Sentences with phrase «see through walls using»

Not exact matches

The gym that Texas Christian University used until 1954 was known as The Barn, and though the wind whistled through the sizable cracks in its walls college officials could see no point in putting up a new building for a minor sport.
Matt and Sweat used power tools to saw through a steel cell wall and several steel steam pipes, bashed a hole through a 2 - foot - thick brick wall, squirmed through pipes and emerged from a manhole outside the Clinton Correctional Facility in Dannemora.
The prisoners used power tools to saw through a steel cell wall and several steel steam pipes, bashed a hole through a 2 - foot - thick brick wall, squirmed through pipes and popped out of a manhole outside the prison.
They are focused on applications for autonomous vehicles, some of which already have similar laser - based systems for detecting objects around the car, but other uses could include seeing through foliage from aerial vehicles or giving rescue teams the ability to find people blocked from view by walls and rubble.
Ultra-wideband (UWB) radar is already used to «see» through walls.
«I've been using the analogy,» he says, that «it's like you're in an apartment building and you can hear the people in the next apartment through the walls, so you know they're in there, but now you have opened the door and you can see the people.»
As we are used to look through the atmosphere at first this may not seem to be a real problem, but it is: Just imagine trying to read time from a wall clock of a swimming pool from underwater — all you see are blurry images.
For example, unless your inspector can see through walls, don't settle for any home inspection that does not use infrared cameras.
Elizabeth can use a few plasmids, but they are mostly defensive such as Possession and Ironsides, as well as a new, drinkable plasmid called Peeping Tom that allows you to see through walls and briefly become invisible.
Old standbys like the see - through - vision Detective Mode, vantage points, floor grates and destructible walls can still be used to silently dispatch hostiles.
Creatures When dropping Toki in a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginning
Avoid cameras, silent takedowns, using a silenced weapon, and yet I swear it's like someone sees me through a wall.
This gives Miles some unique powers that allow him to slow down time, see through walls, and breach the digital world, including enemies, using a variety of hacking techniques.
To foster the use of stealth, a «listen mode» is introduced early in the game which allows Joel to locate his friends or enemies within earshot, the ability essentially allowing him to see through walls to some extent.
It's not as bad as in Super Mario Sunshine where you often see Mario's shadow through a wall because the camera can't focus on the right side (* cough * Pinna Park Ferris Wheel * cough *), but compared to the camera system used in Mario Galaxy and 3D Land, it's primitive at best.
The ability to see through walls and view your enemies for a few seconds comes in handy, but it's important to manage this power carefully and only use it when necessary.
As Sora and Riku pass through the stages, you will see them use walls and poles.
They have a shock grenade, used to paralyze enemies and thermal binoculars, which can be used to see enemies through walls.
You'll see Sora and Riku use walls and poles as they run through the stages.
[34] Conservation staff are visible to the public through floor - to - ceiling glass walls that allow visitors to see firsthand all the techniques which conservators use to examine, treat, and preserve artworks.
Using mirrors and lighting, the works open up space creating a false dimension that enables imagery and viewpoints to slide through walls, see around corners and unfold spaces.
Wood, for example, is used for the walls and floors throughout the property, and plants and trees grow throughout the house, making continuity with the surrounding garden, seen through large windows.
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