People are always surprised when they walk up on the work and
see the added depth and dimension that was not initially obvious... We relate to nature in the same way.
Not exact matches
I could easily
see how a litte Nutella, butter, or jam could
add some great
depth to it.
Chelski will
add depth / options — difficult to
see how Mourinho would significantly strengthen his 1st X1.
With Diego Costa not looking at his best, Chelsea could really have done with
adding more
depth up front, though based on what we've
seen so far, the likes of Radamel Falcao and Loic Remy aren't the most reliable options either, both in terms of being able to stay fit and also in terms of being at the peak of their powers performance-wise.
Dalglish has
seen his Liverpool side struggle for goals this term, managing just 47 goals in 37 Premier League games to date, the same total as relegated Blackburn Rovers and now the Scot is looking at possible additions to help
add strength in
depth up front.
It may well be the start of major changes for the Blues, as with John Terry also set to
see his current deal come to an end this summer, Conte will have to replace his experienced veterans and
add depth and quality to his squad moving forward.
No wonder Wenger don't like to
add depth to our team cos he only need 11 players every matches, he don't know when to sub and he will play his favourite 11 all night long till they injured than he will
see to his bench.
I think its rather unfortunate that most of our fans are really eager to
see us truly compete for the EPL title and yet keep making the same mistake of thinking that we can truly compete by making do with what we already have rather than
adding quality in
depth.
Llorente could be a decent option off the bench but it remains to be
seen how much Chelsea would pay just to
add some
depth to their squad when they already have Michy Batshuayi fulfilling that role in the side.
Clearly, Arsene Wenger's priority is to
add depth to the midfield and while Javier Hernandez will be a decent signing for the club, I really can not
see it happening.
just what we need, an experienced player that will
add depth, organization and strength, also it wouldn't hurt to
see Lena Gerke in the stand now again
As long as this is a player to
add to the striking
depth, and with a chance of becoming a great player, I
see no reason why Arsenal shouldn't go for Sanogo.
So if our only attacking striker can
see that we need to
add to our strikers list then surely Arsene Wenger can
see that our options and
depth up front is where the problem lies.
«I think the political leaders last year
saw the
depth of the support, the fervor of our advocacy and they're all coming together to say... «We're going to make it happen,»» he
added.
I love the layered trend that we've been
seeing with a simple t - shirt under a dress or cami to not only
add depth to the look, but to make the look casual - cool.
See how it
adds a bit of
depth?
Also to show off the blush pink shift you
see head on, we
added pink to green shifting microflakie for
depth.
This post just
adds another layer of
depth to what I
see coming from you, as a reader.
Costume design has always been interesting to me, and I love
seeing how the clothes of different characters
add depth to how we perceive them in the story.
The new tools
add new
depth not
seen before to custom multiplayer maps.
While I do think more
depth could be
added via creative map design, I've had an overall positive experience with it and am eager to
see how it evolves.
But the polished, bland low - budget presentation doesn't raise much tension, and the script springs no real surprises: Designating glam, selfish blonde Cali as the cause of all grief, it
sees little need to
add more complexity or
depth to the thin stew.
It's absolutely stunning to
see the parallels laid out, and will certainly
add an extra layer of
depth and appreciation to the unique relationship that exists between the work of David Lynch and Swery 65.
It is really worth
seeing Oz The Great and Powerful in 3D; as the
depth does
add something.
While it wasn't the most thrilling gameplay, it did help flesh out the world, and it'll be interesting to
see if Rockstar
adds even more
depth.
Meeting characters from different alien races, learning the history behind each citizen of NLA,
seeing relationships grow and dissolve, and dealing with the occasional traitor or criminal
adds so many layers of
depth to the overall story.
Pixar delivers another winner to
add to their already impressive collection of animated classics that will entertain generations to come with a real commitment to
depth in characterizations and story above and beyond their gorgeously rendered 3D animation, which is about as photorealistic in WALL - E as I've
seen in a film to date.
Thus, researchers using VAM models claim to both isolate the value of an individual teacher and show which teachers
add more value over time as compared to similar peers (for a more in -
depth discussion,
see Vamboozled, and Sean Corcoran and Dan Goldhaber's Value
Added and Its Uses: Where You Stand Depends on Where You Sit).
People scavenges can be superficial (
see sample questions below) or they can have real
depth and plunge into issues and opinions,
adds Thomas.
The total resolution is 8 megapixels, with the ancillary lenses
adding depth information, not unlike we've
seen dual - lens cameras do the past year.
On top of the opportunity to write, retreat holidays also give the space for writers to be inspired by the unique setting, be that a quaint cottage in Devon, England or a sun drenched, rural landscape in Catalonia, the chance to
see, hear and breathe another culture undoubtedly
adds richness and
depth to a writer's work, especially for travel writers.
Your garage is also the focus of some lovely home improvement with more detail and
depth being
added to it, that way you've got something nice to be staring at as you anxiously wait to
see if your top time gets toppled in qualifying.
We would have liked to
see more unique game modes or a more in -
depth player career mode similar to what they had in 06 with the personalization of the character such as the look of the house, moving further up with bigger contracts, pre-draft workouts, and IQ test
added into what is now a well - shaped option.
Look in the distance, and you'll actually
see buildings in the distance and clouds that
add to the
depth.
The first person action and dynamic play options really
add a
depth to the sand box gaming experience we haven't
seen much of yet.
It's also nice to
see a diverse map pool this early on which appear to be easy to learn if you're new, with some
added depth in the form of good hiding spots and shortcuts once you're more versed.
It's quite difficult and you shouldn't expect to get through any mission on the first try, but when you get it right it's excellent —
seeing a column of tanks ripped apart by a carefully laid trap is as satisfying as it was in Company of Heroes and the multiplayer only
adds extra
depth to proceedings.
I enjoyed finding out more about the other characters involved with the story, apart from Serene you
saw very little of the main cast and it
added extra
depth to the story.
These abilities aren't visual treats like we've
seen from magic in past game, such as Amalur's epic pyrotechnics, but they do
add a little more
depth to combat.
Creatures When dropping Toki in a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned
depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning
Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at begi
Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity
Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at begi
Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements
Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at begi
Added a number of new achievements Tokidex completion is now a progress achievement (you can
see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black
Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at begi
Added button prompts to the first time you need to use whistle and stomp Areas and puzzles
Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at begi
Added l - ife area for Ife < 3
Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at begi
Added an extra landing stone in the wasteland area
Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at begi
Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated,
added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at begi
added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginning
While some
depth is
added via hero skill trees and unique abilities, controls remain a question mark,
seeing little improvement for the sequel.
Nintendo refers to is as a 3D adventure on their website, but this is more of a 2D platforming game like we normally
see from Kirby but with some
added depth to it.
While it wasn't the most thrilling gameplay, it did help flesh out the world, and it'll be interesting to
see if Rockstar
adds even more
depth.
You can
see almost every area where Bungie learned from the last game, making the areas you explore richer with things to do,
adding depth to both the systems that progress your character, and hte activities you take on to do so.
You can
see the character shiver in the winter as it snows and the trees turn white,
adding more
depth to the overall atmosphere.
It is great to
see the humour from the original game make a return, as this really
added to the playability and character
depth.
The fact that you can't
see enemies until they enter your field of vision also helps
add to the strategic
depth.
We're just
adding another option, which we hope will bring another layer of
depth to the single - player game, and should help with stealth activities, as well as letting you
see the character you have put together.
Sniper Elite V2 also features a robust cooperative multiplayer mode that
sees players working together, which
adds a lot of extra
depth to the game.
i
saw what they did with streets of rage
adding depth and can picture how amazing it would of been.