Not exact matches
November 15, 2016, at 5:02 p.m. Nebulous, a sci - fi puzzler from Namazu Studios, where players guide a cocky and rude astronaut through massive puzzles that will
feel familiar in design to anyone who has played the Incredible Machine video game
series or the board game Mouse Trap, will blast its way to Xbox One and PlayStation VR
Barry's actions towards the end
felt right and honest to me, and elevated the
series over the well - executed but
familiar and occasionally timid comedy of its first half.
It may
feel a little too
familiar in some areas, but the additions and improvements that were made have helped to reinvigorate a
series which began to stagnate in recent years.
Players
familiar with the Warriors
series of hack and slash titles will be able to
feel the difference in gameplay through the way each character handles combat.
While there are parts that will
feel a bit too
familiar for
series veterans (certainly there has to be other characters that exist in Shantae's world), it's a highly polished title that provides plenty of fun from start to finish.
There have been gameplay tweaks but the whole thing is just so
familiar and comfortable to any fan of the
series that it just
feels like home.
Overall, the combat will be right at home for anyone
familiar with the
series yet it manages to
feel fresh enough to be nothing short of exciting.
The game instantly
feels familiar to anyone that has ever played Koei's games previously, most notably; the Dynasty Warrior
series.
From the opening embassy break - in to the central computer - hanging set piece, Brian De Palma's low - key outing is the closest the
series has
felt to the original TV show, while the use of
familiar characters turned a smart blockbuster into a gripping look at a world of deception and distrust.
However, while some of these moments are completely new to the Uncharted
series, others simply
feel a bit too
familiar.
But Pusher also
feels familiar, and doesn't so much build in tension as it does check off a
series of second act boxes en route toward Frank's attempted flight.
To that end, Alice of course ends up back at the Hive where «Resident Evil» first began in 2002 — a
familiar trope in
series - concluding installments, but one that
feels right in this case.
As a result of a century's worth of cinema inspired either directly or indirectly by the material, John Carter, an adaptation of the first book in Burroughs»
series A Princess of Mars,
feels all - too
familiar.
Longtime viewers of the television
series are likely to be
familiar and comfortable with this format, but it
feels unwieldy and mismanaged at five times normal SATC episode length, particularly when Nixon's story tearily wraps up a solid half - hour before the movie ends.
Plus, play the leads in a modern adaptation of «Romeo & Juliet,» explore a
familiar feeling as an aspiring actor in a web
series, or join a parody trailer of «Love Boat.»
Those
familiar with the modern 1 -
Series and 3 -
Series will
feel right at home.
To say that it drives like a 3 -
series is too easy, and yet, for those
familiar with the car's classic dynamics, the sixth - gen 3 -
series will
feel instantly recognizable.
Again, this is a preview, so take everything I say with a grain of salt — but given that I've never touched a single game in the
series, I don't think it's a good sign that everything in this new entry
felt so frustratingly
familiar.
Veterans of the Legendary
series will be very
familiar with this mechanic, but I was a little surprised to see that it
felt quite toned down here, playing a much less significant role.
It's Gardens & Graveyards that is ultimately the star of the show, a mode that in many ways will
feel familiar to anyone that has ever played Rush in the Battlefield
series.
At first glance those who aren't absolutely fanatic about the Forza
series are going to declare that there's little difference to between this new release and the previous iteration in the
series, and you'd be right; the menu designs are practically the same, there's just a few new tracks and everything has that slightly
familiar feeling to it.
Sadly there's only so much improvement that can be made to a racing
series, and while Forza 4 did what it could it still
felt too
familiar.
For starters, Nintendo users
felt understandably left out, not knowing if the new game would be worthy of investing on a new console, but also the adoption of a more Western - friendly environment could also lead to a casualization of the mechanics, instead of offering the same demanding experience that the fanbase is so
familiar with, not too different from games that base their appeal on their high difficulty, like the Dark Souls
series.
I think the God of War
series struck that perfect balance from the get go, and have done a great job tweaking and tightening the sequels so they
feel familiar but not repetitive.
