Sentences with phrase «sense of fun into»

The cute, quirky garden additions, such as the woven willow oystercatcher and pretty bird feeder are guaranteed to breathe a sense of fun into any outside space.
A quirky creation, like this papier - mâché cow head, injects a real sense of fun into a kitchen.
Bring a sense of fun into a shower room with colourful wall art.
Excellent characterizations and moments of good humor inject a sense of fun into what could have been another tired and forgettable thriller.

Not exact matches

What started as a fun little way to create a sense of routine in the nearly routine-less days of having a newborn has emerged into a family tradition.
Turning the cabinet's most vocal pub brawler (and pal) into a Trappist chief whip shows that Dave Flashman has not renounced his sadistic sense of fun, though a chief whip is always well - placed to organise a spot of revenge, as Thatcher discovered too late in 1990.
Here, we will share tips for bringing a sense of fun back into your mornings — even in the midst of busy school - year schedules.
I would like to find someone who is confident, honest, cheerful, with a strong sense of fun, who is quick witted and not into compulsive, self - sabotaging...
I'm straight forward honest loyal with good sense of humor, I'm new into this and not here for fun but just looking to meet good people as friend or maybe more only God knows the best
«The site was inspired to inject a sense of fun and adventure into the millionaire networking circuit with an emphasis on building real relationships via common interests — as opposed to just how rich someone was.»
Older singles may be into the fun that comes with web cam chatting, instant messaging, etc but message boards and forums would also be a nice touch to build a sense of community.
Funny / Outgoing / Love to Laugh and have fun Adventurous and loves to try new and different things Sometimes weird sense of humor Loves to travel and I am really into music.
Pitchit explains the idea behind the app: «Pitchit was developed for two reasons: Firstly, to bring a sense of fun back into dating by making it easier for people with common interests to meet in real - life.
I like to have fun and I have a great sense of humor, I am not into that whole bar scene.
My passions in life begin and continue to be a friend to people that have a sense of peace and love that they can translate into fun and happiness with others.
I'm easy going, have a wicket sense of humour, enjoy having fun, very passionate, am intelligent, definite NON SMOKER, occasional drinker, not into sports but if you want to watch them, fine with me, just not every day.
It's the perfect role for her to sink her teeth into, sexy and fun, but she brings a sense of real intelligence and soulfulness to the character.
Sure, there are a lot of cliche western tropes thrown into the film that aren't hard to find, but with them comes a constant sense of fun.
Even with the added edge and all the jams Sam and the rest of the cast get themselves into, there's a sense that everyone is having a lot more fun in «Moon.»
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
But at the end of the day, the sheer amount of hours that gets pumped into games like Mario Kart, Smash Bros, Nintendo Land (this was awesome as a 4 - 5 player experience) and taking into account the purer sense of fun that comes with playing with your friends I don't see going for mostly first party titles being much of a limitation.
Buildings crumble in on themselves, gravity changes on a whim, doorways open up into other worlds... The same sense of fun that filled the second Thor movie's finale is used with abundance here, earning the best gags.
With Thor: Ragnarok, the series moves away from the darkness of its immediate predecessor, Thor: The Dark World, and back into the sense of fun that propelled Thor — winning rave reviews and favorable comparisons with Christopher Reeve's take on Superman.
Jurassic World, which from its early trailers appeared to be a fun way for the kids to experience firsthand the Spielbergian sense of awe that roamed across movie screens in the prehistoric early - to - mid -»90s era, appears to have escaped its pen and evolved into a full - on action movie.
For a sneak taste of the bright, infectious sense of fun that fills this game, its setting and its characters — not to mention its toe - tappingly catchy theme tune — check out the new Sushi Striker: The Way of Sushido — Main Theme Karaoke Version video, which transforms the game's opening sequence into a future karaoke classic.
Onboarding gamification can be a solution to the challenges involved in engaging a new employee during the onboarding process by turning routine tasks into fun activities that give your new employee a sense of confidence.
Teachers will learn new strategies for increasing student engagement, making math fun, teaching kinesthetic learners, building number sense, and bringing the joy of learning back into the classroom!
We'd not expect that to turn the Fortwo into a sports car — though we were still enamoured by the car's sense of fun in our first drive of the coupe.
Clamber into the Twingo and there's an instant sense of fun.
No, you won't be dicing it up with any BMWs, but it does play into this fourth - gen Prius» newfound sense of... well, we can't honestly call it fun.
For that kind of cash, you won't get into the deceptively fast, incredibly fun EX-L V - 6 with a six - speed manual, but you can experience the fun of a manual transmission in both the LX - S and EX trims, provided you're not interested in the Honda Sensing collision avoidance technologies.
