The update will also add a mode that lets you watch previously -
seen cutscenes and online gameplay.
It will open up the multiplayer servers, add a Gallery to rewatch previously
seen cutscenes, and add Poogie to Astera!
It will include full HD never before
seen cutscenes of Kingdom Hearts - 358/2 Days.
The trailer showcases a bunch of new features, including new enemies and bosses like Roxas and the Monster of the Sea, Monstro, never - before -
seen cutscenes like «How it All Began» that attempt to explain the series» convoluted storyline, new playable episodes like the «Realm of Darkness,» and new challenges including «Mushroom XIII» and «Unversed Challenges.»
After a while, we looked online and found that you can only play with other hunters after
they see the cutscene that accompanies your target for that particular quest.
We almost
saw a cutscene from the very beginning too, but that wasn't meant to be shown it seems (only a few seconds were shown).
Look through the crack at 9:30 PM on Day 2 to
see a cutscene with Anju speaking with her mother.
As a guy who loves all of the animation put into the game, I would have loved to
see the cutscenes have their own animations.
I absolutely agree about the addictiveness of the sphere grid, and I infact have a save game from virtually every juncture of the game so that I can jump in to fight a few battles and
see a cutscene or whatever... yeah kind of obsessive, I know, but with FFXIII on the immediate horizon my pangs for FFX are becoming worse than ever!
I still remember the first time
I saw this cutscene:
Plus, I think it would be really funny to
see a cutscene of LEGO Aang bend an air scooter, ride it, then crash into a statue and have all his pieces fly in different directions.
The Vita has a beautiful OLED screen, which feels wasted when
you see these cutscenes in action.
You won't be able to
see every cutscene in the game right away, though — when you see the scene naturally in the game, it will then unlock in the theater.
A lot of the game's action takes place on the map screen, where you can
see cutscene events which offer interactions between you party.
The action in the campaign can get intense and interesting, but after a while, I felt like I was just trying to work my way through each stage in a hurry just to
see the cutscenes at the end.
While it may not be entirely true - to - form,
seeing cutscenes rendered in the Fox Engine with the same dramatic cuts and dialogue can truly capture the vibe found within cutscenes of the past.
Was disappointing to
see those Cutscenes & have Sad Giggidy moment: / Villain Redeeming, Mother & Daughter Feud was a trololz move when compared to Eaware's once good storytelling since Neverwinter Nights «During those days was good Biowar & some years forward», Kotor 1, Baldurs Gate, ME Series & Dragon Age 1 & 2.
Brawl, but the developer was soon disheartened to
see cutscenes for the romp appear online — allegedly ruining the experience for fans.
You press a button and
you see a cutscene action.
You'll
see a cutscene with a new evil Yo - kai called Bronzlow resurrecting Kin and Gin.
I was never any good at it, but the game gave you the option to instantly skip to any level — you didn't get to
see the cutscenes that way though.
Despite the flimsy nature of this sort of game's plot, it's good to
see cutscenes explaining the characters» motivations, be it Sackboy's desire to create or Sly Cooper's desire to steal.
After a pitched battle against a race of machines called the Vex, whose individual enemy types are named after fantasy monsters like Goblins, and Minotaurs, and Harpies,
we see this cutscene:
I bet if we have never heard of Metal Gear Solid, and
we saw the cutscenes, we'd think it's sweet.
If we knew how Kitamura's movies are like, we might've NOT been surprised when
we saw the cutscenes.
Not all characters have an adversity awakening, but for the one's that do, you can
see the cutscene that plays for them in the video below!
Not exact matches
The most overrated game I have
seen In my life, tell me what is the most important thing in a videogame, yeah the story is very important and this game has a good one but the story is not the most important thing is the gameplay wich this game has not, the «gameplay» if i can call it that is a bunch of QTE and interactive
cutscenes and point and click stuff and like I said the story is really good but the gameplay kills it you just move your cursor and watch things happen.
The
cutscenes are among some of the worst acted I've ever
seen.
Alternatively, you can ignore every single case file and do whatever you want at your own pace; should you exceed the time allocated to the main story cases, you will fail and get a unique
cutscene, but you're free to continue playing until the three days are up as you
see fit.
What we
saw from the teaser looked pretty rad, with Travis going from top - down action games to Metal Gear - style codec
cutscenes.
A welcome feature that's not
seen in all RPGs is that all the weapons and armor equipped to a character are visually represented in the gameplay and
cutscenes.
You'll
see more of the detective himself revealed throughout the game through the copious usage of
cutscenes, which clue you in on things like the fact that Tim seems to be the only one who can understand Pikachu's human language, or how the two get along outside of solving crimes.
The
cutscenes though look fantastic, matching up well with what we've
seen before from the series, but the central game as a whole is a spot on the rough side, even if you've opted for Quality mode.
She finds an iPhone with a Far Cry app that lets you tag enemies, an Arkham Asylum app that lets you play Batman detective sequences, and a System Shock app that lets you
see holographic ghost
cutscenes.
From the opening
cutscene to my first race, there's no denying that
seeing this game running in 4K in 60 FPS is the pinnacle of graphics right now.
The storylines of both titles were great, but I just can't stand the notion of
seeing static images of the characters in lieu of CGI
cutscenes, let alone swaying my hips in front of a broken motion - sensing camera.
In the cinematic
cutscenes in the background we can
see the two
I didn't play the PT (don't have a PS3 - 4), but I've
seen some full playthroughs, and of course the final
cutscene like 10 times.
For example, Siegfried — a brash, cocky teen when he first appeared in Soul Edge — now plays the role of measured, reassuring elder statesman at age 40, and you can
see that growth as a man clearly during one particular
cutscene.
The fully animated
cutscenes used throughout the demo are the most beautiful videos I've
seen running on the 3DS.
Only a select few characters can
see them which results in some quite humorous
cutscenes.
In today's episode of Speak Up on Kotaku, commenter Aikage laments the general lack of pre-rendered
cutscenes in today's video games, a feature many were glad to
see die out.
The cinematic opening and the CG story
cutscene that starts off the game are truly gorgeous, and I wish that the style shown in them had been implemented throughout the game's other
cutscenes, but being able to
see the character I created take part in later story - focused
cutscenes was a welcome trade - off, especially since they were still smoothly animated and well done.
After Player B has advanced in the mission and watched the
cutscene that plays when
seeing a new monster for the first time, they'll be able to bring in Player A.
Some people complain that Metal Gear games have way too many
cutscenes and not enough gameplay, and for some entries it's a valid concern (
see: Metal Gear Solid 4).
The game doesn't shy away from showing
cutscenes that advance the story and they often look gorgeous and feature detailed character models that are not
seen during actual gameplay.
More recently, the series appears to have finally gotten its shit together, as the
cutscenes in Portable Ops and Peace Walker never felt overly long — but let's wait and
see what happens when the series returns to a non-handheld platform before we declare this one fixed.
While it's neat to
see some of my favorite characters in recent memory come together in pretty HD -
cutscenes, the story I was experiencing was paper thin, and only served as a means to an end so these characters could come together.
If you haven't already
seen The Lego Movie, its video game tie - in will spoil much of its plot through
cutscenes and dialogue.
This is also true for many scenes peppered about this footage — both previous trailers were 100 % scripted and taken from
cutscenes, whereas here we
see gameplay, albeit heavily edited.