Sentences with phrase «seen the sequel yet»

So if you haven't seen the sequel yet, beware of everything after the jump.
I haven't seen the sequel yet, but I definitely intend to.
Six years have elapsed since Red Dead Redemption was released but fans have not seen a sequel yet.

Not exact matches

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As charming and gently agreeable as Kung Fu Panda 2 may be, screenwriters Jonathan Aibel and Glenn Berger, returning from the first film, haven't really upped the ante like we expect a sequel to do — much of what transpires here feels so comfortable as to be overwhelmingly familiar, as if you might have seen this movie before and let it slip your mind — until the very end, with its hint of yet another sequel that has me highly intrigued.
The Four Horseman are recruited for their «most impossible heist» yet by Daniel Radcliffe in the teaser trailer for the sequel, Now You See Me 2.
Whether the sequel will go down the same path is yet to be seen when it opens wide this weekend.
Paramount has also reportedly started setting up pre-production offices for the sequel, despite not having seen the script yet.
This almost - Goodfellas - sequel also stars Jonah Hill, Matthew McConaughey, Jon Bernthal, Margot Robbie and Kyle Chandler, plus plenty of others yet to be seen (in this trailer), like Rob Reiner, Jon Favreau, Jean Dujardin, and Spike Jonze.
Certain filmgoers might think concern over the fate of Hoffman's work in the young adult novel adaptation series was unnecessary, given the breadth of the fan - favorite performer's career in movies and on stage; yet, Hoffman was a standout in the well - received second installment, Catching Fire, and many fans (young and old) were eager to see him return in the two remaining sequels.
-- Namco Bandai understands that fans want more Tales game in English — Time and money get in the way — Namco Bandai has taken steps to alleviate the issues above, and hopefully we can now look forward to seeing more Tales games worldwide — It's been difficult to fit the game on the 3DS card due to size restrictions — Voice data in particular was challenging to put on the card and feels they solved the problem while keeping the quality high — «Every part of the game, with the exception of the animated cut - scenes, has been redone in 3D» — Yoshizumi believes this makes the game seem more real / immersive than before — Character models rebuilt to improve performance — Rest of the game has been ported over seamlessly — Some changes made to «in - game parameters» to compensate for control differences — No other additions, no new weapons / artes — No communication features (StreetPass, SpotPass)-- Namco Bandai have talked about a sequel, but haven't yet come up with something that would be good enough for a full game — Yoshizumi says he appreciates the comments he receives on Twitter from worldwide fans, and he hopes that more Tales games can make it over in the future — Load times have been improved on significantly — Steadier frame rate (may have been referring to the world map specifically)-- Skits will remain unvoiced
While sequels like Iron Man 3 and Captain America: The Winter Soldier have overcome feeling like prequels to a different story audiences haven't seen yet, other entries into this super-powered universe, efforts like Thor: The Dark World, Avengers: Age of Ultron and Captain America: Civil War, struggled to come across as anything other than vehicles conceived and designed to get all of these characters into one place at the right time for this May's massive Avengers: Infinity War, none of them working outside of the larger story being told and as such aren't very entertaining or worth watching more than once.
I almost think it's unfair, even though I haven't seen it yet, that it should be released the same year as the sequel to The Hangover since now it's going to be so closely compared, and unjustly so, to it.
While our readers are already talking about Deadpool 2 in the comments section of our Deadpool 2 review, this is the place where you can discuss spoilers, mid - and post-credits scenes, and plot twists / reveals without worrying about ruining 20th Century Fox's Merc with a Mouth sequel for those who haven't see it yet.
The Avengers is probably the most impactful Marvel film we've seen yet, taking the studio to new heights, inspiring games from LEGO console adventures to casino titles not unlike the aforementioned Punisher game, and even earning its own sequel despite sprouting from other projects.
As we've seen in prior DVD wrap - ups, there's often a sequel among the classic and not - so - classic movies, and Blade: Trinity tries hard to recapture the kinetic energy of the first Blade film, yet manages to feel more like the tenth entry in a tired franchise.
We've yet to see if Taylor can make the step up from television hit series like GAME OF THRONES to blockbuster movies but we'll soon find when his THOR sequel is released on the 30th October.
This Captain America sequel proves, with a degree of success not yet seen in the MCU, that by this point in its thirteen movie timeline these tales have become a source of great joy.
