The cute, quirky garden additions, such as the woven willow oystercatcher and pretty bird feeder are guaranteed to breathe
a sense of fun into any outside space.
A quirky creation, like this papier - mâché cow head, injects a real
sense of fun into a kitchen.
Bring
a sense of fun into a shower room with colourful wall art.
Excellent characterizations and moments of good humor inject
a sense of fun into what could have been another tired and forgettable thriller.
Not exact matches
What started as a
fun little way to create a
sense of routine in the nearly routine-less days
of having a newborn has emerged
into a family tradition.
Turning the cabinet's most vocal pub brawler (and pal)
into a Trappist chief whip shows that Dave Flashman has not renounced his sadistic
sense of fun, though a chief whip is always well - placed to organise a spot
of revenge, as Thatcher discovered too late in 1990.
Here, we will share tips for bringing a
sense of fun back
into your mornings — even in the midst
of busy school - year schedules.
I would like to find someone who is confident, honest, cheerful, with a strong
sense of fun, who is quick witted and not
into compulsive, self - sabotaging...
I'm straight forward honest loyal with good
sense of humor, I'm new
into this and not here for
fun but just looking to meet good people as friend or maybe more only God knows the best
«The site was inspired to inject a
sense of fun and adventure
into the millionaire networking circuit with an emphasis on building real relationships via common interests — as opposed to just how rich someone was.»
Older singles may be
into the
fun that comes with web cam chatting, instant messaging, etc but message boards and forums would also be a nice touch to build a
sense of community.
Funny / Outgoing / Love to Laugh and have
fun Adventurous and loves to try new and different things Sometimes weird
sense of humor Loves to travel and I am really
into music.
Pitchit explains the idea behind the app: «Pitchit was developed for two reasons: Firstly, to bring a
sense of fun back
into dating by making it easier for people with common interests to meet in real - life.
I like to have
fun and I have a great
sense of humor, I am not
into that whole bar scene.
My passions in life begin and continue to be a friend to people that have a
sense of peace and love that they can translate
into fun and happiness with others.
I'm easy going, have a wicket
sense of humour, enjoy having
fun, very passionate, am intelligent, definite NON SMOKER, occasional drinker, not
into sports but if you want to watch them, fine with me, just not every day.
It's the perfect role for her to sink her teeth
into, sexy and
fun, but she brings a
sense of real intelligence and soulfulness to the character.
Sure, there are a lot
of cliche western tropes thrown
into the film that aren't hard to find, but with them comes a constant
sense of fun.
Even with the added edge and all the jams Sam and the rest
of the cast get themselves
into, there's a
sense that everyone is having a lot more
fun in «Moon.»
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess
of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all
of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being
fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided
into rounds, with all the tiny nice stuff like character introductions and outros being intact (
fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh
Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series
of special versus modes and online battle modes.
But at the end
of the day, the sheer amount
of hours that gets pumped
into games like Mario Kart, Smash Bros, Nintendo Land (this was awesome as a 4 - 5 player experience) and taking
into account the purer
sense of fun that comes with playing with your friends I don't see going for mostly first party titles being much
of a limitation.
Buildings crumble in on themselves, gravity changes on a whim, doorways open up
into other worlds... The same
sense of fun that filled the second Thor movie's finale is used with abundance here, earning the best gags.
With Thor: Ragnarok, the series moves away from the darkness
of its immediate predecessor, Thor: The Dark World, and back
into the
sense of fun that propelled Thor — winning rave reviews and favorable comparisons with Christopher Reeve's take on Superman.
Jurassic World, which from its early trailers appeared to be a
fun way for the kids to experience firsthand the Spielbergian
sense of awe that roamed across movie screens in the prehistoric early - to - mid -»90s era, appears to have escaped its pen and evolved
into a full - on action movie.
For a sneak taste
of the bright, infectious
sense of fun that fills this game, its setting and its characters — not to mention its toe - tappingly catchy theme tune — check out the new Sushi Striker: The Way
of Sushido — Main Theme Karaoke Version video, which transforms the game's opening sequence
into a future karaoke classic.
Onboarding gamification can be a solution to the challenges involved in engaging a new employee during the onboarding process by turning routine tasks
into fun activities that give your new employee a
sense of confidence.
Teachers will learn new strategies for increasing student engagement, making math
fun, teaching kinesthetic learners, building number
sense, and bringing the joy
of learning back
into the classroom!
We'd not expect that to turn the Fortwo
into a sports car — though we were still enamoured by the car's
sense of fun in our first drive
of the coupe.
Clamber
into the Twingo and there's an instant
sense of fun.
No, you won't be dicing it up with any BMWs, but it does play
into this fourth - gen Prius» newfound
sense of... well, we can't honestly call it
fun.
For that kind
of cash, you won't get
into the deceptively fast, incredibly
fun EX-L V - 6 with a six - speed manual, but you can experience the
fun of a manual transmission in both the LX - S and EX trims, provided you're not interested in the Honda
Sensing collision avoidance technologies.
