They called the A Link to the Past
sequel game a brand new Zelda game.
Not exact matches
But the
games themselves — Mario and its
sequels, most crucially — are what built Nintendo's formidable
brand power, so they're key to the corporate story.
And with a history of changing the
sequel style
games up so much that they are almost
brand new
games in the past, (like Black / White 2 or even with the old Crystal
game), this just seems pathetic in comparison.
But a
brand new Mario is better but that won't stop us into getting a
sequel to the most beloved
game on GameCube.
They announced not one but two
brand new Metroid
games during E3, one of which was Metroid Prime 4, a
sequel to the hugely praised Prime trilogy that brought Samus Aran into the world of 3D gaming.
Nintendo's rolling out plenty of other
sequels and
brand - new
games in the mean time.
This port of the somewhat ignored
sequel to Pac - Man Championship Edition doesn't just come with the entire base
game, but a
brand new exclusive two - player mode that is very suitable for the Switch's co-op friendly nature.
The upcoming
sequel will feature over 170 cars, over 60 tracks, a
brand - new fan - requested Online Championships
game mode, and new disciplines, including ice, dirt, snow, and mud racing.
Although Rampage is based on a video
game series, it's fair to say that both Ready Player One and Tomb Raider benefited from bigger
brand equity, and ditto Pacific Rim: Uprising, since it's a
sequel.
The Mario Party
brand has also been licensed into three Japan - only arcade
games developed by Capcom: Super Mario Fushigi no Korokoro Party («Super Mario: Wonderful Rolling Party»), released in 2004; a
sequel to the aforementioned
game, released the following year; and Mario Party Fushigi no Korokoro Catcher («Mario Party: Rolling Wonder Catcher»), released in 2009.
Those claiming that it was short - sighted plan that could damage
brands more than benefit them seem to have been proven right, with Disney having gotten out of that
game and the
sequels already having faded from pop culture's consciousness, sellable now only as bonus features.
Is there any intention of making
sequels to
games like Ivy the Kiwi or Rodea, or are you more interested in coming up with
brand new ideas?
The upcoming
sequel will feature over 170 cars, more than 60 tracks, a
brand - new fan - requested Online Championships
game mode, and new disciplines, including ice, dirt, snow, and mud racing.
The cynics can be right and Nintendo can still be smart for releasing a
game like Mario Kart 8 Deluxe, all while the company works on
brand - new
games (ARMS) and needed
sequels (Splatoon 2).
This made sense for the first
game, as the world was
brand - new to the audience, but in the
sequel the audience already has somewhat of an understanding of the world itself and detracts from the build the latter - half of the first
game provided.
Mighty Gunvolt Burst — Rather than make a direct
sequel to their bite - sized 2D action
game Mighty Gunvolt from 2014, Inti Creates has made the next installment in the Mighty Gunvolt series a
brand new full - sized
game that features characters from multiple universes with Gunvolt (Azure Striker Gunvolt) and Beck (Mighty No. 9) taking the stage once again, but in a much deeper and more expansive world that differs greatly from the original in many ways.
This first direct
sequel in the PixelJunk series of
games (unless you count PixelJunk Racers: 2nd Lap, and really, let's not) features
brand new worlds and an even brander newer online versus mode that lets you heap all kinds of geological calamity (or just old fashioned bullets, if you prefer) onto one of your soon - to - be-former friends.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the
sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single
brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the
game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the
game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
MIGHTY GUNVOLT BURST DEMO (Inti Creates)- Free Rather than make a direct
sequel to their bite - sized 2D action
game Mighty Gunvolt from 2014, Inti Creates has made the next instalment in the Mighty Gunvolt series a
brand new full - sized
game that features characters from multiple universes with Gunvolt (Azure Striker Gunvolt) and Beck (Mighty No. 9) taking the stage once again, but in a much deeper and more expansive world that differs greatly from the original in many ways.
Downloadable Content MIGHTY GUNVOLT BURST: DLC Character: Ray (Inti Creates)- $ 1.99 / # 1.79 MIGHTY GUNVOLT BURST: DLC Character: Copen (Inti Creates)- $ 1.99 / # 1.79 MIGHTY GUNVOLT BURST: DLC Character: Kurona (Inti Creates)- $ 1.99 / # 1.79 Nintendo eShop (3DS) MIGHTY GUNVOLT BURST DEMO (Inti Creates)- Free Rather than make a direct
sequel to their bite - sized 2D action
game Mighty Gunvolt from 2014, Inti Creates has made the next instalment in the Mighty Gunvolt series a
brand new full - sized
game that features characters from multiple universes with Gunvolt (Azure Striker Gunvolt) and Beck (Mighty No. 9) taking the stage once again, but in a much deeper and more expansive world that differs greatly from the original in many ways.
However, what does interest me is that both Tweets state that whatever Criterion may be working on it isn't going to be a remake or reboot of any currently existing Need for Speed franchise, nor a direct
sequel to one, suggesting that either the company is making a
brand new
game within the Need for Speed license or a new IP entirely.
More than just a
sequel to 2014's bite - sized 2D action
game Mighty Gunvolt, Burst is a
brand new full - sized
game featuring a more expansive world, deep customization options and characters from multiple
game universes (most notably Gunvolt and Beck).