It's the most we've seen from the Marvel sequel yet, and it includes some interesting character reveals, new details on the plot, and some hints on how the X-Men universe will continue to expand.
While we've yet to see the box office returns for Logan Lucky, which is budgeted around $ 29 million, and the film is hardly conventional sequel - fodder, there are certainly elements of the ending that leave the movie open for another crime in the Logan family's future.
In what's being marketed as a prequel to the first film, The Huntsman is oddly both a prequel and a sequel to Snow White, yet does not require anyone to have seen that movie.
Josh Boone's X-Men: The New Mutants has Demon Bear as their villain and the yet to be announced X-Men: Apocalypse sequel will likely see the Dark Phoenix as it's big bad.
In an interview with Rotten Tomatoes, Carpenter reveals that he has yet to see all of the sequels...
Despite Isolation's critical success, we have yet to see a sequel.
We haven't even got over the excitement of the first one yet, nor have us Brits even seen it land on our sun - drenched shores, but it looks like a sequel could already be in the making.
definitely felt like the first episode in a series, and we have yet to see an episode 2 at the time of this writing; in the meantime, we can only hope for a sequel.
Cold Case Investigations definitely felt like the first episode in a series, and we have yet to see an episode 2 at the time of this writing; in the meantime, we can only hope for a sequel.
But sometimes we need to go against this, people have begun to see the Mario Party franchise as a stain in gaming, with repeated sequels and similar formulaic twists, yet if you put aside the look of things you can be surprised especially if you choose to quiet your own nostalgia and see how future games expand upon something that we essentially love.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
A delightfully whimsical and inventive 3D platformer from the creative minds at Double Fine, Psychonauts was an underappreciated gem when initially released yet has since developed such a passionate cult following that we'll be seeing a fan - funded sequel relatively soon.
We probably won't see a sequel for some time yet, since NetherRealm is currently finishing up Mortal Kombat X, which arrives on April 14.
We have seen various games change their mechanics for sequels, Fallout 1 and 2 were isometric top - down RPGs which become 1st person Action - RPGs, Resident evil went through many stages before becoming first - person in Resident Evil 7, Zelda went from top - down to side - scrolling then back to top - down before hitting 3d... Fear Effect was originally a 3d third - person stealth - action puzzle game yet Fear Effect Sedna has been presented as a fixed - angle top - down isometric twin - stick shooter style which focuses on stealth, action, puzzles and tactics — that is a lot of characteristics and quite ambitious for a small indie game studio.
Add in the fact the series saw tons of side stories and spin - offs, it would be some time yet until we saw the sequel.
It isn't yet clear whether Ultra Sun and Ultra Moon will act as sequels to Sun and Moon, which would see a return to the fifth generation formula, or the new games will both be definitive editions to their predecessors, but split across two games rather than the third installment strategy we saw from generations one through four.
Although improving each generation and releasing a new game or games, either as third installments or sequels, is a formula we've seen for nearly every generation of Pokémon (with the exception of the sixth generation), it seems a bit odd to release Sun and Moon, then release the improved versions, Ultra Sun and Ultra Moon, only to release yet ANOTHER improved version for a completely different console.
Yet, Pokemon White Version 2 and Pokemon Black Version 2, which was the first to be a split sequel rather than a combined, was met with skepticism from critics who saw it as basically a reskin with no new content.
It's add - on pack Dark Arisen gave hope that we would be seeing even more coming from Capcom's now Flagship series, and while talk of a true sequel to Dragon's Dogma has been in the works for quite some time we've yet to see anything come of it.
Yet, while Angry Birds has unleashed a seemingly endless number of sequels, PopCap Games has seen fit to simply release PvZ on every platform available and focus on adding tons of new content over the years.
When one considers that the title hasn't even left early access yet, it's easy to see how Greene could stand firm regarding his faith in the title's longevity — though only time will tell if Battlegrounds can keep the good times rolling without a sequel.
We've yet to have any verification from the sources, however we'll be watching closely to see if these presumptions are true — as well as this, NetherRealms seem to have nothing on the way that we've heard of, so something like Injustice having a sequel made would be probably and warmly welcomed.
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