Not exact matches
as a hoops fan i love our new top and was interested to
see the gers new top and
quite frankly i do nt know how the guy who
designed this strip still has a job its horrible and alot of my fellow mates (gers supporters) have stated they wont be buying this top and will be sticking with last seasons and they are season ticket holders....
We've put together a page of more
designs that didn't
quite make it, as they're too good not to share — click here to
see them.
Also, it is
quite hard to
see how much milk has been expressed without taking the pump off, unfortunately this is probably a
design problem with breast pumps across the board.
While it might sound
quite geeky, it can be incredibly rewarding to
see a piece of software you
designed to come to fruition.
To make it even better, all of these
designs are amazing and you are sure to get
quite a few compliment and questions from anyone who
sees them on your fingers or your toes.
In fact, I was
quite surprised the first couple of times I
saw toilets
designed for this purpose when traveling in other countries.
Check out the video «How the Egg Board
Designs Misleading Studies» to
see that total cholesterol and triglycerides spike
quite high for 7 hours after eating eggs.
Also, the diet is NOT
designed for long term — so no need to grieve the loss of your favorite FODMAP containing foods
quite yet... the diet is typically followed for 2 - 6 weeks followed by a re-introduction or challenge phase to
see what foods you can add back without GI distress.
I have been
seeing more orange or tangerine colored apparels in shopping malls and I am
quite tempted to add a couple of
designs to my wardrobe.
This particular
design spoke to me immediately — it's
quite possibly the happiest print I've ever
seen.
The casting of Alicia Vikander is a daring choice as she doesn't
quite fit the
design we're used to
seeing of the character from the games.
Despite some real imaginative sequences, which are illuminated by excellent production
design and great costume choices,
See You Up There's lacklustre style isn't consistent, never
quite reaching the heights that the absurd tale requires.
Tossed in with excellent editing, wonderful sound and set
design, a fantastic score, and some of the best writing we've
seen yet from Wheatley and partner in crime and life Amy Jump, Free Fire is
quite possibly the tightest, strongest film from Wheatley's oeuvre.
Sure, parts of the movie were
quite dark, but that seemed to represent the original visual
design; I
saw no signs that the transfer suffered from excessive opacity.
Meanwhile, I'm interested, and
quite pleased, to
see that they've reverted to a general technical - contribution prize rather than the simple Best Cinematography prize they've handed out in year's past: singling out the witty, inventive production
design of Jaco van Dormael's «Mr. Nobody» is both resourceful and intelligent.
The costume
design for her character is
quite ornate, though unfortunately we don't get to
see any of the typical Bond girl in a bikini shots.
Though some
see hints of Elantra and perhaps even Accent in the new fascia, the overall
design reminds us
quite a bit of that used on the Veloster — and
seeing as that model is also trying to serve as a (smaller) sporty coupe, we're not too shocked to
see Hyundai's giving both cars some common
design DNA.
However, designers
saw fit to apply the company's floating roof
design element to the Altima's C - pillar, a peculiarity to which this author has never
quite warmed up.
While Infiniti may not
quite have the sales traction of contemporaries like Acura or Audi, you have to hand it to the brand for
designing some of the most provocative cars in the luxury market, with production models tending to stick very closely to what's
seen in concept form on the auto show floor; look the recently - released Q60 for an idea of what we're talking about.
The A3 concept is
quite a smart looking
design, and the first time we've
seen an official sedan version of the A3.
I can't
see the «progressive exterior
design» on Sonic, it's still look so ordinary for me but I must say that the interior is
quite impressive.
This makes it
quite a familiar
design that we have
seen quite a lot of and could lead to its undoing.
It's
quite unlike anything we have
seen so far in the tablet sphere though before we start getting too excited, let's be reminded all over again these are just conceptual
designs and may not bear any direct or indirect resemblance with a tablet which again no one is sure Samsung is going to come out with.
It's essentially following the same tablet
design language we've
seen from Asus for a few years now - but there's nothing wrong with that at all as it's really
quite sharp visually and reassuringly solid and premium in the hand.
Compared to the old
design, you need to be a little more accurate in dropping the phone into the pod, and it's not
quite as secure (
see the end of my video for the simulated earthquake shake test), but overall it's a super nice
design.
For instance, if you check book cover
designs from a century ago, you'll
see they were
quite awful in comparison with today's standards.
In terms of
design, the Tab S2 feels
quite premium and solid in the hands thanks to the metal frame around the sides, which is similar to the metal
seen on the Galaxy A lineup.
If you might recall, in mid-January, we
saw the first press shot leak of the HTC One (M7), which has carried a
quite different
design with grille
designs of the stereo speakers on both the top and bottom sides of the handset.
