Cazorla
seems weaker every game, which is a shame because 18 months ago he was the best player on our team.
Not exact matches
Iwobi recked my head last night he was
weak and misplaced many passes he cant
seem to control the ball its always running away from him he should not be in the middle in the middle you need good ball controllers with good eyes for passes long and short on the ground and above the ground >> > waterford yesterday were on top of us with no space giving to our players and we were scattered all over the place with no vision or leader ship too goals in the space of 3 minuets ok the first goal was a fluke but come on the second one???? and thats all what it takes to loose a match many times this season we cant play when the opposition seats in our face we have no cohesion or understanding we crumble away we need to start the
game together as a unit a compact unit
wenger needs to broaden his thinking and horizon... and think beyond sanchez, so many players can replace him, carrasaco, even baruwa (of lipstik) whom we just saw in the emirates cup, dembele etc... i just watched liverpool trash bayern... liverpool have always has a sharp attack, now their defence
seems solid... wenger is just a straight jacket, i do nt care what others are doing, i know it all coach and it will really hurt come begining of season, unless he prunes his pride and look over the wall at what his competitors are doing that is strengthing the weakness and planning ahead... our midfield was
weak and indeed still is... we glad about lacazzete, but unless our defence gives 110 all
games, and we look at life beyond sanchez... we will have our fellings hurt this season
We need to go into this
game with the players saying to themselves, «we are playing Man Utd», and not, «we are playing a
WEAK Man Utd»... Complacency is something Arsenal always
seem to be associated with...
The team is
weak in too many areas, isn't well balanced, is lacking in quality depth, never
seems to have a
game plan that is executed professionally for 90 minutes and doesn't
seem to have the passion to be champions.
Ozil appears to have so much time on the ball it
seems like slow motion — wouldn't be surprised if he is conducting a quick mental calculation to work out what he should do next to maximise the probability of a goal — shoot with his
weaker foot or pass to someone in a better position — last two
games he chose the latter with goals resulting from both decisions.
A mentally
weak bunch could well have crumbled after dominating and then going behind to the opponents only effort on target, especially when their keeper
seems to be having the
game of his life.
The former Man United and Republic of Ireland midfielder said: «They've got a
weak group of players who can't
seem to lift it for certain
games.
Our Reds were on top for most of the
game, dominating against a Manchester United team who
seem to get
weaker every time they come to Anfield.
What
seemed to be a nice idea for a co-op
game (the inclusion of single player mode should be outright omitted) is marred by a significant amount of bugs as well as
weak platforming sections that lead constantly to frustration.
It might have a typically
game performance from Mark Wahlberg at the center, and a few fitful laughs, but the rest of it
seemed aimless, lazy and offensive without being transgressive (say what you like about the mostly
weak «The Dictator,» but it sets out to hit more taboo subjects than «Chinese people speak funny.»)
But I will say that both
games definitely make Sticker Star
seem relatively
weak.
And while writing for
games is still pretty
weak, for the most part, filmmakers
seem happy to sink to the levels of the
games (or even lower, in some cases), rather than elevate the material.
Seems like a pretty
weak complaint for a
game that sells itself on nostalgia.
A couple of kids have already quit the
game, but most don't want to because they think quitting would make them
seem weak.
Staffies are fearless, bold, courageous and affectionate, they love to play although
games of tug of war should be avoided as they are a dominant breed and losing (which you will) can make you
seem weak.
Only one
weak point could exist in Battlefield 3's armour, and that's the singleplayer mode, but DICE
seem to be making a large effort to ensure that it's a better experience that previous
games in the series.
But this could be RAGE's
weakest aspect as the off - roading
seems to lack a sense of speed and the vehicles lean toward a very arcadey handling model hat just doesn't quite fit right with the rest of the
game.
For a
game promoted as the latest and best on the platform, opening month sales of 385,000 units
seems exceptionally
weak.
I like racing
game, and this year
seems to be a pretty
weak one for gearheads, besides annother inevitable Need For Speed
game that will probably suck...
For our smaller episodic
game, splitting the news value per episode into two
seemed like it would overall damage the media impact we can have, particularly for launching the traditionally
weaker performing episodes.
VGChartz.com Xbox Live Arcade Sales Top 100 - 4/26/08 «Of the European - Themed card
games, Lost Cities
seems to debut the
weakest, as Carcassonne and Catan both debuted with an estimated 8,000 - 10,000 units their first week.»
The fighting side of the
game was a bit of a letdown, it
seemed to be a little hap hazard and loose when it came to trying to fight off even the
weakest of enemies.
Claims that
weak third party Wii U support was because of poor sales or
weak hardware always
seem unpersuasive; the
Game Cube was as powerful as its competitors and the Wii sold in vast quantities, yet both saw less third party titles than their rivals.
It's supposedly not a «big boy» system, and so it
seems like many people are willing to judge its
games by a different (and much
weaker) standard.
It does
seem like a
weak launch though, due to the relative lack of
games, and that's a fair assessment.
I always thought the combat in the Alice
games seemed weaker than the rest of it.
This is unfortunate, because the instances in which DICE
seem to have tried to beat their rivals at their own
game have resulted in Battlefield 3's
weakest content.
Forza, Killer Instinct, and Dead Rising are a decent start, as far as launch titles usually go, but it
seems that both next gen consoles were rushed with incomplete OS's and
weak games and we'll be waiting six months to a year for them to really start realizing their potential.
More and more lately, it
seems video
games are all about empowering the player, about taking every possible step to make sure players don't get frustrated, don't quit due to difficulty, don't get lost, and don't feel overwhelmed or
weak.
Reviews
seems to praise the
game's multiplayer, but also criticize the
weak game modes.