Sentences with phrase «see studio shots»

Not exact matches

-LSB-...] on Folksy >> See more shots from the project and pages from the book on Pinterest >> See more shots of designers in their studios >> Look inside makers» studios on the #studiofolksy tag -LSB-...]
Buy Revealing Craft on Amazon >> Buy Revealing Craft on Folksy >> See more shots from the project and pages from the book on Pinterest >> See more shots of designers in their studios >> Look inside makers» studios on the #studiofolksy tag >>
As everybody is doing studio shots this season, it's good to finally see that done right!»
Unless studios start shooting movies in 3 - D, I will only be seeing them in in 2 - D.
This is definitely more interesting, I'd really like to see more major studios push to film sequences in IMAX and explore the possibilities of shooting at a higher framerate in the future.
Filmed almost entirely in first person, Maniac follows a deranged young man, Frank (Elijah Wood, Sin City, seen in mirror shots and in photographs), who hunts down beautiful women and takes their scalp back to his mannequin studio in a horrifically violent ritual.
At the beginning, when Belle (Emma Watson) walks out of her house and wanders through the village singing «Belle,» that lovely lyrical meet - the - day ode that mingles optimism with a yearning for something more, the shots and beats are all in place, the spirit is there, you can see within 15 seconds that Emma Watson has the perfect perky soulfulness to bring your dream of Belle to life — and still, the number feels like something out of one of those overly bustling big - screen musicals from the late»60s that helped to bury the studio system.
With shooting on the film completed a few years ago now, financial problems and studio lawsuits have seen the supernatural suspense thriller gathering dust.
The erotic fascination underlying all this is constantly visible in the way that Piñeiro and DP Fernando Lockett film faces, often in long gliding takes that move seamlessly from wide shot to close - up — see the radio studio scenes in The Princess of France and the extended scene in Viola in which the camera hunkers down between three characters talking in a car at very close quarters.
Bogart's face actually isn't seen until the movie is half over (a fact that reportedly distressed studio head Jack Warner as he envisioned box office losses), but the picture never loses its edge, with Vincent's plight (his run - ins with various suspicious characters never hurt for suspense), Bacall's anchoring performance, and the San Francisco location shooting overcoming a rather slender mystery.
It is worth noting that the re-edit follows a long, contentious shoot and postproduction that saw May and Beatty clash while studio heads tried to keep a safe distance.
Usually, studios shoot for that rating in an attempt to increase attendance among teenagers (See: Blumhouse's Truth Or Dare).
Nothing is official just yet but signs are the new five door will see production with only subtle changes to exterior styling, a collaboration between Volkswagen's main design studio in Wolfsburg and its Italian off - shoot Giugiaro.
As we've seen with high profile Kickstarter campaigns over the last few months, studios and publisher's are often conservative in their appraisal of a work's appeal, and it's probably just a matter of time before an author sees similar success (David Mamet is giving it an early shot according to The New York Times).
Seeing folk's eyes light up when I tell them that I was a former physique model who shot with the photographer who did Michael Bergin's first shoot — in the same studio — or that I'm a meteorologist by schooling, or that I faced 3 future NBA players during my days on the basketball court, that's kinda fun.
Developed by Tamsoft the studio behind fan - service drenched titles such as Onechanbara: Bikini Samurai Squad and Senran Kagura Shinovi Versus, the PS Vita title saw the goddesses undertaking missions which had them hacking, slashing, and shooting their way through swaths of foes.
I agree, I hope hyper dbz gives them verification that there are still 2d fans, and begin making a game to specifically cater to them, variety is always good if done well, and i think all fans would be satisfied with a game similar to burst limit (just with more content, and a fighting system overhaul) if they gave it a chance, though i think they should give another studio a shot so we can get something new and innovative, its selfish of me but with what i've seen of xv I want dimps to stay with 3d for the next few years, or however long it would take o make xv2 (I assume that they're approaching the content grouping like the heroes games, dbz then db / non canon)
He discusses Pop Art's place in art history; his initial feelings about being considered a Pop artist; the influence of Los Angeles and its environment on his work; his feelings about English awareness of America; a discussion of his use of words as images; a discussion of the Standard Station as an American icon; a discussion of the notion of freedom as it is perceived as a Southern California phenomenon; how he sees himself in relation to the Los Angeles mural movement (L.A. Fine Arts Squad); the importance of communication to him; his relationship with the entertainment world in Los Angeles and its misinterpretation of him; his books; collaboration with Mason Williams on «Crackers;» his approach toward conceiving an idea for paintings; personal feelings about the books that he has done; the importance of motion in his work; a discussion of the movies «Miracle» and «Premium;» his friendship with Joe Goode; his return from Europe and his studio in Glassell Park; his move to Hollywood in 1965; the problems of balancing the domestic life and the artistic life; his stain paintings and what he hopes to learn from using stains; a disscussion of bicentemial exhibition at the L.A. County Museum: «Art in Los Angeles: Seventeen Artists in the Sixties,» 1981; a discussion of the origin of L.A. Pop as an off shoot from the American realist tradition; his feelings about being considered a realist; the importance for him of elevating humble objects onto the canvas; a discussion on how he chooses the words he uses in his paintings; and his feelings about the future direction of his work.
The exhibition starts with the world premiere of Franz West (2017) by Raabe, a film composed of neverbefore - seen footage Raabe shot in West's studio between 2007 — 2012.
A key work in the exhibition is «Franz West» (2017) by Reiter Raabe, a film composed of never - before - seen footage Reiter Raabe shot in West's studio between 2007 and 2012.
As a camera, the selfie camera has the same Portrait mode previously seen only on the rear cameras, with really clever studio - style lighting and the ability to produce impressively SLR - like shots.
We took a shot of a rubber duck in a dark studio with no light to see which phone took the best shot.
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