The
design of this hotel is
quite unique and is like nothing you have
seen before, making your stay there very interesting and special.
The
designs are looking
quite impressive so far and if they keep to a moderate pace in getting the mod packs out in a timely fashion, we could be
seeing some real sparks fly as Star Wars fans begin to take more and more notice of this growing mod project.
- the scene at the beginning of a ceremony caused Shimamura a bit of trouble - the lines of the ritual did not properly reflect Zelda's personality, her motivations, her powerlessness, and awkwardness - Shimamura talked about it with Naoki Mori (who was in charge of Cinematic
Design, including screenplay, and cutscenes)- the whole thing was rewritten several times, until they arrived at the final result - there's
quite a lot of scenes she really likes in the game - her favorite line is the «Yes» Princess Zelda gives as an answer to the Deku Tree in a particular scene - in that scene, Zelda thinks about what she should do, but she can not
see it at all - she refuses to give up, and wants to give hope to Link - Shimamura tried to convey all of those feelings through the single «Yes» she spoke - recording felt completely different than for animation, the dubbing of (foreign) movies, or other games - there was no fixed routine of how to approach it, as all different things were being tried out - lines were redone even after other lines were implemented in the game, as the team found better ways to say things - Shimamura finally managed to beat the game the other day, but she wants to keep practicing her shield surfing - Shimamura explains that she really gave it her whole when voicing Princess Zelda, to give her emotions - she hopes that players will remember their memories of Princess Zelda
I
see it as a good example of the first game of a former game journalist; lots of novel and fresh mechanics, lots of idealism, but didn't
quite have the iron grip of a seasoned
design veteran.
So with good results handed in during all of our test clips -
designed to test engine performance across the run of play in a range of conditions - the end product is two remasters that are the closest we've
seen to a locked 60 fps in
quite some time.
Despite the launch day issues that
saw many fans unable to play for days after launch, the
quite frequent little niggling bugs that also inhabit the game and some strange
design choices that might rub some hardcore fans up the wrong way, Diablo 3 delivers something unique.
The graphics aren't great (Princess Allura has some of the most awkward running animations I've ever
seen in a game and is a victim of that weird PS2 - era Japanese
design that's all form and no function), but the game itself is a lot of fun, and
quite different from modern tower defense - style games.
The mecha featured were well
designed aesthetically, and made me
quite eager to
see what the customization will add to that.
As you can
see from the video, EA had
designed a fairly ok open - world Metropolis, which in turn has created more issues, like crashing into buildings, I remember playing this game and it was
quite fun, but the number of times I was trying to navigate the streets to the waypoint but just kept crashing into the tall skyscrapers.
«How players react to the mode will be
quite interesting to
see,» he said, «and that might change how we tackle some future
design approaches.»
The
design is
quite interesting, because it's different from other desert or western maps we've
seen.
When looking at video game
design salary trends, it's
quite apparent that earnings for those involved in video game development will continue to
see a steady increase.
We've had a couple of plays with Project Morpheus now and - spoiler alert - we really, really like it, but Sony has told us that the final
design will likely be
quite different to what we're
seeing now.
While the graphics and sound
design of the game are not
quite up to the standard for what we are
seeing on the Nintendo Switch right now, it's definitely still a good looking little game and definitely worth the money if you are a fan of the racing genre.
Ship
design is
quite interesting as everything looks futuristic in architecture and build quality as the front of your cockpit has a strong transparent surface which allows you to
see where your turrets are being aimed with a heads - up display that aims weaponry in the direction the pilot is facing.
The city itself is also well
designed, and, surprisingly, from time to time there are some really
quite beautiful sights to be
seen.
Still, the visuals may have made the overall game bittersweet, but judging them purely on their merit, I'd say Final Fantasy XIII has the best art
design of the series that I've
seen, which is
quite a feat.
Due to the originality in their game
designs, they've garnered
quite a dedicated following of fans and have
seen their fair share
Pros: more interesting arsenal, more customizations, AI opponents Cons: level
design isn't
quite as good, some of them are pretty garish and hard to
see things in, performance issues
Quite a few hacks I've
seen, will just take a Sonic game, change around the level
designs and maybe the colours and that's it.
At first the work was
quite controversial; sacred
designs meant to be solely for ritual and only
seen by initiates were being shown.
Although we missed exhibiting this year it was
quite a bit more enjoyable to
see all of the other happenings in town: International Contemporary Furniture Fair, Collective
Design, Wanted, Art Miami, etc. [envira - gallery id = «1820»]...