Sentences with phrase «seen in the darker areas»

There are many scenes in this movie that occur in dark, drab rooms and yet there is still a lot of detail to be seen in the darker areas of the picture.
There is some noise that can be seen in the darker areas of the photo.

Not exact matches

Sitting on the sofa, I show him a few items: newspaper and magazine pieces about the Liston fights; Ali's conversion to Islam; the arrest for refusing military induction; the epic first battle with Frazier; the Supreme Court overturning the draft conviction; Foreman being voodooed by Ali; the Thrilla in Manila; the boxing lesson he gave Spinks in their second contest; a recent article about Ali buying buses for Chicago - area public schools (immediately after seeing a TV news story about how Dade County had no money for new buses, Ali sat down, wrote a check and mailed it, not using the gift as a tax deduction); and one about helping a young man wearing a hooded dark sweatshirt and jeans who crawled out on a high window ledge of a Wilshire Boulevard skyscraper in Los Angeles to kill himself.
They also asked for witnesses who saw a dark gray 2006 Saab in the area on Sunday.
LG's Black Stabilizer brightens dark areas, so you see more while gaming and the included In - Plane Switching technology enhances fast - paced action on the liquid crystal display.
It's easy to steer around furniture and it even has an LED light on the front so you can see what you missed in dark, unseen areas.
There's also a large LED light that you can use to illuminate your work area in the dark and comes in really handy to help you make sure that people see you.
The Man in the Moon appeared when meteoroids struck Earth - facing side of the moon creating large flat seas of basalt that we see as dark areas called maria.
When he first saw an exceptionally well - preserved specimen of Psittacosaurus in Germany in 2009, which included multiple areas of dark pigment, Vinther says his reaction was: «Holy cow, this thing has beautiful color patterns.»
In a separate result also announced today, the Large Area Telescope Collaboration for NASA's Fermi Gamma - Ray Telescope mission reported that they did not see any significant excess of gamma ray emission associated with the new Dark Energy Survey objects.
«The spacecraft saw lightning only in dark bands, which means that these are areas of rising gas,» Ingersoll says.
A cloud front can be seen in the lower left, and dark areas indicate regions of open water between sea ice formations.
Here the invisible dark matter is seen rendered in pink, covering an area of sky around 420 times the size of the full moon.
To test whether this is really happening, Bramante suggests looking for type Ia supernovae in areas with lots of dark matter, the central region of a galaxy, say, and checking to see if their progenitor stars differ from what we expect.
Several specimens of the species, Fuxianhuia protensa (left), contain dark areas within their eye stalks (see fossil, above right; gray areas in sketch, bottom right) that represent preserved clusters of neural tissue, including clumps along the optic nerve (labeled 1 through 3 in the sketch) and the brain (lowermost mass).
No dark areas, however, were seen in the hippocampus of the control group.
So if you plotted them in a graph, you might see a bump or if you plot them in a 2 - D graph, you'd see a dark spot; or a light spot, right, if you see an area which is unusually depleted of events that would also be something that's interesting.
Not sure you can just rub it off since it soaks into the paint... I would get some clear wax and try to rub it in areas that you want to remove some of the dark wax and see if that works!
I am giving this eye cream 4 stars because so far, a couple of weeks in, I am not seeing complete resolution of my dark circles, though there is some reduction in the darkness in my under eye area.
It's easy to connect with senior black singles in your area by using our senior... I've definitely seen the dark side of the late - night life in South Florida, and it ’s
It's easy to connect with senior black singles in your area by using our senior... I've definitely seen the dark side of the late - night life in
It's easy to connect with senior black singles in your area by using our senior... I've definitely seen the dark side of the late - night life in Read More...
It's easy to connect with senior black singles in your area by using our senior... I've definitely seen the dark side of the late - night life in South Florida, and it's Read More...
Pitting the titular Appalachian dwellers (Transformers: Dark Of The Moon's Alan Tudyk and serial television supporting player Tyler Labine) against a gang of judgemental college kids on a camping trip (including 30 Rock's Katrina Bowden as an open - minded beauty thrust into peril from an unexpected source, and The Uninvited's Jesse Moss as a trigger happy frat boy obsessed with a previous massacre in the area), it subverts the conventions of the splatter genre to provide a playful paradigm shift of the oft - used (as seen in everything from 2000 Maniacs to The Texas Chainsaw Massacre) evil hillbilly premise, proving that appearances can be deceiving as well as deadly.
There's Dr. Ventress (Jennifer Jason Leigh), the distant team leader, a psychologist, who has seen team after team disappear into Area X and needs to know what's in there for herself; Thorensen (Gina Rodriguez), an EMT with a history of addiction who is like a lit flame, always threatening to become a dangerous blaze; Radek (Tessa Thompson), a meek scientist with a history of self - abuse, and Sheppard (Tuva Novotny), the friendliest of the bunch, who harbors a dark truth of her own.
I saw some pixelation in the darker areas toward the end with the smoke and murk but very, very minor.
Dungeons are a part of the area which is covered with Dust, a Dark Zone as we've seen it in The Division (not the only component that reminded me of the Massive Entertainment online open world, I must say) where you constantly need to check your oxygen out in order to stay alive.
And we haven't even seen the actual Italian Car Passion area yet... which is upstairs, above these five Lamborghini... in a very nice «central piazza» environment that takes you straight to Italy in a heartbeat, where you will encounter the usual Italian cars most people could own parked next to truly exotic cars like the yellow Lamborghini Miura SV or a stunning, dark blue metallic Lamborghini Countach LP400 next to a Bizzarrini 5300 GT Strada... but also the Alfa Romeo Disco Volante and a Lancia Stratos together with a Fiat Cinquecento and a tricycle Vespa.