It was actually very fun that the serene British countryside setting at the beginning lulled the reader into a shocking sense of false security about where the story was heading, with the greatest problems being a young and shamefully unwed mother in the family and whether to break with convention by calling the cook by her actual name rather than her household position.
The series starts with a clear sense of fun, but over the course of 55 issues it evolves into an epic tale, still managing to retain its all - ages charm.
Dogs have an amazing sense of smell and this can be incorporated into a fun game.
It makes sense that if a pup grows up meeting lots of people and going to lots of different places, and always having fun when it happens, he'll grow into a confident, secure, adult dog who loves to meet people, visit places, and is comfortable in all situations.
Venturing into unknown territory is half the fun but it helps to have a good map and a realistic sense of direction in all areas A great way to prepare yourself for moving to Belize is by reading personal interviews and advice from expats living and working in Belize.
Despite the issues the game has roaming the landscape in search of new Orcs to murder or enslave is quite a bit of fun, and I found myself lulled into a sense of contentment by simply wrecking camps and taking on big, bad Orcs.
While it can be annoying to achieve a Perfect block and yet still take a chunk of damage it's a fun enough system that brings a higher sense of player agency into the turn - based combat system, though I would rather have seen it adjusted so that attacks still do damage regardless of whether or not you time your button press correctly.
The small revisions to the combat system have provided a deeper experience for dedicated fans to sink their teeth into without losing the sense of fun and accessibility for more relaxed players.
Of course things hardly remain that simple, and before too long the script is somehow managing to juggle aliens, conspiracies, Taco Bell, Nazi Zombies, farts and a 8 - bit representation of Canada, combining them into one semi-coherent story that's crammed full of the trademark South Park sense of humour, all while also managing to poke fun at RPGs (both videogame and boardgame form) and all manner of other subjectOf course things hardly remain that simple, and before too long the script is somehow managing to juggle aliens, conspiracies, Taco Bell, Nazi Zombies, farts and a 8 - bit representation of Canada, combining them into one semi-coherent story that's crammed full of the trademark South Park sense of humour, all while also managing to poke fun at RPGs (both videogame and boardgame form) and all manner of other subjectof Canada, combining them into one semi-coherent story that's crammed full of the trademark South Park sense of humour, all while also managing to poke fun at RPGs (both videogame and boardgame form) and all manner of other subjectof the trademark South Park sense of humour, all while also managing to poke fun at RPGs (both videogame and boardgame form) and all manner of other subjectof humour, all while also managing to poke fun at RPGs (both videogame and boardgame form) and all manner of other subjectof other subjects.
As the leading innovator of real money and skill gaming, Gamblit Gaming develops and publishes a wide variety of games that bring a casual, arcade sense of fun and skill into the casino market.
It only makes sense that developers would go for the mode that provides the most value to them (through DLC and microtransactions) and the players (who can effectively plunk hundreds of hours of fun into one game).
The result is still a game that often feels like a stunningly confident, competent shot across the bow of the open world genre, folding in an incredibly strong narrative and a good sense of consequence to the decisions that present themselves throughout, presenting a fun bit of combat creativity into a genre that desperately needs it.
Despite plenty of typical Creed maguffins there's a distinct sense of fun pervading the story missions too, with a sprinkling of Hollywood hokum as you experience a surprisingly interactive initiation into the Brotherhood and chase a hot air balloon across the rooftops of Paris.
Most of the storytelling doesn't fall into that trap, but when it does it feels flat and exposes a sense that these segments are more about game - creator Brian Provinciano having a dig at unnamed executives, rather than keeping the game fresh and fun.
In my opinion, this is Golf Story at its best: taking the idea of golf into context that would make sense only in video games, and letting you have fun through challenge in ways.
Their sense of whimsy, wonder and fun is something that has shaped gaming into the industry it is today and left millions of gamers happier for their existence.
There's a wicked sense of humour underneath the fun aesthetic too — you've not felt awkwardness until you've laughed out loud at the ghostly version of Office Assistant Paperclip that's just turned itself into the shape of a tommy gun to take pot shots at you.
The way that they were weaved into the story matches the fanciful and fun tone, and it never really felt too ridiculous or out of place, due to the game's pervasive sense of levity.
It actually can be more frustrating than fun to figure out the complex patterns of the bosses in Dark Souls III, and how to perfectly avoid their attacks, or lead them into traps that cause massive damage, but there really is a huge sense of an accomplishment that comes along with defeating one of these wicked creations of FromSoftware, and that's enough to keep even someone like me who usually doesn't like difficult games to keep playing.
a b c d e f g h i j k l m n o p q r s t u v w x y z