Sentences with phrase «seeing multiple characters»

Actions can take place simultaneously, so you get a lot of moments of seeing multiple characters pummel an enemy together, and it's a neat visual spectacle.
While I enjoyed seeing multiple characters in battle together, it can get very crazy with so much happening on screen, especially when the camera works against you in certain situations.
You will see multiple characters from those two titles and will be around for some of the big events but don't really make any real impact to the overall story.

Not exact matches

(besides, a wisdom - seeker as a woman makes plenty of sense seeing that is how wisdom is portrayed as a woman - character in multiple religious literature, including but not limited to the Old Testament...)
There's a lot to see and unlock, and just trying out different character and spell combos will take multiple playthroughs.
The big lebowski is one of the best films of all time the characters have a likability that most films cant capture, the dialogue is one of the funniest and most natural I have ever seen and the film has a lot of things to uncover such as theories that are not directly told but in a subtle way so multiple viewings is beneficial and a lot of fun.
Maslany has obviously shown a huge ability in Orphan Black playing multiple characters, but it's great to see her exude her talents as a single, complicated yet very relatable person.
While young and less jaded viewers (who haven't seen this script multiple times) may buy into the adventure, parents should note that moments of peril, hand - to - hand combat and the death of a prominent character may be too intense for young children.
We see many actors playing multiple characters of various ages, crossing racial and gender lines depending on the specific story.
Even though the game's main scenario is short, there's a bunch of characters to unlock and grinding to be done, and if you care to see the true ending, multiple playthroughs are necessary.
SEE THIS MOVIE IF: you enjoy assembling the pieces of multiple storylines and numerous interconnected characters OR you just want to see Hugo Weaving play the toughest on screen nurse since Nurse RatcSEE THIS MOVIE IF: you enjoy assembling the pieces of multiple storylines and numerous interconnected characters OR you just want to see Hugo Weaving play the toughest on screen nurse since Nurse Ratcsee Hugo Weaving play the toughest on screen nurse since Nurse Ratched
I'll eventually tune back in for the rest of the season — if only to see if they ever find a way to resolve this character's multiple - personality problem.
Drinking Rules for Monsters University: 1) Drink whenever a character roars 2) Drink anytime you see reflections or doubled characters (essentially, when you see multiples of characters / heads on characters) 3) Drink every time the film plays up a cliché of college life (or film depictions thereof) Finish Your Drink When: A small child says to Mike Wazowski (Billy Crystal), «You look funny.»
I'm disappointed by some of Shyamalan's choices in this film, but Split is still worth seeing in the theater for James McAvoy's brilliance in taking on multiple characters (plus thrillers are always more fun with a big audience anyway).
We've seen Bradley Cooper play the «bro» type character multiple times before in films like The Hangover or Wedding Crashes.
I have seen all of the Marvel films, especially the ones based the Avengers characters, multiple times, and I recently noticed how family friendly they turned out to be.
But if Krieps felt an immediate bond to Alma, the relationship between her character and Reynolds took longer to puzzle through — a process that the actress says continues to this day, even after having seen the film multiple times.
However, just as it's a predictable response that the majority of people who saw Up were viscerally impacted by the first 10 minutes, the reaction to the film as a whole has also become slightly stereotypical, summed up as follows: the so - called «Married Life» montage, in which we watch the lead character, Carl Fredricksen, and his wife, Ellie, as they live their lives over multiple decades, culminating in her death at an old age, is excellent.
In this instance throwing a ton of characters into the mix along with multiple mechanics from several previous Lego iterations doesn't stop the feeling of fatigue setting in - add to this the lack of evolution that we are now seeing, there is potential here that the once rock - solid franchise is losing its charm a little.
Though he does a better job for longer than you'd expect, director Alan Taylor (who transitioned from respected cable dramas to film on 2013's pretty good Thor: The Dark World) can not overcome the fact that there's only so much a person needs to see of one indestructible character fighting another, each bouncing back from seemingly certain death on multiple occasions.
We get multiple point - of - view and see important events from many characters.
Tika Sumpter does a fine job as Michelle, capturing the character's wary calm as she navigates multiple worlds at once, from the working - class Chicago neighborhood where she still lives with her parents to the high - powered law office where she feels she has to work extra hard to be seen as «Michelle» and not «the black woman.»
For two hours, we have seen and experienced how heroic the characters are when placed in overwhelming circumstances, but for the remainder of the film, we are given multiple speeches about their heroism.
Filled with microgames from multiple entries and a new style for the returning characters, I'm getting a Rhythm Heaven Megamix vibe from what we've seen so far.
Feige talks about Doctor Strange's origin story, how the movie will be different from the comics, rooting crazy concepts in real science, does Steven Strange know about The Avengers, how the film is more respectful to other cultures than the original source material may have been, how this movie was inspired by The Oath, which characters might connect with the Runaways, Mads Mikkelsen «s character Kaecilius, multiple dimensions, the trouble with writing magic action, how Mordo is different in the movie, Rachel McAdams «character Christine Palmer, is the eye of agamotto an infinity stone, the genre of the film, how this film will defy expectations, Steven Strange's role in the larger MCU, will we see cameos from the other Marvel characters, and much more.
Amazon approached me about taking the series, which has shifted multiple six figures of units and seen over a million downloads over the years, and opening it up to other authors, be they professionals or fans, to write their own stories using my characters and environment — my «world.»
When we're dealing with multiple POV characters, the Story Arc can help us see the big picture by looking at the high level narrative drive and the reader experience for the story.
Something that we are consistently seeing is that the self published reader is much more inclined to show interest in an author with multiple books for sale, especially if a brand around a central character, or group of characters, has been created.
With multiple characters to choose from and the ability to move and jump, Arms has more depth than it might initially sound, though how much longevity it has remains to be seen.
