There is no official word of this from Fox, and there has been
sequel talk before (apparently sans Weir) that came to nothing.
Not exact matches
-- Namco Bandai understands that fans want more Tales game in English — Time and money get in the way — Namco Bandai has taken steps to alleviate the issues above, and hopefully we can now look forward to seeing more Tales games worldwide — It's been difficult to fit the game on the 3DS card due to size restrictions — Voice data in particular was challenging to put on the card and feels they solved the problem while keeping the quality high — «Every part of the game, with the exception of the animated cut - scenes, has been redone in 3D» — Yoshizumi believes this makes the game seem more real / immersive than
before — Character models rebuilt to improve performance — Rest of the game has been ported over seamlessly — Some changes made to «in - game parameters» to compensate for control differences — No other additions, no new weapons / artes — No communication features (StreetPass, SpotPass)-- Namco Bandai have
talked about a
sequel, but haven't yet come up with something that would be good enough for a full game — Yoshizumi says he appreciates the comments he receives on Twitter from worldwide fans, and he hopes that more Tales games can make it over in the future — Load times have been improved on significantly — Steadier frame rate (may have been referring to the world map specifically)-- Skits will remain unvoiced
We all revel in the love for Rip Torn and South Korea
before rounding everything out with a
talk about
sequels that are crazier than a rat in a tin shithouse (ala Caddyshack II and Gremilns II).
Flickering Myth's Scott Davis sat down with Sean Anders to
talk about Daddy's Home, out now on Blu - Ray and DVD... Note: This interview was conducted
before the
sequel to Daddy's Home was announced... SD: Congratulations on the success of the film — you went up against Star Wars and put up a very good fight.
Despite
sequel talk emerging even
before the first film's release, in no way was The Hangover designed to launch a franchise.
We were
talking Real Steel 2 well
before the first film even came out, but now, three years later, we're still without that
sequel.
It's been put to me by the neighbor dying to sneak a gossip - gathering peak inside my garage door, by the glove - snapping gynecologist only
talking to distract me from the forthcoming, oh - so - cold evil, by my mother's hairdresser in between not - so - subtle hints that I could use a few highlights, and by my devious nemesis of a mailman, who I'm convinced starred in at least one Nightmare on Elm Street
sequel before he was featured on «America's Most Wanted» when I was 8.
The guys
talk about movie
sequels before diving into this weeks picks Ultimate Comics Spider - Man # 200, Caliban # 1 and Inhuman # 1.
Especially since series creator Michael Ancel has been
talking about how much bigger and better the
sequel was going to be even
before the Ubisoft confirmed its existence, with Ubisoft president Yves Guillemot himself revealing the teaser trailer to the gathered world's gaming press at Ubidays 2008.
So it's basically a Jak & Daxter type deal,
before they ruined everything in the
sequels, making Jak
talk, rendering Daxter irrelevant, and turning the series into a lame GTA clone.
I'm
talking about AAA titles that all Xbox owners have dreams - turned - nightmares about, like Metal Gear Solid 4, Killzone 2, InFAMOUS, and most of all Uncharted, a game that Naughty Dog was challenging me to complete
before the
sequel hits on Oct. 13.
We
talk about his approach to level design and how it developed and evolved in the creative environment of Looking Glass
before seguing into some of his post-Looking Glass work, including his role as project lead on Ion Storm's Thief
sequel (Deadly Shadows) and his indie company Tiger Style, makers of Spider: The Secret of Bryce Manor.