Considered by many to be a complete reboot of the
series (or at least of the fiction), Lords of Shadow
feels less like traditional Castlevania games and more like a God of War - style action game with ties to the lore that many people are
familiar with.
While the genre has been radically changed, the new engine works well, and the inclusion of a Belmont and
familiar beasts made me
feel somewhat at home, being a fan of the
series.
The gameplay will
feel familiar to
series veterans as it's still a third person action adventure game so missions based on land will not shock or surprise you.
This is by far the worst thing Unity attempts to add to the
series — it
feels like a pointless excuse to give players a chance to climb the Eiffel Tower during World War II or see
familiar Templar designs in medieval times.
Technically they sound just fine and keep the action moving well enough, though keeping the music and audio identical after four entries in the
series definitely
feels overly
familiar, and perhaps a bit lazy.
From its gorgeous visuals, to its solid 60 fps framerate, to its stylish new UI, to its superb soundtrack, to its
familiar - yet - fresh gameplay, to its rich character roster, to its robust netcode, to so many other things, Street Fighter V
feels like the evolution that the
series needed — and that the fans deserved.
Often, unless you have constantly played the former game in the
series, latter titles can
feel very
familiar.
If you've played a game in the
series before then this one will
feel familiar despite the different camera angle.
For
series fans, this part will
feel broadly
familiar.
Anyone
familiar with the Harvest Moon
series will
feel right at home with Stardew Valley, as sole creator Eric Barone drew a lot of inspiration from the Harvest Moon games.
These boss battles will
feel familiar to those who've played the thousands of party games that have spanned the
series: they're quick, and place the players in an arena where the focus is much more on beating each other than it is on sinking the boss.
Ground Zeroes will
feel instantly
familiar and distant to
series veterans.
In short, this
feels like a game aimed at mecha fans that are not overly
familiar to the Super Robot Wars
series and that in itself is no bad thing.
If you are
familiar with the multiplayer component in the Call of Duty
series, then you will already know the classic recurring standard modes such as Team Deathmatch, Domination, Kill Confirmed and Free - for - all, alongside eSports favourites such as Search and Destroy, Capture the Flag and Hardpoint which all
feel incredibly different to one another in their approach and potential play styles.
Drawing on the talents from the original Transformers TV
series for the story and voice work, the game should
feel pleasantly
familiar to fans.
This'll give them an important edge in the game's turn - based battles, which will
feel very
familiar to fans of the
series.
Each one of these characters has a set of loyalty missions behind them that
feel like little more than a
series of
familiar challenges.
Thankfully as 0.2 goes on it unlocked layers of the combat system and by the end I
felt like an addict desperate for more, it really has cherry picked all the best elements from every game in the
series to create something that manages to
feel familiar and also completely exciting.
There are aspects of the game that are impressive, such as the amount of environmental objects, and particle effects, but all in all, Dark Souls III will look and
feel very
familiar to fans of the
series.
Players who are
familiar with the Descent
series will
feel right at home here.
The story telling and acting is good enough to keep you wanting to play, while the way your character «snaps» onto things with a tap of the circle button is a
feeling familiar to anyone who has played InFamous or the Assassin's Creed
series.
But I digress, aside from the lack of any real narrative, the game does have a very strong Destiny or Halo vibe and the core concept
feels very
familiar for somebody who has played either
series.
Those already
familiar with the Ys
series should
feel right at home when exploring the alarmingly expansive Seiren Island, as not too much has actually changed when it comes to core mechanics.
That said if you've already clocked up tens of hours playing previous games in the
series this may
feel a little too
familiar.
«As players harness the power of Guts» Great Sword and utilise the swift and agile swordplay of Griffith to slash and smash through hordes of enemies, players
familiar with the Warriors
series will be able to
feel the difference in gameplay through the way each character handles combat.
For longtime RPG players, specifically fans of Square Enix's SaGa
series, Atlus and FuRyu's The Legend of Legacy will
feel very, very
familiar early on.