A 3D
platformer with no jumping, Captain Toad was directly inspired by Super Mario 64's «garden
in a box» design ethos, which emphasizes surprises and challenges
in a
self - contained space.
In the upcoming self - titled Yoshi, however, things take a simpler turn, offering a side - scrolling platformer on a 2D plane in which the camera can be swapped from front to bac
In the upcoming
self - titled Yoshi, however, things take a simpler turn, offering a side - scrolling
platformer on a 2D plane
in which the camera can be swapped from front to bac
in which the camera can be swapped from front to back.
My no. 2 entry may feel slightly
self - indulgent, but i'll try and forget my undying love for Crash Bandicoot and Naughty Dog for the purposes of representing just how seminal this 3D
platformer was
in the days of PS1.