Perhaps because of the placement of the word «out,» which seems to fit better in the middle of this word
sequence than the end.
Not exact matches
Sequencing the genome of the Denisovans, a mysterious group of prehistoric hominins, suggests that interbreeding between Neanderthals, Denisovans and humans seems to have been common, rather
than the rarity previously assumed — which further drives home the idea that we are the sole survivors of a precarious evolutionary process, rather
than the
end of a neat line of descent.
Scientists have previously attempted to
sequence the genome of Schmidtea mediterranea, but
ended up with a collection of more
than 100,000 short pieces.
However, no unique
sequences were found at t = 54 which matched the mature CDR3 for more
than the initial 5,1, or 3 CDR3 residues for B9, A14 and B21 respectively (Fig. 7F, G, H) following the CAR / CNA residues found at the
end of each V gene.
Although the 100,000 Genomes Project, delivered by the Department of Health and Social Care wholly owned company Genomics England, has taken longer
than originally intended, the halfway mark of 50,000 whole genome
sequences was passed earlier this year, and Chair Sir John Chisholm has said that the full 100,000 will be complete by the
end of 2018.
Your edge at the beginning of a hip
sequence, for example, may be different when you are entering your first hip opening postures
than the postures that come at the
end of the
sequence.
It has some decent action
sequences, including an extended multi-sequence that begins at a funeral and
ends on a bullet train (part of which looks much better on the Blu - ray
than in RealD in theaters).
When the long
end credit
sequence features family snaps of the real men who died, soundtracked to Peter Gabriel's version of «Heroes», it's clear that at some point Berg switched from filmmaking to hagiography, and that he's much better at making movies
than he is at making saints.
Sure, Michael Biehn and Jeff Fahey definitely get more screen time
than before, and the
end credit
sequence slaps on an extra six minutes, but other
than that, it's mere seconds we're talking about here.
For Dell (Justin Long) and Kimberly (Emmy Rossum), a meeting in line for comet - watching at an LA cemetery (yes, really) might just turn out to be fate as we experience the relationship's less -
than - auspicious beginning, middle and possible
end — although you'll
end up with a migraine if you try and piece any of this timeline together thanks to parallel universes, jarring time - travel
sequences and a distinct lack of logical structure offered by Comet.
Q: The fantasy
sequences were originally going to be much more elaborate
than what
ended up in the film.
Davis has everything that Lopez doesn't in Maid in Manhattan: modesty, natural beauty, charisma, a wry sense of humour — you could watch a whole movie about this persona, which is probably what Hughes had in mind, and her one
sequence ends with a joke that also happens to be a far more accurate representation of the subtle fear that aristocracy puts in the minimum - wager
than any of the Cinderella markers you'll find in Maid in Manhattan.
But even as the revelations pile up and the screws tighten and you start to sense that terror and violence are inevitable, the movie never loses grip on what it's about; this is a rare commercial film in which every scene,
sequence, composition and line deepens the screenplay's themes — which means that when the bloody
ending arrives, it seems less predictable
than inevitable and right, as in myths, legends and Bible stories.
But while it's a clever approach that earns some laughs (none more so
than during the
end credits
sequence), it doesn't change the fact that the film is still a complete retread from top to bottom.
And although Farhadi has peppered the proceedings with a handful of striking
sequences - eg Emad confronts the man responsible for a transgression against his wife - The Salesman's pervasively erratic, meandering diminishes the potential impact of its third - act revelations and, in the
end, confirms the movie's place as just another potentially intriguing premise squandered by Farhadi's less -
than - focused modus operandi.
Yes, the story was muddled and inconsistent, but the visual style produced some memorable
sequences that made the
end result greater
than a sum of its parts.
The explosion of violence at the
end of the film recalls the iconic final
sequence from Bonnie and Clyde: violence and death suddenly become much more
than a plot point in the narrative of their lives.
Thankfully, «The Graduate» is saved by some great
sequences (the initial seduction, Benjamin's first date with Elaine, the iconic
ending) and, of course, an excellent soundtrack by Simon and Garfunkel that's more memorable
than the movie itself.
This is a decent - ish action film that, while it starts more strongly
than it
ends, nonetheless works fairly well throughout, thanks to several fine performances and a handful of
sequences — primarily, and paradoxically, non-action scenes — that achieve considerable atmospheric and / or tonal success.
The Hateful Eight has more preemptive opening
sequences than Lord of the Rings had
endings, of course this allows the viewer to soak up the original score and get in the right mind frame.
For all the scandalous associations that come with an orgy, there is nothing exploitative about the
sequence; it is far more disturbing
than it is the slightest bit arousing (which it isn't), and the sex is a means to a cinematic
end and not the
end itself.
Trend scoring means that final course grades reflect students» mastery of key knowledge and skills at the
end of the learning
sequence rather
than an average of what they knew when learning began and when it
ended.
The
sequence ends with a surprisingly gruesome and disturbing scene that I won't spoil here — but suffice to say, it more
than justifies the actions of Reznov, as well as Alex Mason throughout the game.
Players can rely more on stealth in a Thief's
End than in previous Uncharted games which make it possible for skilled players to completely avoid some of the more difficult gunplay
sequences, thereby removing any potential barriers.
After so long, it gets to be more frustrating
than fun and actually gets to be a nuisance during the game's extremely drawn out
ending sequence.
Newcomers to the fighting genre can jump in and learn the basics quickly enough, the flashy and fast combat creating a satisfying feedback loop, while the window for the infamous Fatalities is larger
than ever, so almost everyone can
end a fight with a grisly death
sequence which are now portrayed in more beautiful graphical detail
than ever.
And though I'd tempered expectations, knowing Destiny was more about the experience with other people
than its single - player story, the game's «
ending» — a generous term for a
sequence that
ended abruptly and explained nothing about what happened — nearly had me tossing the controller across the room.
Likewise, rather
than just have the game
end early if you make the wrong choices in certain dialogue
sequences, why not have alternate
ending sequences all together?
In all but the most modern machinery you need to brake earlier
than you think, while the game's adjustable route notes allow you rhythmically predict the
sequences of flowing bends and hairpins - something that'll make you feel heroic until your time pops up at the
end of a race.
The game also seems to have no problem in wallowing in its own nostalgia, and the
ending sequence resembles more a HD remake
than sequel.
Rather
than employing a camera to create an objective document, the artists in this exhibition are often involved in constructing narrative
sequences that pose questions with open -
ended outcomes.
You can think of it as a «fantastic coincidence» that the measurement
ended up in the small interval of size 0.01 that it
ended up in, but it's no more fantastic
than flipping a coin 20 times and getting the head / tail
sequence HTTHHTHTHTTTTHTHTHHT (or any other
sequence), which happens with probability less
than one 1 in a million.
These are usually published as genomic coordinates (chromosome, start and
end positions), rather
than the actual
sequences, since this is generally more compact.
For policies where the outstanding policy term is less
than 48 months,
sequence of monthly income payouts will endure to be paid even after the
end of the policy, till the 48th installment.