It won't stop you playing, but it really shouldn't look like you need to put glasses on in game to clearly
see objects past a certain distance.
Not exact matches
Heidegger and Whitehead both
see that subjective experience has wrongly been envisioned in
past philosophy in terms of models derived from
objects of sense - experience.
As we have
seen, what the examination of perception brings to light for Whitehead is an occasion of experience which is a self - creative process, a subject synthesizing
past objects into a novel unity.
This is because eternal
objects can not convey a sense of the individuality of the
past actual entities which are being objectified by a new actual entity (
see PR 229f.
She has become somewhat «mannered» in the
past few years (the wags call her «La Scoopenda,» and after last year's Lucrezia Borgia, I could
see their point), but really I think they
object to anyone who they view as «pandering» to the unwashed masses.
«A combination of feeling,
seeing and
past experience probably ensures that we integrate certain
objects in our body scheme.»
«Most people in the
past have
seen robots as machines that act on the world, that move
objects around,» says Latombe.
Over the
past decade, astronomers have suggested that the different types of AGN may all be the same type of
object, with the different properties noted by observers resulting from different viewing angles as
seen from Earth.
Lots of non-violent, non-gory but otherwise unsettling scenes worth mentioning: many «jump» scenes when people or
objects startle others; we hear some noises during the night in many scenes (creaking doors and floorboards, screams, eerie whispers, doorknobs turning, pounding at doors) and doors slam shut as people run
past them; we
see eerie carvings and sculptures throughout a house, a maelstrom and sculptures come alive and scream and a skeleton sits up abruptly; a ghostly face is
seen at a window and in a ceiling, windows become eyes, ghostly children are
seen a few times (in one scene, a ghostly baby from a sculpture crawls under the sheets as a woman lies in bed) and a woman's hair is braided by invisible hands.
She has written screenplays in the
past, including the 2011 «Fright Night» remake, and rather than necessarily
seeing the books «Sharp
Objects» and «Dietland» as one - off films, she
saw the open - ended possibilities for making them into series.
In fact, the characters and destroyable
objects match to the environment very well and do not have the «added on top» appearance that we have
seen in the
past with some games.
Part homage, part ironic reinvention, Thomas's 1990s abstractions can be
seen as following the 1980s work of Peter Halley, Phillip Taaffe, Sherrie Levine, but their deft shuffling of the material and the immaterial, of the
object and its image, orient them toward the future (i.e., now) rather than the
past.
In creating this series, Azoulay interviewed
past and current Israel Museum staff members, using their testimonies as a guide for gathering information on rarely
seen objects and spaces that carried special meaning for her subjects.
His early, stacked works present a taxonomical understanding of the world, and he has said that he
sees manmade
objects as «fossilized keys to a
past time which is our present».
Viewing becomes a spatial, physical experience that compresses the geologic time implied by the surface details of the stones, a hint of some
past process of erosion or eruption, the photographic moment at which each
object was recorded and the transitory duration in which the images are presented and
seen.
While I've been playing around for the
past year with fixed
objects that the viewer can
see through, or that light can pass through, those
objects have always resembled paintings.
Despite the massive changes that the field of contemporary art has undergone in the
past several decades, that
saw the dematerialization of the art
object and onset of experiential events, most art institutions continue to be oriented around static,
object - based exhibition formats.
We Will Live, We Will
See takes into account the dangers of relying on
objects to illuminate the
past, working with the ambiguity and openness that characterise the multiplicity of voices and accounts of history.