LOS ANGELES — A
brand - new
game that's not a
sequel is a comparatively rare thing at E3, which makes it all the more refreshing when one of them shows real promise.
To the point that this week, you can pick up the bundle's official
sequel, which features a
brand new set of
games in the same old «pay what you want» structure.
Heck, I think even Galaxy 3 is a bit of a stretch, it would be much better if Nintendo made a
brand new 3D Mario
game to promote the uniqueness of the NX instead of a
sequel to something else.
Ubisoft's
sequel to its multiplayer driving
game adds all manner of
brand new vehicles to race in, including boats and aeroplanes.
Blood Bowl 2, the
sequel to the video
game adaptation of Games Workshop's famous board
game that combines American football with the fantasy world of Warhammer, has opened its
brand new website and unveiled its first gameplay footage!
The unfinished
sequel Donkey Kong Racing for the Nintendo GameCube fell apart once Microsoft purchased Rare, the
Game Boy Advance
sequel Diddy Kong Pilot was rebranded with Banjo - Kazooie characters to become Banjo Pilot, and Nintendo is satisfied with relying on the Mario Kart
brand for its racing needs these days (even F - Zero has been put out to pasture).
The
game is a spiritual
sequel of sorts to a DS title, Final Fantasy: The 4 Heroes of Light, without the Final Fantasy
branding but possibly bearing even more of the series» hallmarks.
And the characters and setting originally introduced by Rareware and associated with the Donkey Kong Country
brand have made fairly regular appearances in
games published by Nintendo but, for the most part, are developed by a variety of second - party developers: the Paon Corporation developed the
Game Boy Advance puzzle game DK: King of Swing and its Nintendo DS sequel DK: Jungle Climber, as well as the Wii racer Donkey Kong Barrel Blast; Namco, meanwhile, developed all three titles in the Donkey Konga series of GameCube rhythm games that use a unique bongo drum - themed peripheral for input (a peripheral also used as a controller for the Nintendo - developed GameCube platformer Donkey Kong Jungle Beat); and most recently, the «official» return of the side - scrolling gameplay style of Donkey Kong Country was the 2010 Wii title Donkey Kong Country Returns, which was developed by Retro Studios (previously famous for bringing forth the revival of the Metroid franchise with the full Metroid Prime subseri
Game Boy Advance puzzle
game DK: King of Swing and its Nintendo DS sequel DK: Jungle Climber, as well as the Wii racer Donkey Kong Barrel Blast; Namco, meanwhile, developed all three titles in the Donkey Konga series of GameCube rhythm games that use a unique bongo drum - themed peripheral for input (a peripheral also used as a controller for the Nintendo - developed GameCube platformer Donkey Kong Jungle Beat); and most recently, the «official» return of the side - scrolling gameplay style of Donkey Kong Country was the 2010 Wii title Donkey Kong Country Returns, which was developed by Retro Studios (previously famous for bringing forth the revival of the Metroid franchise with the full Metroid Prime subseri
game DK: King of Swing and its Nintendo DS
sequel DK: Jungle Climber, as well as the Wii racer Donkey Kong Barrel Blast; Namco, meanwhile, developed all three titles in the Donkey Konga series of GameCube rhythm
games that use a unique bongo drum - themed peripheral for input (a peripheral also used as a controller for the Nintendo - developed GameCube platformer Donkey Kong Jungle Beat); and most recently, the «official» return of the side - scrolling gameplay style of Donkey Kong Country was the 2010 Wii title Donkey Kong Country Returns, which was developed by Retro Studios (previously famous for bringing forth the revival of the Metroid franchise with the full Metroid Prime subseries).
What is apparent whichever way the lines are drawn is that
games that published periodic expansions,
sequels, or DLC like Car Wars or Super Smash Brothers used their metagames to maintain community interest in the
brand, and thus support the fanbase.
Torrance, Calif. --(September 9, 2015)-- XSEED Games, the independent - minded console publishing
brand of Marvelous USA, Inc., today announced that its upcoming RPG for the PlayStation ® 3 computer entertainment system and PlayStation ® Vita handheld entertainment system, The Legend of Heroes: Trails of Cold Steel, will launch with a special «Lionheart Edition» containing an art book featuring over 100 pages of art from the
game as well as its
sequel, The Legend of Heroes: Trails of Cold Steel II, and a 1.5» pin displaying the emblem of the country of Erebonia, packaged with the
game in a custom collectible clamshell - type box that will also be able to house the
sequel when it releases in 2016 so that collectors can store the initial Cold Steel duology in a single package.
Billed as the definite version of Yo - Kai Watch 2, the
game expands on the original
sequel with a bigger multiplayer,
brand new Yo - Kai, and new resort area that can be accessed via the «Hexpress».
Opening with Nintendo releasing the groundbreaking Switch, home console and handheld hybrid that has kept me sane on train journeys throughout the year, whilst PlayStation had exclusives coming out the wazoo with either
sequels, remasters or
brand new IPs, Sony definitely showed that they have the
games.
That said, we wouldn't hold out hope for that happening either — releasing a seven year old
game with a
sequel due out shortly on a
brand new gaming device just wouldn't be a good look!
Its
brand new graphic engine has been specifically developed for this
sequel and displays the
game's high - quality visuals and superb graphics and sound effects that raise the license to the next level.