Sentences with phrase «see new places together»

I'm excited to see new places together and share them with you guys too.

Not exact matches

First, at the end of Apple's presentation that saw not only a new iPhone, but new iPods too, CEO Tim Cook emphasized that «what sets them apart and what places us way ahead of the competition is how well they work together
And in tough economic times, when companies are desperate to find new areas for growth, getting everyone together in the same place is seen as one of the best ways to spur innovation.
After numerous failed attempts to plan a «Skype cooking session» together, the chance finally presented itself for me to head up and see Emily's new place and get back into the kitchen with her.
The Wall is a place where literally thousands and thousands of people committed to a revolutionary new energy future for our nation and the world are coming together — to express our hopes, share our resolve, and step up to a leadership role in building a grassroots movement for change like nothing America has ever seen.
I am looking for interesting travels, see new places, meet new people, make many photos, spend nice time together with a nice man with a lot of fun and romantic and if we will be good together I w..
Less than two months old, Invite For a Bite has already seen invites for get - togethers in places from New York City to Addis Ababa.
«I think we've all sort of seen each other over the years, but not everybody all together,» Katie said about the reunion, which took place on March 12 in New York City.
You can see where the connector on the Droid Charge back contacts the gold piece on the new back cover when placed together.
Taking place in Parque Fundadores in on November 24th 2013, this event sees some of the best international chefs from a number of restaurants come together to showcase their new menus.
- after the remakes of Terry's Wonderland 3D and Dragon Quest Monsters 2, Yuji Horii asked the team what should be next - the choices were Caravan Heart (GBA), a professional version of Dragon Quest Monsters 2, or a brand new game - the staff made the plot together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to make the theme become something catchy, which lead to a science fiction vibe - Horii said «anything's alright as long as it's interesting» - the creation of the Dragon Quest Monsters: Super Light helped build Joker 3 - fan feedback from the mobile game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect of the game, but eventually worked it out - the full game starts off with monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 each day
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
Inspired by the idea of joining together to create a place that fostered meaningful interconnectivity, as opposed to just co-locating organizations into a new building, these organizations saw the larger value and potential impact of a diverse range of people sharing space, programming, and resources.
By bringing together new art with rarely seen historical works from artists» studios and estates, In The Making suggests the social and intellectual interactions that fuel the production of art — interactions that take place behind the scenes and exert remarkable influence.
In order to be a little bit more pro-active, a group of us (see below) have recently got together to build a new «climate blog» website: RealClimate.org which will be launched over the next few days... The idea is that we working climate scientists should have a place where we can mount a rapid response to supposedly «bombshell» papers that are doing the rounds and give more context to climate related stories or events.
From credit counseling sessions to court and clinic visits to an all - new immigration clinic, it has been inspiring to see so many groups work together to highlight and expand the important pro bono work taking place in Washington, DC.»
Every year, we see new cases with multiple plaintiffs thrown together filed in places the plaintiff lawyers want to litigate.
Gone is the paranoid scrolling through the Start screen to see what you might have missed, with new content pulled together into one single place.
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