In the opening sequence, Wolverine is standing in front of a garish billboard — yes, it's Tokyo, but the high - chroma areas pull the eye away and make it hard to see Wolverine and the ninjas, who are colored with a darker palettIn the opening sequence, Wolverine is standing in front of a garish billboard — yes, it's Tokyo, but the high - chroma areas pull the eye away and make it hard to see Wolverine and the ninjas, who are colored with a darker palettin front of a garish billboard — yes, it's Tokyo, but the high - chroma areas pull the eye away and make it hard to see Wolverine and the ninjas, who are colored with a darker palette.
In practice, it's just like using the regular camera mode, with no lag or processing time, and we did see a marked improvement in frames combining particularly bright and / or dark areaIn practice, it's just like using the regular camera mode, with no lag or processing time, and we did see a marked improvement in frames combining particularly bright and / or dark areain frames combining particularly bright and / or dark areas.
If the cataract involves the entire lens, then that eye will only be able to see light and dark; if it involves just part of the lens, then that area becomes a blind spot in the visual field.
Good day Dr. my name is Jeandre our Jackrussel sadly passed away today her name was Ruby, the symptoms started yesterday, (the day before yesterday she was still playfull) when we arrived from work we saw that she look very off and took her to the vet right away, the vet said to us it looks like a problem in the abdominal area, he gave her a couple of shots and said we can take her home for observation and if nothing changes we must come back, when we arrived at home she did not whant to eat anything and was very drowsy we tired to give het a small piece of steak but was not interested at all, she took a small walk and pooped, her poop was like dark black, grey and slobby, we also saw a square piece in the stool and did not think much of it as she also eats dog food pellets, the smell was very bad, she also vommited like a clear watery substance i think two times, we too her back to the vet this moring and the vet inserted a tempreture pen from behind, while it was her he felt and squeezed in the abdominal area then pen ejected like she pooped (because of the squeez) red blood was present.
To best see the stars, drive down the road you'd take to exit the park, pulling off into a paved shoulder area in the road (there are many), and letting your eyes adjust to the dark.
It instills in players a desire to explore, to go into dark, gloomy and dangerous areas just to see whether there is a secret entrance to a new area or a welcome shortcut that can be conveniently used to reach a certain area with minimal effort.
SteamWorld Dig 2 is lavishly generous with the vacuum tubes that power fast travel, and a lot of the fun is nipping back and forth between a range of different underground environments - jungles, temples, something darker and stranger - to see what your latest purchase will do to open up new paths in old areas.
Creatures When dropping Toki in a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginniin a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginniin the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginniin a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginniIn - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginniin the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginniin the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginDark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at begindark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginning
To the left of the exit, in a dark area where it's pretty difficult to see there is a small star on the ground.
I would also like to ask a better color for the links in dark areas (like the one you see when commenting) and for the comment / favorite buttons in the main site.
Using your tactical vision you can determine which weapons are currently available and is a huge assistance in plotting your navigation, but can be quite terrifying if you happen to see a weapon go dark and none of your teammates are in that area.
What I got was a lot of retreading the same areas as I already seen before in The Dark Below and the same enemies I had killed countless times before.
I saw a lot of blood stains in these areas — indicating that other online players had been killed there — but I think my recent obsession with both Dark and Demon's Souls made me think more strategically about my approach.
Getting more powerful with power ups, defeating creative creatures and even getting scared of the dark facility area in the Phendrana drifts and you could only see with the thermal vision and those stupid Metroid kept trying to latch onto your face and that was real creepy.
Castellanos comes equipped with a gas lamp to navigate throughout the game's often dark locations and seeing each area illuminated warrants stopping every so often to take the scenery in.
The graphics looked great and the video doesn't quite do them justice as it's from a phone's camera in a dark booth, but the demo was just the multiplayer mode so the players» characters are wearing helmets that cover their faces and it's set in the Colosseum with pop - up «sets» that are enclosed areas so you don't see as much graphics as you would do during the single player campaign.
If I understand this correctly, you try to keep much of the painting in a certain range of relatively close values, like the light seen on a grey day and then orchestrate the contrasts of light and dark almost as if the clouds parted and a blast of full sun fell on the desired area of focus.
You will not be surprised to see the first in the dark glasses of a hipster, the second in a badly trimmed Bay Area beard.
In «The Dark Pavement,» New York - based artist Alix Pearlstein utilizes aspects of ACAC's architecture and surrounding environment — gallery spaces and lobby area, the derelict Bankhead Highway bridge and adjacent parking lots, and a rarely - seen basement.
The use of this darker wash resulted in a surface accented by bright flecks of pigment and granular dark areas, as seen in the present lot.
I've seen that along the coast in Churchill, Man., with shore leads, and I've seen the same effect in agricultural areas with snow cover, where the dark roads show up in the cloud.
The cove is seen here in the middle of the map, the dark green area in the shape of a boomerang to the right of the two - lane Interstate I - 40 and directly south of Highway 89.
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