Alienation is a slick and polished twin stick shooter, filled with huge explosions and
seemingly endless enemies to kill, but it's let down in a lot of little ways.
Not exact matches
Whether it's getting Kudos in Project Gotham Racing, hearing a potty - mouthed squirrel in Conker, playing mini-games with friends in Fusion Frenzy or shooting down
enemy planes in Crimson Skies - the possibilities are
seemingly endless for the Xbox One..
Once lit, these randomly - bored tunnels and caverns hold a litany of loot and a
seemingly endless onslaught of
enemies.
It seems that Metal Slug Advance won't be making any radical alterations to the tried - and - true Metal Slug formula, which sets a lone commando against
seemingly endless waves of
enemy troops and a fantastic array of outlandish military hardware, with blowing up everything in sight being the only available recourse.
Despite a series of jokes about how games are filled with fetch quests and «kill all the
enemies» missions, Sunset Overdrive regularly sends the player out on a
seemingly endless series of... fetch quests and kill all the
enemies missions.
To make matters worse X-Men: Destiny loves to throw
enemies at you; in fact during the games five to six - hour campaign you'll do little else that fight the
seemingly endless waves of repeated
enemy types who require no variation in strategy to pummel into a pulp.
In one scene in Hellblade: Senua's Sacrifice, our tormented heroine has fought a
seemingly endless wave of
enemies.
Revenant Kingdom has no shortage of side content, from the
seemingly endless side - missions to the «tainted» secret
enemies hidden around the map.
The open - world action is similar — you'll still spend a lot of time free - running across rooftops and obstacles (which is a blast), climbing up the sides of gargantuan buildings, assassinating unwitting
enemies and getting into
seemingly endless swordfights with guards — but the sequel expands on the original formula so much, and so well, that Assassin's Creed feels like a training run by comparison.
Itâ $ ™ s a super clever little game that has you focused on constantly dropping deeper and deeper into a
seemingly endless chasm while avoiding
enemies, gathering power ups, and blowing up crazy critters.
Everything I had ever expected from a modern day JRPG is still present in Final Fantasy XII - the open - ended exploration, well - designed interconnected areas, sprawling cities with various NPCs which change as the story progresses on, and
seemingly endless side - quests and optional
enemies, dungeons and hidden treasures.
Crimsonland is a standard top - down twin - stick shooter without story, and the fairly nondescript square levels are simply a place for the
seemingly endless hordes of
enemies to bleed without any other distractions.
While all these additions breathed some life into this tired formula, I still felt completely bored while I was actually on the battlefield, hacking away at a
seemingly endless swarm of
enemies using the same exact attacks, over and over again.
The Abyss is made up of
seemingly endless floors, unforgiving boss
enemies, and de-buffs that will handicap player's chances in performing their best.
After selecting from one of four unique playable classes and customizing a loadout from hundreds upon hundreds of weapons, players will lead NPC troops into city - wide battles against hordes of
seemingly endless giant bugs, robots, and other colossal
enemies.
You'll encounter a
seemingly endless line of
enemy attacking that section, and heavy firepower is required to keep them at bay.
After selecting from one of four unique playable classes and customizing a loadout from hundreds of weapons, players will lead NPC troops into city - wide battles against hordes of
seemingly endless giant bugs, robots, and other colossal
enemies.
After selecting from one of four unique playable classes and customizing their weapons, players will lead NPC troops into city - wide battles against hordes of
seemingly endless giant bugs, robots, and other colossal
enemies.
The puzzles and set pieces all but disappear by the third act, and they are replaced by
seemingly endless fights against armies of
enemies that grow more and more repetitious.