At the time we were
seeing big game companies struggle due to the large budgets of «AAA» games requiring massive sales volumes, and that dictating choices made in terms of franchises to pursue...
Not exact matches
Overseeded South Carolina vs. Marquette might be the
biggest dud
game of the first round, which means Duke walks to the second weekend and then takes care of Shake Milton and
company to set up the regional final we all want to
see.
Despite former EA COO Peter Moore saying the publisher wasn't interested in remakes because «it feels like pushing stuff out because you've run out of ideas,» here we are — Burnout Paradise Remastered is the
company's first
big name
game to
see a re-release on current - gen consoles.
biggest issue with the Wii U is their ignorance of North America, their poor online experience and slow
game turnover rate generic 3rd party support is almost dead on Wii U, so its good to
see Nintendo going to other
companies to make some exclusive titles for them (hyrule warriors, fatal frame) lets hope this trend continues
Now it's up to Sony to deliver
games for both systems — hopefully we'll
see more of the
big first - party titles that the
company announced in 2016, like God of War, Days Gone and The Last of Us Part 2.
Most folks in the industry
see the Apple announcement as a
game changer — a
company big enough and nimble enough to give Amazon a run for its money in terms of being the dominant player of eBooks.
A lot of
gamers have expressed a desire to
see one of the
bigger FPS
companies to attempt a World War 1
game, and DICE and EA have hopped on that desire by setting the new
game during The Great War.
A lot of
gamers have expressed a desire to
see one of the
bigger FPS
companies to attempt a World War 1
game, and DICE and EA have hopped -LSB-...]
Sadly it seems that the
big companies on the block aren't willing to
see much reason, and so we're
seeing more annual releases, more problems, more dodgy practices and more angry
gamers.
A lot of
gamers have expressed a desire to
see one of the
bigger FPS
companies to atte...
Give it another year or two, though, and I can
see 4TG becoming one of the UK's
biggest game related events and hopefully somewhere where even the large
companies will want to have a presence.
Crucially this means that the
company is going multiplatform, and Xbox
gamers could be
seeing some
big MMO
games on their systems shortly.
Big companies like Microsoft, Sony, and Nintendo obviously have their own plans they'd rather stick to so when there's an expectation of
seeing a certain
game and it ultimately isn't shown, it's understandable for disappointment to set in.
Joining Valve is a
big step for the small indie
company,
seeing as they have developed and published only one
game, albeit with success.
With technology improvements in the past couple of years, we've
seen a number of
companies start to take another crack at the concept of instant
games, the
biggest of which is Facebook.
I've already made my predictions for the
big three (catch up here if you missed it) and third party
companies, so to continue with this E3 theme, I'm going to take a closer look at five confirmed
games that I can't wait to
see more of at the show.
Report also suggests that Nintendo might
see the
biggest first party developed
games output in the history of
company.
As a
game designer working at a large
company, he
sees his
biggest challenge as being creative while also being ROI positive.
I may be a veteran player, but you'd be surprised how often I still
see poorly designed stuff, even in
games by the
big, professional video
game companies.
Well, several of the
big games companies are certainly
seeing the opportunities that a free - to - play model could hold.
Other
companies such as Activision, EA and Ubisoft have come out and said that they will not be flagging peoples videos for uploading their
games seeing the value in having
big Youtubers talk about their
game and getting their viewers hyped up about their new
games.
It is hard to
see how, without drastic adaptation,
big game companies that are concerned principally with profits can continue to compete in a changing marketplace in which smaller developers can create and easily distribute their own
games directly to the gaming community.
From what has been indicated by the
company, it will not be a new
game as such, but will follow the same story we already
saw on Xbox One and PlayStation 4, but with a
big difference and that is all characters, including enemies, will adopt a chibi style to give them a more friendly and familiar touch.
The thing I'm excited about here is that
bigger companies such as Turner are starting to
see indie
games as an important part of their strategy.
Phil Spencer, Microsoft
Game Studios» General Manager, hopped on stage and explained how Microsoft saw Popcap's vision in their Diamond Mine flash game and suggested a rename to Bejeweled, the founders hated the name but took the big companies suggestion on the cha
Game Studios» General Manager, hopped on stage and explained how Microsoft
saw Popcap's vision in their Diamond Mine flash
game and suggested a rename to Bejeweled, the founders hated the name but took the big companies suggestion on the cha
game and suggested a rename to Bejeweled, the founders hated the name but took the
big companies suggestion on the change.
The idea of a
company as
big as Tencent supporting paid gaming in China excited many developers, who
saw this as a chance for Chinese
gamers to be exposed to paid gaming under the protection of one of the world's largest gaming
companies.
Hyper Casual
games have been the
biggest area of growth for new
companies on mobile — growth and innovation that hasn't been
seen since the beginnings of the AppStore (2009 - 2012).
SEGA is getting ready for a whole new year, while 2015
saw a limited release of titles and had the
company going through ANOTHER restructure; this year we will
see some of the
bigger budget SEGA
games finally hitting the retail market.
Though the
company saw numerous successes throughout the decade ranging from Zaxxon to Fantasy Zone to Altered Beast, it was AM2's innovative tetralogy of super scaler powered
games that would make SEGA a
big name in the arcades.
But mounting evidence suggests that the
company is working on the
biggest game - changer that the smartphone industry has
seen since the very first iPhone was unveiled nearly 10 years ago at the Macworld convention in January 2007.