently, but it seems that we'll be seeing games that will be making use of this very interesting feature.
The article looks more like an opinion piece which features a mix of games that are confirmed and games the author would like to see in 2016 or expects them to release this year.
But while console games will inevitably attract a wider audience, veteran console racers craving a deeper driving experience are frequently migrating to iRacing, the subscription - based PC sim that is often heralded as the quintessential hardcore PC racing simulation thanks to its realistic physics, authentic tracks and cars encompassing a wide variety of disciplines and constant updates that continually evolve iRacing with a stack of new features - last month saw the introduction of the Circuit Gilles Villeneuve circuit, the legendary Lotus 49 and changeable weather parameters to name a few, for example, with more content scheduled for October and every three months thereafter.
It's worth a trial to see if it's your cup of tea, and XBLIG is the best place to give it a try: all XBLIGs have free trials (not a ubiquitous feature on the game's native platform, the Playstation Network) and the game there costs 67 % more.
For all the promise of the Switch it seems like the bets course right now is to wait and see, at least until it has a heck of a lot more games and its basic features (no online at launch, no Virtual Console yet) are up and running properly.
Last night saw Nintendo finally show off the new machine in all its glory and reveal a number of key features, games and, more importantly, price points and release date.
For example, see the adaptive difficulty feature of any of the Sly Cooper games, where the more time you die the more health the game gives you for that section of the game and the less health it gives to the enemy.
Showcasing some of the sequel's new features, we get to see the game's new stealth elements, genuinely lovely lighting mechanics, and experience a much more free - roaming approach to the maps, with more verticality and some ninja - pleasing rooftop running.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
- character creation lets you choose skin color, face, eye color and haircut - later in the game you can get glasses, pants, shoes and other stuff - start off by meeting Tom Nook and his posse of Happy Home employees - this includes Lyle the Otter and Digby the Dog, who give advice and help to keep the game moving forward - Lottie the Otter is Lyle's niece and handles the front desk in the game - she welcomes you every time you boot up the game and tells you what to do next - gameplay starts off with placing furniture, but quickly evolves into something more - place a house on the world map and cycle through seasons to see what you like - house can modified with different roofs, doors, colors and more - every animal unlocks new furniture for you to use - completing a lot of requests is vital to getting a lot of content - characters will react to everything that you place and remove in the house - three pieces of furniture must be in or outside of the house and these need to implemented into the final design - if you don't follow this rule, your animal customer will not approve - add wallpaper, carpets, lamps, signs, music covers, paintings and much more - by completing special objectives in the office, which you pay for with Play Coins, you can even expand the feature set - set background sounds, choose curtains, change up furniture, display fossils and get a bigger variety of fish and paintings.
- the eight protagonists won't have similar stories to each other because the team wants players to enjoy different experiences - the other six protagonists will have jobs different from Orberic (Swordsman) and Primrose (Dancer)- Orberic and Primrose were chosen for the demo because their starting points are closer to other party members - each protagonist will have different starting points, so there may be a gap in the progress difficulty - the team is trying to even things out, but they don't want every character to have the same difficulty, as that would be boring - the demo has surpassed 1 million downloads worldwide - a demo was released because they thought simply publishing screenshots and trailers wouldn't convey this game's fun factor - more than 80 % of the overseas player base found the game interesting - there was one player who won against a high - leveled NPC in a Duel, and another who defeated all bar customers - the team had expected the former, they didn't expect the latter - the music was received very well, which comes from composer Yasunori Nishiki - overseas players complained of hard - to - read text, because the UI was based on the Japanese version, which will be adjusted - the biggest complaints were about slow map movement, and the lack of fast - travel - both of these features have been implemented, with faster movement and fast - travel between cities - players also found the screen too dark, so devs are adding waypoints for paths and also bigger roads - there will be an Event Skip feature, as well as the ability to freely watch events that have been already seen.
Following the first demo for the game, the public were hardly impressed with fans of the series criticizing the games «on - rails» gameplay, but Lionhead have since stated that much of the games features, such as the navigation system, were removed from the demo to ensure that it all went smoothly during the public showing, and that Fable: The Journey will actually be more open and accessible than any game previously seen in the series, and that it will likely be bigger as well.
Interactive Entertainment revealed brand new details and never - before - seen imagery and video from LEGO Marvel's Avengers by developer Tt Games, the first game to feature characters and storylines from Marvel's The Avengers, Marvel's Avengers: Age of Ultron and more.
If you'd like to see more of the game then check out some of the developer diaries one and two as well as the official Space Hulk: Ascension Edition website here for more information on game design and features.
Featuring serpentine levels and using a modified Sonic engine, it's hard not to see similarities to the game that made them famous, but in practice the game is more reminiscent of Dynamite Headdy than any Sega title.
If you'd like to know more about us, you can see how we operate and what's gone into the making of our first game in the Building the Bastion documentary series featured at GiantBomb.com.
I'd love to see animal crossing for switch but I hope it has more features than the first lot of AC games also I hope there's a way to design out fits ect because there no stylus for the toutch screen
The ability to explore large areas of the game almost from the word go is certainly quite a nice feature and the increased size of the map and ability to see far off into the distance makes this feel much more impressive than the series» 2D offerings.
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