Sentences with phrase «sense as the sequel»

Not exact matches

It's an interesting and unusual choice (which I didn't know about going in - in fact I actually thought this was going to be a conventional, full - life biopic as I hadn't read much on the film beforehand), and at times I had the sense I was seeing a sequel to a movie I'd missed.
The sequel is even better: it may lack the original sense of wonder, but anyway it delivers a fun and rewarding experience, as it requires both mental effort and a good eye to pad coordination.
While the first film had a sense of newness on its side that made it somewhat effective as a straight - up shocker, we've seen all of the scary images in this sequel a few too many times to experience their original effect.
For while it is technically a sequel, taking place in the same world as Scott's film and extending the narrative to thirty years later, Blade Runner 2049 at the same time wants to provide a sumptuously studied remake of Blade Runner, copying countless elements from it in order to evoke rich sense - memories of the original film.
When you're the highest - grossing R - rated original comedy of all - time, there's no question that you're going to get a sequel as quick as the studio can get you to push it out, regardless of how little sense it makes to forge a franchise out of your initial product.
While this sequel is just as loud and chaotic as 2010's Clash of the Titans remake, it's also considerably more fun due to some exhilarating action and a refreshing sense of humour.
The idea of making a sequel to Jurassic Park made artistic as well as commercial sense: There was plenty more mileage in the dinosaurs - stomp - humans template.
Those that despised the second film for its darkness generally applaud this sequel for bringing back the sense of fun again, while for others it is a quaintly amusing diversion that isn't quite as interesting as the other two films, but still entertains.
A quirky superhero whose sense of humour is simply unmatched has become his USP and that is certainly going to be a big part of the sequel as well.
It was previously confirmed during the post-credits sequence for Deadpool that Cable will appear in Deadpool 2, so the inclusion of Domino in the sequel as well makes sense.
As the sequel to Japanese - exclusive RPG Mother, EarthBound blew SNES owners away when it arrived in the west with its solid gameplay, simple visuals, awesome soundtrack, and superb sense of humour.
Functioning more as a mythology - expanding spinoff than a proper sequel, this fifth installment (the first directed by longtime series writer Christopher Landon) smartly moves the setting away from airy suburbs to overcrowded working - class apartments, and introduces a winning sense of humor that almost compensates for its relentless reliance on every terror trope in the book.
As you watch The Pact 2, the sequel to the cult hit from director Nicholas McCarthy, you can't help but feel an overwhelming sense of familiarity.
The core concept — stacking similar - colored blocks and waiting for a sweeping laser to clear your progress as a series of soundtracks and contrasting motifs blend in — is very much intact, but the new gameplay elements make this feel like a sequel in the sense that the 2006 numerical follow - up and copious reiterations weren't.
Morena Baccarin is not officially listed as a member of Deadpool 2's cast on IMDB yet, but it would make plenty of sense for Vanessa to return in the sequel.
As such, it only makes sense for the sequel to pick up The Vulture's plot thread again, after Homecoming left it (somewhat) dangling.
The «Secret Wars» storyline of the modern era (2015) was actually a sequel to the «Infinity» storyline that serves as the basis for Infinity War, so it would make a lot sense to have it be the title for Avengers 4.
Told from alternating points of view between Rosie as she makes sense of her new identity and the shattered subconscious that still exists in her old body, this sequel to The Vault of Dreamers will keep readers on the edge of their seats and leave them hungry for more.
This made sense for the first game, as the world was brand - new to the audience, but in the sequel the audience already has somewhat of an understanding of the world itself and detracts from the build the latter - half of the first game provided.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
Because I was with the Xbox 360 for this entire generation I'm already very familiar with all of its core exclusive franchises, making reviewing their inevitable sequels on the Xbox One a far easier task as I have a basis for comparison, whereas on the PS4 I'd be completely lost trying to talk about Uncharted 4 or the new Killzone, so for now it makes sense to continue on with Xbox and pick up the PS4 when money allows.
Rest assured, however, that this sequel retains all of the delicate moral crossroads seen in the previous game, as well as fragile alliances, steadfast relationships, and the sense of uneasiness that permeates even the pressurized behemoth that is Rapture.
With hype building for a more robust sequel (one with a single - player campaign this time), as well as another mainline Star Wars film, it only makes sense that players would have moved on in search of greener pastures.
It's important to point out that the Redux doesn't try to re-invent the Metro titles as modern AAA games with all the bells and whistles - but there is the sense that 4A has put a lot of work into 2033 so that it comfortably compares with the quality level set by its sequel.
Why you should play: The original Hotel Dusk is a wonderful little visual novel, and it makes sense that a sequel would be just as engrossing.
With the sequel having been released only a few months ago as of this writing, it only makes sense that fans might want something to bridge the gap between The Evil Within and The Evil Within 2, and Titan Comics has attempted to do so with their latest two issue volume entitled The Evil Within: Interlude.
I don't recommend playing the sequel to this game as, from the demo I played, it didn't make sense either and seemed more jumbled up than this one did.
It screamed in to our homes in 1995 as a launch title for the original PlayStation, assaulting our senses (in a good way) with its ridiculously fast - paced gameplay and pulsating techno soundtrack, and proved so popular that it spawned eight sequels.
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