(excerpt from «Andrea Zittel, Gouaches and Illustrations», edited by Theodora Vischer for Schaulager) Since the early 1990s I have been fascinated by various ways that we create categories, definitions and rules as a way to generate order and meaning in a
seemingly chaotic and often difficult to navigate
world.
His
seemingly chaotic array of projectiles, bullets, bombs, and other forms of ballistic assault, evokes the grid of a classic arcade game and navigates the viewer through this
chaotic world.