In the post war years Lichtenhan once again organized a number of solo shows of international modern art: Piet Mondrian, Henri de Toulouse - Lautrec, Oskar Kokoschka, and Vincent van Gogh in 1947; Juan Gris, Georges Braque, and Pablo Picasso shown in a group display in 1948; and a large - scale exhibition of French Impressionism in 1949, at which Claude Monet's Water - Lilies was
seen for the first time outside France.
Seen for the first time outside New York, the documentary recordings screened in Commissions from Performa's Archives present pieces by influential choreographers, such as Yvonne Rainer, whose RoS Indexical enacts a reworking of Igor Stravinsky's Rite of Spring.
Moore's first commission was this roll of honour,
seen for the first time outside his hometown of Castleford
Not exact matches
Ride - sharing app Lyft, which has
seen its market share surge in the last year as rival Uber has struggled, is expanding
outside of the U.S.
for the
first time with plans to launch in Toronto.
My experience is that once you stand
outside the system, you can
see the fear
for the
first time... It's what got you in, it's what keeps you in... If you begin to ask, what would this look like if there is no fear of punishment?
Presented
for the
first time outside of Australia, the masterclass will take place on 30 May between 10 - 11:30 am and will
see Australia's
first families «unlock the secrets of their cellars» and «share their aged family jewels».
Perez — intrigued by his potential, which is surprising because we he
first came I thought he was the usual Wenger panic buy and I was really upset considering how long we've waited
for some real striker help... now that I've
seen him a couple of
times I can't figure out why we haven't
seen him more, but it might be too late
for that now... Wenger doesn't like when players speak
outside the locker room and he's mouth might be his ultimate downfall
For instance, the first time I visited his 500 - acre farm outside Atlanta to see his dogs, I didn't exhibit the proper determination to stand up for myself, and I wound up not standing at a
For instance, the
first time I visited his 500 - acre farm
outside Atlanta to
see his dogs, I didn't exhibit the proper determination to stand up
for myself, and I wound up not standing at a
for myself, and I wound up not standing at all.
The Gunners go into the next round of league games just
outside the top four, but only by goal difference to Chelsea and a single point to Tottenham, so any slip ups there will
see us break into the top four
for the
first time this season and if that does not happen this week it will be the one after or the one after that.
For the
first time, astronomers have
seen a star
outside of the solar system bend the light from another star.
«It's remarkable that we've now
seen for the
first time a physical object from
outside our Solar System,» says lead author Dr Alan Jackson, a postdoc at the Centre
for Planetary Sciences at the University of Toronto Scarborough in Ontario, Canada.
Cuban Fury marks the
first time we
see Frost
outside of his comfort zone and while it is clear that he doesn't come close to touching those dizzy heights, it is a heart - warming strong comedy debut
for Frost.
Directed by Lenny Abrahamson Starring Joan Allen, Cas Anvar, Sean Bridgers, Brie Larson, William H. Macy, Tom McCamus and Jacob Trembley SYNOPSIS Spirited 5 - year - old Jack and his devoted Ma escape from their squalid windowless room, and Jack,
for the
first time in his life,
sees the
outside world.
The Gymkhana franchise is now so popular that everyone wants to know the hows, whens and whys: so I arrive at a secret location somewhere in Europe (the
first time Gymkhana has been shot
outside the USA) prepared to
see the very finest car - hooliganism recorded
for public consumption.
As the light came up and I stepped
outside I
saw that the fog had dissolved, the ocean was unveiled, and the jagged contours of another Farallon, Saddle Rock, were crisply in focus
for the
first time since my arrival.
In this appearance, they are a bit smaller than normal Piranha Plants, and are
seen outside pipes
for the
first time.
- the game's shading mechanism has changed, which allows
for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch
for this sequel - maximum resolution is 1080p in TV mode - a bigger focus
for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to
see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation
time was changed to two hours - this was done because the devs expected people to play
for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to
see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each
time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea
for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the
timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates
for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the
first game - not all original stages will return and they are choosing stages based on the potential
for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes
outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that -
for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
-- Nintendo previously made Zelda games by making small areas and connecting them together —
For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wo
For Breath of the Wild, the team
first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending
time by fires in the world passes
time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs
outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine
for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wo
for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs
for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wo
for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a
time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control
for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wo
for snowboarding — Can mine rocks which can be solid
for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wo
for rupees or used
for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wo
for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can
see the ending without
seeing everything from the story — A certain element was added in the game to make
for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wo
for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
- Link doesn't have much of a character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose -
for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso
for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that
for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration
for Breath of the Wild - with Ocarina of
Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of
Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the
first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and
see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo
first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really happy
It was the
first time in a while I had
seen such long lines
outside of stores
for gaming, and it was quite exciting to
see.»
8th December 2015 - Yakuza 5 is now available
for territories
outside of Japan
for the
first time, and you can
see the launch trailer below!
Capitalising on Euro Truck Simulator's surprising success, this year
sees the series venture
outside European territories
for the
first time with American Truck Simulator, featuring faithfully recreated truck models from iconic manufacturers such as Peterbilt and Kenworth to haul around the sunny state of California and the sandy shores of Nevada complete with recognisable landmarks.
I'm excited to
see them
outside the studio
for the
first time.
A lot of paintings in the show that you
saw in 2008,
for instance, were primarily made in France when I was living there, painting
outside as part of my practice
for the
first time — which, by the way, was great.
It was in 1975 that the young artist Julian Schnabel, visiting a friend's studio in Galveston, met Glasco
for the
first time: «from Joe's studio you couldn't
see outside because the floor - to - ceiling red velvet curtains were only partially open -LSB-...] Joe was in his kitchen, sitting in the dark in a Metropolitan Opera Egyptian - style black velvet chair.
Some rarely
seen works include the
first «Color Chart» from 1966 and,
for the
first time outside Germany, his 20 - meter - long «Stroke (on Red)» (1980) based on a photograph of a brush stroke.
As reported last week, markets
outside of bitcoin have
seen major trade activity in recent days, pushing the combined market capitalization of all cryptocurrencies above $ 50bn
for the
first time ever.
In sex - starved marriages, people usually give themselves a low grade, and
for many people, it's the
first time they actually admit that they haven't stepped
outside their comfort zone to really show their partner that they care in the language that their partner can hear, feel, and
see.
Im bringing in
outside money
for the
first time and wanted to
see if serious mold is worth fixing in a marginal area.
Try having weekend visitors come
see and stay at your house
for the
first time and smell what smells like a rotting body...
outside... after they left we searched the property and found a dead javalina stuck in a drainage pipe... an 80 lb big fat harry pig, rotting....