Sentences with phrase «seeing some gameplay in»

The Tokyo Game Show 2012 has started, and Konami has released a trailer for Metal Gear Solid Social Ops, in which you can see the gameplay in action.
Fans of Smackdown vs Raw may be shocked to see the gameplay in All Stars.
Sadly for those expecting to see some gameplay in the clip, you should stop because there isn't any.
Echo is a fantastic looking new third person sci - fi adventure game, developed in the Unreal Engine 4 and it has a very awesome unique gameplay rules and story set in place, and we get to see that gameplay in its pre-alpha state.
Never heard of these devs before, I'm excited to see the gameplay in action in the upcoming trailer!
This obviously has gotten everyone's hopes up about finally seeing some gameplay in motion.
Even though we have yet to see gameplay in full force, those anticipating this game have adequate reason to trust that DreamRift is really going to bring their A-game for the reasons described above.
In addition to the release date, we also saw some gameplay in docked TV mode, giving us a glimpse of what the game will look like on Nintendo's console.

Not exact matches

It's interesting to see how this area of Formula 1 gameplay has evolved since the first title in the Codemasters series
We've seen the first gameplay trailer, a career mode video and a 50 % race around Suzuka in recent weeks — giving us a pretty good look at the up - coming title.
We've seen glimpses of gameplay footage from F1 2017, but nothing like this — a 50 % race around Suzuka in Japan.
Graphics, soundtrack, gameplay is FAIRLY UNIQUE (I fail to see any other game combining adventuring and exploration in first person) and the story is pretty sci - fi.
I am a huge fan of the original Prince of Persia trilogy, and when I heard about this game I was a little worried that they would change to much of what made the original games great, and I was right, the gameplay has been completely destroyed, platforming is awkward do to too may actions being mapped to the same buttons, combat is tedious and unenjoyable, it's EXTREMELY repetitive, having to search around for light seeds just to advance the plot is stupid, and do to the fact that you can't really die the whole game just feels like trial and error, and the new Prince character is completely unlikeable, while they messed up most of the game it's got some good things going for it, the voice acting is solid, the graphics are beautiful, and the ending does have interested in seeing where the story goes from here, but I'm not sure if I want to pick up the next game they come out with, this was a huge disappointment and isn't worthy to bear the Prince of Persia name.
The gameplay is as good as ever and at times I noticed that it had even seen an improvement in its performance.
Obviously, it can be seen as a little fishy for a game to have only (at most) 10 hours gameplay through the story and probably twice that length of time in cut - scenes, but that's what this game is all about.
The most overrated game I have seen In my life, tell me what is the most important thing in a videogame, yeah the story is very important and this game has a good one but the story is not the most important thing is the gameplay wich this game has not, the «gameplay» if i can call it that is a bunch of QTE and interactive cutscenes and point and click stuff and like I said the story is really good but the gameplay kills it you just move your cursor and watch things happeIn my life, tell me what is the most important thing in a videogame, yeah the story is very important and this game has a good one but the story is not the most important thing is the gameplay wich this game has not, the «gameplay» if i can call it that is a bunch of QTE and interactive cutscenes and point and click stuff and like I said the story is really good but the gameplay kills it you just move your cursor and watch things happein a videogame, yeah the story is very important and this game has a good one but the story is not the most important thing is the gameplay wich this game has not, the «gameplay» if i can call it that is a bunch of QTE and interactive cutscenes and point and click stuff and like I said the story is really good but the gameplay kills it you just move your cursor and watch things happen.
Second, I wish they use that gameplay in their own game, instead of Arulco, which I never wan na see again)-RRB- I've started JA2 more then a doezen times when I was young, not again please.
It's a shame that the gameplay remains so classic, and doesn't dare going a bit further from what we've seen in the main game.
The single player campaign seems barely ps2 quality graphics and gameplay - it's jarring (in 2012) to see the bodies of your fallen opponents almost immediately disappear, and the overall look of the campaign just show the power that the vita has.
The gameplay tries paying homage to the tony hawk series but the controls are very loose.Very often you will approach a Half pipe quarter pipe etc. and push forward to gain momentum you have to pull back on the stick quickly before hitting the ramp or you will go forward and crash instead of going straight up.map design is awful there are random half pipes and quarter pipes littered on maps while this makes sense in scenes such as the construction site level it makes no sense on maps like downtown Springfield you will be skating around and see a random display of ramps and pipes.
Game with a clear agenda and it doesn't help that it has the same boring gameplay you see in other empty open world games.
There are some nice little elements, like themed boards, which don't change the gameplay in any way, but are fun to see.
