Sentences with phrase «series feels no bigger»

Your hands wrapped around the small - diameter steering wheel, the 7 - series feels no bigger than the closely related 5 - series.

Not exact matches

«But again, I've always felt that that's just such a big number, and with as competitive as our sport is, the new twist with stage racing and what it's done to our series, that's going to be a hard number to get to.»
I'm a big fan of WWE taking time off myself (and I fall in the post Survivor Series camp), because I feel like it would lead to a better overall product as the wrestlers can take time to rest and heal up, and it gives creative time to reassess and reset story lines.
An equally bigger problem lies in the fact that the series doesn't feel the need to justify each instalment on its own terms anymore.
It's all completely appropriate; we get the big spectacle but the film ends with the type of action that feels the most faithful to the rest of the series.
And it's much more endearing in that mode: a lovable mix of elements from a lot of Netflix's other recent YA series like Stranger Things, The End of the F *** ing World, Big Mouth, and more, that also manages to feel distinctly like its own thing.
British novelist Mary Stewart's beloved «The Little Broomstick» predates J.K. Rowling's hit Harry Potter series by more than a quarter - century, which means the source material is original, even if its gorgeous big - screen adaptation feels a bit derivative in places — and derivative of not just Rowling's more richly imagined fantasy world, but also Ghibli's own «Kiki's Delivery Service,» which presents a similar plot, in reverse: There, a young witch with a flying broom loses her powers, whereas in this case, young Mary discovers a magical broom that whisks her away to Endor College, where she's celebrated for her newfound abilities.
With all of my complaints about how this film all too often discards promising plot areas to spark a sense of unevenness, hurrying, outside of that area of storytelling, is hardly a big deal, so what this series really has to worry about is, of course, bloating, because all of this unevenness, as well as repetition, could have perhaps been avoided if this saga wasn't just so blasted overblown, not necessarily to the point of falling flat as too sprawling to stick with, but decidedly to the point of feeling rather overambitious.
I was never big in to the Madden series but loved the arcade feel to Blitz when I first played it back on the original Playstation.
L3 felt like the biggest character misstep as she came off more like a personality that tested well than a worthwhile addition to the series.
I remember Double Dragon I and II using small character sprites in a large area, which made the world feel bigger and gave the series a unique perspective.
But there's one potential snag: Now that HBO has announced a second season, «Big Little Lies» should really be in the drama - series category — and if voters feel as if they're victims of category fraud, «The Sinner» could stage an upset here.
Despite good production values, the film has a «primed for a TV series» feel to it, rather than the grandeur of a big screen epic.
Going into Front Mission Evolved I wasn't sure what to expect.I normally am not the biggest fan of mech games, however, Square Enix and Double Helix Games have done a great job with this title.Long time fans of the series, or of this genre in general, might not like some of the changes that were made in the latest title, however, Square Enix has made it a lot more accessible.The game is much more like a third person action game as opposed to the tactical type of game play that the series is generally known for.There were definitely times when it felt a little like Lost Planet with the difference being this game actually worked pretty well and was fun.
Penny Dreadful [Showtime]-- Possibly the biggest surprise series of the year, Penny Dreadful found a way to handle Victorian monsters and lore in a way that never felt patronizing or redundant.
They're just big and exciting additions to the series that lend a gentle arcade - style feeling to the game.
Still, it's a fine send - off for a series that redefined the look and feel and ambition of the super-hero genre, the summer blockbuster and the big - budget studio tentpole all in one go.
A disappointing big - screen outing for the French cartoon series, this feels like a dated echo of better films like «Madagascar» and «Kung Fu Panda».
Oh right so your not a big fan of the modern DK style games like retuns I understand that they don't have the feel of the old DK games which turns some away from the series.
THE ASTRONAUT WIVES CLUB PICKED UP TO SERIES; 10 - EPISODE ORDER (PUSHED TO MIDSEASON 2015) STUDIO: ABC Studios TEAM: Josh Schwartz (ep), Stephanie Savage (ep), Michael London (ep), Len Goldstein (ep), Nick Cassavetes LOGLINE: Set in the 1960s with a modern feel, it tells the real story of the women who stood beside some of the biggest heroes in American history during the height of the space race.
The set - up also means that one of the bigger problems with the series has been corrected: with the crew separated, everyone feels more crucial to the plot.
«Shaun the Sheep Movie» grew out of a series of TV shorts, and the filmmakers have managed to retain the small - scale feeling while translating Shaun and his pals to the big screen.
«Part 1» may technically be the worst installment in the series, but at least that movie felt like a necessary evil in order to deliver a satisfying payoff in «Part 2,» which is why the latter is a much bigger disappointment.
