A slow process
of individuation occurring as The Wolfpack progressed might have helped give it the shape that it currently
lacks, despite the fact that the simplest and most
seemingly logical organizational principle — an adherence to the chronology
of the Angulos
story as it unfolded before Moselle — seems to have been set aside in the editing process, toward ends which aren't entirely clear.
While there are
seemingly infinite options for what the player can build and create, my first impressions
of the game have left me wondering if this is enough to keep players entertained for months on end, or if they will tire quickly
of the simplicity
of NPC combat and
lack of overall
story motivation.