In the end, what we have in Tokyo Tattoo Girls is by far one of the most shallow strategy games I've ever seen, with absolutely a joke of a story, and shallow and repetitive gameplaIn the end, what we have in Tokyo Tattoo Girls is by far one of the most shallow strategy games I've ever seen, with absolutely a joke of a story, and shallow and repetitive gameplain Tokyo Tattoo Girls is by far one of the most shallow strategy games I've ever seen, with absolutely a joke of a story, and shallow and repetitive gameplay.
It has some additional features such as the inclusion of Disgaea 3 Characters as playable characters and a new gameplay feature which was seen in Disgaea 3.
In the end though the core gameplay experience is superb and I can see why this series has been the go - to basketball game for quite sometime.
The Swapper features a unique art style that uses real - world clay - models and found objects to create an explorable space station realised in unique detail; gameplay sees players swap between different bodies to achieve otherwise impossible tasks.
On the surface it is easy to compare previous games we have loved, and it is easy to see similarities in style and gameplay, but these are elements that have clearly been learned, honed and enhanced to make Dishonored a title that lives high up in the rooftops of being one of my favorite games of 2012 so far.
By delivering the best graphics ever seen in a fighting game, rich content, superb gameplay and some great new fighters, MKX is a bold and successful new step for the franchise.
Since gameplay is a very important part of Mario Party (obviously), and chance governs a major portion of gameplay, that unfortunately means Mario Party will most likely not see critical success in its lifetime with regards to reviews from the public.
I wouldn't mind to see a story mode added in a future iteration but as it stands, Master League mode offers a good chunk of gameplay and strategic elements for playing the role of a manager and building your team.
FIFA 13 on Wii U was based on the gameplay of the previous entry in the franchise, with FIFA 12 features like the Player Impact Engine and Precision Dribbling «optimized for Wii U.» While the game didn't offer the new elements seen in the PlayStation 3 and Xbox 360 versions of FIFA 13, it contained Wii U-specific features like first - person free kicks on the GamePad.
But the gameplay seems SS - y... From what I see, there are only 5 worlds to explore on the world map, like in SS.
Now, although the 3 different modes (Beach, Ninja and Officer,) do differ in terms of gameplay and consisting of an alternate storylines that see's Shantae being a sunbather searching for the perfect beach, a student of the Ninja arts, looking to become a master, or even an officer of the law in Mighty Switch Force attire, instead of a resident Guardian, assigned to keeping Scuttle Town safe.
Looking at the trailer all we have to say is that Hitman: Absolution is the mixture much - loved classic gameplay with never seen before features in the Hitman franchise.
In 2003 we saw things start to come together and saw the gameplay to start to show some signs of improvement.
It seems that the game will retain both its signature graphics style (cel - shading) and the classic gameplay, which looks very familiar to what we've seen and played in the first two Crackdown games.
If you want to see the game in action on the Switch, you can check out some previously released gameplay videos.
The level design was some of the most creative ever seen in any game of any genre, the gameplay additions (such as Dixie and Cranky) were terrific and meaningful, and the soundtrack (composed by the legendary David Wise) is one of the finest in gaming history.
Honestly, the very premise alone is enough to pull you in, and hopefully what we've seen from gameplay trailers, this game is exactly as advertised.
A welcome feature that's not seen in all RPGs is that all the weapons and armor equipped to a character are visually represented in the gameplay and cutscenes.
We saw some story stuff hinting at the relationship between Kratos and son, and also some combat gameplay — although it was all in a montage rather than a proper walkthrough.
Superhot VR is an amazing foundation for a truly unique VR game with exceptionally interesting core gameplay, and I would love to see what it looks like with another step up in production value.
Last year we saw the trailer, this year some gameplay of a moustached man walking in the shadows.
As a developer, they seem to come up with unique gameplay features and characters, as seen in Lost Dimension and Caligula.
With a see - sawing episodic rhythm that visits some starkly different locations and play styles, a wealth of incidental and hidden detail, more gameplay mechanics than you can fully explore in a single playthrough - and above all, an epic, elegiac, arcane storyline that seeks to tie up every last loose thread and honour the passing of a classic videogame hero - Metal Gear Solid 4 is, in most senses, the biggest Metal Gear yet.
It is shown as a benign character in the gameplay, as Kamek is seen meddling with its segments.
Battlefield 3 is the biggest, broadest and most gorgeous iteration in the series yet, boasting taut cooperative gameplay, endlessly rewarding and immensely satisfying online competition, and some of the best sound design and visuals yet seen in a shooter.
At certain points during the game a silhouetted foreground can be seen where bugs and creatures scuttle, scurry and hide, with this kind multiple layering MOON studios have achieved a depth in 2D gameplay that is both convincing and inspiring.
But I'd like to see them work on the horror factor more both in gameplay and atmosphere... Also, I now noticed that Cybil says «take a shit», to get you ready for the nightmare sequence.
Gameplay changes seem fresh and interesting, yet if I was in the store and I knew nothing about this game but saw that lazy reuse of artwork... I'd probably not even pick up the box.
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