Clearly inspired by the «Alien» series, «Life» shows us death in a way we haven't
seen on a spaceship before.
Not exact matches
At the other end, the horn flares out, but not for ever — if you could fly towards the flared end in a
spaceship, at some point you would find yourself flying back in
on the other side of the horn (
see diagram).
Your eyes start to quiver with nerd orgies when we
see the horrifically stereotypically designed 1950's flying saucer
spaceship land slowly
on Altair IV.
No reaction shot of Aunt May (Marisa Tomei)
seeing her boy
on the news clutching the side of a
spaceship, really?
Last time we
saw Thor, in «Thor: Ragnarok,» the 17th of the MCU movies, he'd lost his hammer, his father, his eye, and Asgard; but he was
on a
spaceship, wasn't he, with Loki (Tom Hiddleston), Bruce Banner (Mark Ruffalo) and the remnants of Asgard, heading toward Earth.
Are we going to like these people enough to watch them get blown to pieces by an extraterrestrial menace that
sees them as nothing more than trophies to be mounted
on a
spaceship wall?
Things like the concepts's U-shaped steering wheel weren't something we were really expecting to
see on the production vehicle, and neither was the
spaceship - style heads - up display that served as a gauge cluster.
Keith Mansfield finds inspiration closer to home,
seeing spaceships in the London skyline; writing coach Tom Evans suggests we can tap into ideas from the future; and author and creative writing lecturer Matthew de Abaitua offers advice
on creating strange new worlds.
In «Elite: Dangerous» you fly a
spaceship using a first person from - the - cockpit view, building
on the elements from the previous games, with sumptious graphics enabled by the performance of modern PCs - all made possible using procedural techniques (
see video
on «Procedural Generation» below).
I know it's only a teaser, but Alyssas animation looks clunky, the screen with the message looks good and it's well thought of, though I don't particularly like the cartoony curve - like look of the first screen of the city, when we get to
see the flying traffic it also looks good, so does the city panorama, the close up
on the hero and the exterior of the
spaceship are great too, but the chairs in the interior looked unfinished, the part with the crowd surrounding the hero also looked clunky.
I
saw Ghost Blade HD promoted
on Twitter and at first glance, it looked like everything you want in a shooter:
spaceships, lots of bullets and bright colors.
But along with these and other scientifically significant missions, DSCOVR will also have the ability to inspire new ways of thinking about the true nature of the human condition, by showing us new images everyday that give every person
on Earth the ability to
see his or her home city or village in the context of the planetary whole, reminding us of our obligation to take good care of what Buckminster Fuller described so long ago as «
Spaceship Earth.»
Let's put him
on an experimental
spaceship to Mars, to
see how a human being can survive over 18 months in space.
In a theater, I experienced a completely different film.
On the big screen, I could imagine the scale of this achievement, of a man - made
spaceship landing
on a man - made space station, all this coordination, against the Blue Danube waltz, and it was all I could
see in my field of vision.
For those who have been keeping tabs
on the construction, watching as the big «
spaceship» design came to fruition,
seeing the pieces of the giant puzzle come together is certainly worthwhile.