And while digital comics will bring change, and some disruption to current businesses, I don't
see print comics going anywhere.
Not exact matches
I can easily
see there being some lower - selling titles that appeal to a smaller audience existing digitally at first, then as a trade, but I fully expect to go into a
comic book shop and purchase a
print copy of Action Comics # 1000 when that day comes.
I'd kill to
see how Mr. Waid scripts those things.â $ ¨ â $ ¨ One of the major aspects of Monkeybrain's digital
comics that's different from
print are the length and pacing of issues.
If I need to
see a new
comic the week it comes out, I appreciate the convenience of comiXology, but if I really want to keep a story I'd rather have the collected edition in
print form anyway.
Adams attributes the increase in both
print and digital sales to iPad (and, presumably, other tablet) users who are rediscovering
comics on their devices, and he also
sees marketing opportunities that are unique to digital:
The
print comics industry earned more than $ 700 million in 2012 — you can
see how it breaks down by category here — http://blog.comichron.com/2013/02/overall-
print-
comics-market-topped-700.html — and sales in
comics shops are the largest portion of that — and were up again in 2013.
Up till now, I have
seen Guided View mainly as a way to make a
print comic readable on a screen that's smaller than the standard page size: It allows the reader to pan across the page and zoom in on one panel at a time.
As a reader, I'm eager to
see digital
comics that aren't just rasterized versions of
printed pages, and a digital publishing plan that would move forward and engage audiences even if the dead tree - ware business all went away.
I'm from Asia pacific and here i
see kids are getting totally different i know one of my cousin's daughter who like to read
comics in iPhone than a real
printed book, and i also
see the primary schools getting virtual with electronic resource centers, where kids can access computers and all the
comics and books from computer data base.
Prognostication II: Ben Gilbert, on the other hand, begs to differ; he buys the first issue of a
comic digitally to sample it, then waits to buy the trade, and he doesn't
see digital supplanting
print anytime soon: «Frankly, I don't
see anyone using ComiXology to download a month's worth of
comics that they would normally buy at an LCS, mostly because that would take more memory than most people with Macs or personal computers would likely be willing to devote solely to
comic storage and would destroy the idea of
comics as collectibles, which is the lifeblood of the Direct Market and the convention industry.
CBR News spoke with Peter Phillips, Senior Vice President and General Manager of Marvel's Digital Media Group, David Gabriel, Senior Vice President of Sales, and Arune Singh, Director of Communications, Publishing & Digital Media, about these new initiatives, how Marvel will keep retailers in the loop, and what the publisher wants to
see from this week's
print release of «Avenging Spider - Man» # 1, which comes with a download code for a free digital
comic.
Diamond's statistics are only one slice of the
comics market, although it is the biggest slice for periodical
comics; it would be interesting to track digital
comics in parallel to
see if the market as a whole is growing or if digital is indeed cannibalizing
print sales.
The specificity of many
comics to the medium of the
printed book, and to particular dimensions, is one angle of critique of digital
comics from creators such as Art Spiegelman (
see, Brian Heater, «Art Spiegelman and the Future of the Book», Publisher's Weekly, 11 October 2011).
You can also
see this in the way
print comics Saga and America's Got Powers have launch.
Here's the thing: if
comics are Day - and - Date and they cost anywhere between 25 to 66 % of the
print comics you're going to
see some amount of channel migration — that is, customers moving from
print to digital.
Panelist and critic Douglas Wolk offered early on that «as a reader of digital
comics, I kind of feel like a lot of
comics going
print to digital is «in the Famous Funnies stage» where it's all cut and paste [as
print comics are moved to digital formats]... There's a lot of room for experimentation in the digital format that is not being done that I'd like to
see done.»
Last year,
print comics as a whole
saw an estimated $ 680 million generated at retail (graphic novels accounting for about $ 370 million to
comics periodicals $ 310 mil).
When and if they do
see print, they will most likely appear as backup stories in our monthly
comics, perhaps in some collections, our magazines, and perhaps in other places we haven't even thought of yet.
I can
see comics eventually switching to a model wherein stories are serialized digitally and then collected both digitally and in
print.
Cthulhu Calls was originally a short script written for a
print comic, but I asked Yves «Balak» Bigerel to storyboard it as a digital
comic, adapting freely as he
saw fit.
He'll also release his new
comic, Zoey & Ketchup, through the Web and for the iPad before it
sees print.
Now, most
comics available on Comixology were originally made to be read in
print, so most of that potential is wasted, however if you read enough
comics on there eventually you'll
see the random panel transition that accidentally is made cooler by Comixoliogy's programming, or where the Comixology people just decided to go out of their way to do something cool for the hell of it.
That said, once you have those digital issues, you can collect them and go into
print, selling them in
comic book shops and mass market retailers where your casual buyer could
see it and pick it up.
I really don't
see how
printed comics are more profitable to creators AND publishers than digital
comics, even including the 20 % cut for Apple if it goes through iTunes.
Waid stressed that the series is designed specifically for the digital medium, as opposed to
comics that are designed for
print and put online, a distinction he
sees as critically important.
Webber
sees digital as a gateway to
print, especially for readers who may be fans of a particular franchise more than the
comics medium itself.
Although some retailers have been wary of digital
comics, Waid doesn't
see his work as competing with
comics shops, because the concepts he's developing digitally wouldn't be viable in
print.
DC Executive Vice President of Sales, Marketing and Business Development John Rood told ICv2 that he thinks the digital sales of the New 52
comics are «additive,» because digital sales have stayed constant as a percentage of
print sales — if digital were cannibalizing
print, he would expect to
see the digital percentage increase.
Last week
saw the unveiling of the game's dramatic and illustrative box art and announcement of the North American Kollector's Edition, which comes in special packaging and features an exclusive removable
print designed by renowned
comic book artist Alex Ross.
His very first known
comics, never - before -
seen strips from his teenage years, have recently been discovered among a collection of 1930s
printing plates.
I like the seriously goofy atmosphere the game provides, and if IDW does follow through on their promise to continue the
comic, I'd love to
see an adaptation of this in
print.
In his often monumentally - sized paintings, he makes use of a
printing technique that mimics the Ben - Day dots
seen in
comic books and commercial newsprint.
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