It was actually very
fun that the serene British countryside setting at the beginning lulled the reader
into a shocking
sense of false security about where the story was heading, with the greatest problems being a young and shamefully unwed mother in the family and whether to break with convention by calling the cook by her actual name rather than her household position.
The series starts with a clear
sense of fun, but over the course
of 55 issues it evolves
into an epic tale, still managing to retain its all - ages charm.
Dogs have an amazing
sense of smell and this can be incorporated
into a
fun game.
It makes
sense that if a pup grows up meeting lots
of people and going to lots
of different places, and always having
fun when it happens, he'll grow
into a confident, secure, adult dog who loves to meet people, visit places, and is comfortable in all situations.
Venturing
into unknown territory is half the
fun but it helps to have a good map and a realistic
sense of direction in all areas A great way to prepare yourself for moving to Belize is by reading personal interviews and advice from expats living and working in Belize.
Despite the issues the game has roaming the landscape in search
of new Orcs to murder or enslave is quite a bit
of fun, and I found myself lulled
into a
sense of contentment by simply wrecking camps and taking on big, bad Orcs.
While it can be annoying to achieve a Perfect block and yet still take a chunk
of damage it's a
fun enough system that brings a higher
sense of player agency
into the turn - based combat system, though I would rather have seen it adjusted so that attacks still do damage regardless
of whether or not you time your button press correctly.
The small revisions to the combat system have provided a deeper experience for dedicated fans to sink their teeth
into without losing the
sense of fun and accessibility for more relaxed players.
Of course things hardly remain that simple, and before too long the script is somehow managing to juggle aliens, conspiracies, Taco Bell, Nazi Zombies, farts and a 8 - bit representation of Canada, combining them into one semi-coherent story that's crammed full of the trademark South Park sense of humour, all while also managing to poke fun at RPGs (both videogame and boardgame form) and all manner of other subject
Of course things hardly remain that simple, and before too long the script is somehow managing to juggle aliens, conspiracies, Taco Bell, Nazi Zombies, farts and a 8 - bit representation
of Canada, combining them into one semi-coherent story that's crammed full of the trademark South Park sense of humour, all while also managing to poke fun at RPGs (both videogame and boardgame form) and all manner of other subject
of Canada, combining them
into one semi-coherent story that's crammed full
of the trademark South Park sense of humour, all while also managing to poke fun at RPGs (both videogame and boardgame form) and all manner of other subject
of the trademark South Park
sense of humour, all while also managing to poke fun at RPGs (both videogame and boardgame form) and all manner of other subject
of humour, all while also managing to poke
fun at RPGs (both videogame and boardgame form) and all manner
of other subject
of other subjects.
As the leading innovator
of real money and skill gaming, Gamblit Gaming develops and publishes a wide variety
of games that bring a casual, arcade
sense of fun and skill
into the casino market.
It only makes
sense that developers would go for the mode that provides the most value to them (through DLC and microtransactions) and the players (who can effectively plunk hundreds
of hours
of fun into one game).
The result is still a game that often feels like a stunningly confident, competent shot across the bow
of the open world genre, folding in an incredibly strong narrative and a good
sense of consequence to the decisions that present themselves throughout, presenting a
fun bit
of combat creativity
into a genre that desperately needs it.
Despite plenty
of typical Creed maguffins there's a distinct
sense of fun pervading the story missions too, with a sprinkling
of Hollywood hokum as you experience a surprisingly interactive initiation
into the Brotherhood and chase a hot air balloon across the rooftops
of Paris.
Most
of the storytelling doesn't fall
into that trap, but when it does it feels flat and exposes a
sense that these segments are more about game - creator Brian Provinciano having a dig at unnamed executives, rather than keeping the game fresh and
fun.
In my opinion, this is Golf Story at its best: taking the idea
of golf
into context that would make
sense only in video games, and letting you have
fun through challenge in ways.
Their
sense of whimsy, wonder and
fun is something that has shaped gaming
into the industry it is today and left millions
of gamers happier for their existence.
There's a wicked
sense of humour underneath the
fun aesthetic too — you've not felt awkwardness until you've laughed out loud at the ghostly version
of Office Assistant Paperclip that's just turned itself
into the shape
of a tommy gun to take pot shots at you.
The way that they were weaved
into the story matches the fanciful and
fun tone, and it never really felt too ridiculous or out
of place, due to the game's pervasive
sense of levity.
It actually can be more frustrating than
fun to figure out the complex patterns
of the bosses in Dark Souls III, and how to perfectly avoid their attacks, or lead them
into traps that cause massive damage, but there really is a huge
sense of an accomplishment that comes along with defeating one
of these wicked creations
of FromSoftware, and that's enough to keep even someone like me who usually doesn't like difficult games to keep playing.