- the 18 returning classes were chosen by seeing which popular classes would fit with the game - they also wanted to include classes to cover roles that the roster was lacked - the Pugilist class was added because the first group of classes selected did not include any with bashing and binding attacks - War Magus was added because the Medic was the only healer class in the roster at that point - they couldn't simply include all popular classes as that would have skewed the balance of the game - as for the Hero class, they with balanced offensive and defensive capabilities, but this made things to similar to other classes - this was rectified by adding after - images and other skills with good synergy - when an after - image appears, it does the same skills as the Hero, except on the following turn - it becomes possible for skills that usually can not be used multiple times in a row to be activated multiple turns in a row - it also means skills that only have an effect for one turn can be extended to two - after - images use not only the Hero's own class skills, but also their subclass skills - if the subclass is an Imperial, the Drive skill can be used multiple times in a row - when using Hero as a subclass to Nightseeker, the character can cover the Nightseeker's weaknesses of having low defense - after - images can also help increase the chances of inflicting status ailments - subclasses can be used to make up for weakness - Swordsman, a class that can learn speed and accuracy boosting skills, would be a good subclass for the Gunner - Reaper as a subclass for War Magus would allow that character to use the scythe's skills to inflict status ailments - the skill tree is slowly unlocked as a character grows - there are more skills that make jobs» individual styles stand out more, or expand the player's choices - the skill tree is also made so that there are less requirements to learn specific skills as compared to 5 - this makes it easier for players to get the skill they want without spending large numbers of skill points on lower skills - it's now easier to put points into skills, which makes re-specing easier - the team faced difficulty in balancing classes that were never meant to be alongside each other - they are doing their best to ensure that they keep the individual classes» identities intact
As you play through the stories, you will see certain situations from multiple character's views which is a nice way to piece together the whole story.
He also goes onto state that there are multiple unused characters in the 360 port of Force, with both Ajim and Guerlain being playable and utilizing attacks not seen elsewhere within the game.
Managers, expensive homes and whatnot are showcased in cut scenes and multiple characters are seen more than once.
One of the things I admired most about the anime when I first saw it was how it would dedicate multiple episodes to one battle at a time, often from different character's perspectives.
The player doomed to failure is the one that stubbornly sticks to methods that have seen success in the past, with certain levels here going so far as to switch which character you're in control of partway through... sometimes multiple times.
They also claim that multiple sources have been telling them that GTA V would have multiple playable characters, something seen in GTA IV and its two expansion packs.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
Offering multiple skins in a similar way they implemented Deimos through a Kraos skin will keep the game feeling different seeing the new faces, and it would be cool if they did a generic soilder character, and just make skins for the soilder character like Ghost from CoD, Valor, Raven and Sver from MAG, Spectre or any other soilder from Socom, because we all know they would all play the same being just military realistic style soilders (unlike Radec and Resistance characters).
The Walking Dead: The Telltale Series Collection's replayability stems from the multiple storylines you can shape by playing the first season, 400 Days, second season, A New Frontier and Michonne spanning a total of 19 episodes over the course of multiple playthroughs, while experimenting with different combinations of moral choices to see which direction your decisions will ultimately guide the story regarding which characters will survive that did not previously do so and which characters who survived beforehand that will not survive during a separate playthrough given an alternative moral choice.
Forgetting the bland overarching narrative we are instead invited into several mini adventures spanning across multiple levels, these see random characters introduced who we simply follow for the level or a greater expanse of time and each are a joy to meet.
The replayability of The Walking Dead: Michonne stems from the multiple storylines you can shape by playing the game over the course of multiple playthroughs, while experimenting with different combinations of moral choices to see which direction your decisions will ultimately guide the story regarding which characters will survive that did not previously do so and which characters who survived beforehand that will not survive this time given an alternative moral choice.
The «bold new direction» aspect comes from a narrative campaign that «captures the reality of modern - day terrorism and allows players to experience it from multiple characters» perspectives», putting players behind the iron - sights of a «revolutionary group» taking their country back from what they see as a system dominated by corporate interests and bureaucratic greed.
Seeing all of the mission content Morrowind has to offer requires multiple playthroughs, varied character builds, and deep knowledge of the game's systems and branching points.
BlazBlue: Cross Tag Battle sees multiple anime fighting series collide, as favourite characters from BlazBlue, Under Night In - Birth, Persona 4 Arena and RWBY clash for the very first time.
Finally today, Moon Hunters will make its Xbox One debut and it lets players experience multiple playthroughs of the same story to «see it from different angles and uncover new sides to characters, conflicts, and narratives.»
Rockstar hasn't revealed who the player - character (s) will be, or whether or not it will see players bouncing through multiple playable characters like in the first two Red Dead games.
Three vanguard class characters should not be made to face off against multiple marksmen, yet I've seen it happen more than once.
While it would certainly take quite a bit of effort to get multiple companies to agree on such an idea, it would be very interesting to see a game like this, considering how well Akuma has been implemented in the Tekken 7 experience, with the character feeling a lot like his Street Fighter IV iteration.
Some of these decisions you make might seem insignificant at times, but they can have a lasting effect on both your character and the overall narrative — there are multiple endings to see unfold, so you'll never know if your actions might give you a happy ending or a more disastrous one.
Character models are repeated to a worrying extent, and one scene in particular sees you speak to the same body with different voices across multiple floors of a hotel, and even in separate buildings, all within minutes of each other.
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