There's no denying that J.J. Abrams was tailor - made for the job of reviving the «Mission: Impossible» franchise, what with his past experience turning Jennifer Garner into TV's favorite super spy, and if it's any consolation to fans of the soon - to - be-cancelled ABC series, the director's big screen debut feels exactly like «Alias: The Movie.»
The interior takes a big step up from before, looking and feeling much like that of the current 5 - series.
The 3 Series GT has been stretched over a long, 115.0 - inch wheelbase, and now this 3 Series car has the big back seat that even car enthusiasts demand, perhaps because they feel guilty about having too much fun behind the wheel without paying some lip service to people - hauling practicality.
Compared with a BMW 3 - series, the Audi felt bigger in nearly every way.
The sporty nature of the Coupe does mean that the suspension feels a little on the firm side, while road noise can become obtrusive thanks to the big wheels and wide tyres, but most find traveling in a 6 Series an intoxicating experience for all the right reasons.
Tech such as four - wheel steering, optional active roll stabilization and, obviously, all - wheel drive help make the 8 Series feel very sporty, despite it being big and luxurious.
It feels bigger and a bit softer to me than the 4 - series or A5.
And as big as it feels, the F - series stays between the lines.
It is definitely more special than the 5 - Series and unlike its two - door avatar, it does not feel bulky or big on the road.
They were probably felt that after Nel's big reveal, it was safe to continue the series» popularity in volume form, where scantly clad adult Nel was shown on the 34th cover.
I found I had a better feel for a series reading it in bigger chunks that a few volumes at a time.
More importantly as we teeter on the brink of the next - generation, ready to welcome in bigger worlds and shinier stuff, Call of Duty feels like it needs another Modern Warfare event to revitalise the series, and so the question is do Activision, Treyarch and Infinity Ward have the balls to do it?
This increased aggressiveness also encourages you utilise those big combat areas to your advantage, making flanking feel far more important than previous in the series.
Even though player choices aren't a big part of AC III, I felt like it would have been a nice change of pace and a good ending to the entire series, but of course Ubisoft enjoys large piles of money and the Assassin's Creed franchise will live on as the ending shows.
It was a big step down for the series, and felt a little like a cash - in on the popularity of the Nintendo Wii as opposed to a genuine innovation for the series itself.
Although I love all the voice actors in the Smash series, Pat Cashman did have a voice with a big - stadium - feel to it.
- Link doesn't have much of a character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really happy
I've got high hopes for Halo 4, mostly because I'm not the biggest fan of the Halo series and I'm hoping that 343's take on it will suit me more, but the announcement of a trilogy has me worried because it felt more like a decision that was made simply to try and keep their biggest named franchise going, rather than a decision to keep it going because it has more to give.
Like for the story elements, Ys VIII: Lacrimosa Of Dana refines gameplay mechanics that have been introduced by the previous two entry in the series, but the difference between the new game and Memories of Celceta feels bigger than the Ys IV reimaging and Ys Seven.
In that sense, the Call of Duty series really needs to evolve in future instalments, taking advantage of the additional power afforded by the next - generation consoles and top - end PC to deliver more than just a bigger bang and prettier pictures, but instead ways to make the blockbuster spectacle feel meaningful again.
Like I said earlier, I'm a big fan of the Tales series of games and that hasn't changed with this addition into the series, however, I felt as though the game clearly outstayed its welcome in terms of length.
As a series that has a history of being on handheld consoles such as the 3DS, Animal Crossing: Pocket Camp actually feels right at home on a small mobile phone like my Sony Xperia Z3 Compact, but for the players who want a bigger screen to see all the action, all at once, then a tablet is the best way to go as playing on an iPad 2 is a complete different experience, but because I haven't asked or answered, just what is Animal Crossing: Pocket Camp, besides being a mobile instalment?
The big - budget action and hammy dialogue that intercuts the gameplay also felt like it was hitting all the right bizarre notes that the series is known for without feeling forced.
In Dynasty Warriors 9, that has changed dramatically, and in an attempt to stop the series feeling even more stagnant than it has in recent releases, the guys over at Omega Force have sought out big changes to make the experience fresh once more.
stop the series feeling even more stagnant than it has in recent releases, the guys over at Omega Force have sought out big changes to make the experience fresh once more.
The gameplay is great and makes players eager to jump in, so having uninspired cutscenes and conversations (though the animations are vastly improved this time around compared to other Neptunia titles) that feel like they're dragging on feel like an obstruction that's holding the game back from being a JRPG worth having at launch unless you're a big fan of the series.
SHE — What has been your favorite part of working on the series and what do you feel is the biggest contribution Downpour's installment will bring to the series?
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