Sentences with phrase «sell weapons and items»

Not exact matches

«Westchester County government should not be in the business of advancing the sale of weapons and other items often sold at gun shows — plain and simple,» Mr. Latimer shares with Black Westchester.
There are loads of places and things to loot, from the numerous luggage left all over the island, to refrigerators, cupboards, phones and even computer towers give you items to sell, modify your weapons; even the zombies sometimes give out health packs!
It's an area where survivors are dispatched and contains NPC's that can sell the player collectible maps, weapons, and food items.
The mod changes the damage values of the game's weapons to be more «accurate», makes the defense values of in - game armor more realistic, adds slower character progression in term's of the stats system, makes your hunger & thirst meters go down more rapidly and makes the shopkeepers in the game more shrewd about the prices they give for items that are bought or sold.
Whenever they enter a new town, Jill not only knows where the best weapons and items are sold, but how much they cost and what kind of weapon they need for the inevitable boss battle that always follows.
I don't see the virtual items as our self property, as we do nt sell our PC as much as we sell weapons or equipment in an MMO game, though if we're talking about getting hacked when we bought something with real money or having our credit card connected to the game account is a robbery and the administrators should deal with it, or else they will lose a client and could face a sue because they did not protect their player's privacy.
The Napier Firm is an important facility that not only sells weapons, armor, and items, it also does blacksmithing.
All of the typical RPG tropes can be found in Nights of Azure such as weapons, items to buff your stats, a store where you can buy and sell those items as well as a central hub where you can store your items, rest and recuperate and interact with the other characters that will assist you with your quests.
The item shop is standard fare, selling weapons, healing potions and the like.
As ethereal as the name suggests, Hunter's Dream serves as your hub where you can upgrade your weapons, apply attributes, buy and sell items and increase your stats by using blood echoes, Bloodborne's main currency system.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
He is not selling any cosmetic items but only one weapon and three exotic armour pieces.
Not only is there a wide range of animals to hunt, their skins are also quite useful as they can net additional funds by being sold, or can be used to craft a number of useful items, such as additional ammo bags, weapon holsters, syringe kits, and more.
Shops: The in game item vendors sell all upgrades and weapons the game has to offer at fixed prices — though because of limited store space, you'll only see four offers at a time.
- Cross-play support for VR & Non-VR platforms on PS4, Steam, and the Oculus Store - 50 + hours of single player campaign gameplay - Fully customizable skills and tech trees - Crafting system that allows the creation of unique weapons and items - A Companion system where you raise and customize your own pets to fight along your side - Co-op multiplayer raids that allow 3 fellow hunters to fight against EPIC bosses - Co-op campaigns to challenge the most impossible campaigns together with a friend - An auction house system to sell, buy, and trade your items in real - time - Multiple point of views - Interactive movies for each character
What started with cosmetic item crates in Overwatch has quickly morphed into Warner Bros Interactive selling Legendary Orcs for real money in Shadow of War, players being able to purchase level - ups and weapon power in Fortnite «s PVE mode and most recently random lootbox exclusive mount skins in ArenaNet's Guild Wars 2.
Other items found in - world allow you to unlock sanctuary perks like a blacksmith for upgrading weapons and armor, a guide that allows you transport between areas, and a sell - sword that allows a local player to join for local co-op gaming (no online co-op, unfortunately).
NPC's such as blacksmiths and merchants will upgrade armor and weapons and sell you much needed items throughout your journey.
Some Quests require specific weapons and outfits, so check quest requirements before selling off excess items collected from the Wasteland.
For instance, I chose to smash up most of my enemies with the protagonist's fists rather than with weaponry; and as I administered one pummeling after another, my character gradually became stronger, so I was able to sell off weapons to earn cash for acquiring other useful items.
While venturing to the blacksmith's workshop can fix broken weapons and there's an item shop which sells commodities like potions and food, the game shuns any kind of characterization, merely giving players a visual representation of goods and the corresponding prices.
Take your time and observes the monsters» behavior patterns, learn the combos for the weapon you chose, do not button mash, upgrade your gear if you can't kill it before it leaves the area, learn elemental weaknesses, do not be ashamed of running away, pick up everything (even dung is useful) but do not forget to put it in your item box, never sell anything early game and never expect to be godly strong EVER.
Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store.
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