Your hands wrapped around the small - diameter steering wheel, the 7 -
series feels no bigger than the closely related 5 - series.
Not exact matches
«But again, I've always
felt that that's just such a
big number, and with as competitive as our sport is, the new twist with stage racing and what it's done to our
series, that's going to be a hard number to get to.»
I'm a
big fan of WWE taking time off myself (and I fall in the post Survivor
Series camp), because I
feel like it would lead to a better overall product as the wrestlers can take time to rest and heal up, and it gives creative time to reassess and reset story lines.
An equally
bigger problem lies in the fact that the
series doesn't
feel the need to justify each instalment on its own terms anymore.
It's all completely appropriate; we get the
big spectacle but the film ends with the type of action that
feels the most faithful to the rest of the
series.
And it's much more endearing in that mode: a lovable mix of elements from a lot of Netflix's other recent YA
series like Stranger Things, The End of the F *** ing World,
Big Mouth, and more, that also manages to
feel distinctly like its own thing.
British novelist Mary Stewart's beloved «The Little Broomstick» predates J.K. Rowling's hit Harry Potter
series by more than a quarter - century, which means the source material is original, even if its gorgeous
big - screen adaptation
feels a bit derivative in places — and derivative of not just Rowling's more richly imagined fantasy world, but also Ghibli's own «Kiki's Delivery Service,» which presents a similar plot, in reverse: There, a young witch with a flying broom loses her powers, whereas in this case, young Mary discovers a magical broom that whisks her away to Endor College, where she's celebrated for her newfound abilities.
With all of my complaints about how this film all too often discards promising plot areas to spark a sense of unevenness, hurrying, outside of that area of storytelling, is hardly a
big deal, so what this
series really has to worry about is, of course, bloating, because all of this unevenness, as well as repetition, could have perhaps been avoided if this saga wasn't just so blasted overblown, not necessarily to the point of falling flat as too sprawling to stick with, but decidedly to the point of
feeling rather overambitious.
I was never
big in to the Madden
series but loved the arcade
feel to Blitz when I first played it back on the original Playstation.
L3
felt like the
biggest character misstep as she came off more like a personality that tested well than a worthwhile addition to the
series.
I remember Double Dragon I and II using small character sprites in a large area, which made the world
feel bigger and gave the
series a unique perspective.
But there's one potential snag: Now that HBO has announced a second season, «
Big Little Lies» should really be in the drama -
series category — and if voters
feel as if they're victims of category fraud, «The Sinner» could stage an upset here.
Despite good production values, the film has a «primed for a TV
series»
feel to it, rather than the grandeur of a
big screen epic.
Going into Front Mission Evolved I wasn't sure what to expect.I normally am not the
biggest fan of mech games, however, Square Enix and Double Helix Games have done a great job with this title.Long time fans of the
series, or of this genre in general, might not like some of the changes that were made in the latest title, however, Square Enix has made it a lot more accessible.The game is much more like a third person action game as opposed to the tactical type of game play that the
series is generally known for.There were definitely times when it
felt a little like Lost Planet with the difference being this game actually worked pretty well and was fun.
Penny Dreadful [Showtime]-- Possibly the
biggest surprise
series of the year, Penny Dreadful found a way to handle Victorian monsters and lore in a way that never
felt patronizing or redundant.
They're just
big and exciting additions to the
series that lend a gentle arcade - style
feeling to the game.
Still, it's a fine send - off for a
series that redefined the look and
feel and ambition of the super-hero genre, the summer blockbuster and the
big - budget studio tentpole all in one go.
A disappointing
big - screen outing for the French cartoon
series, this
feels like a dated echo of better films like «Madagascar» and «Kung Fu Panda».
Oh right so your not a
big fan of the modern DK style games like retuns I understand that they don't have the
feel of the old DK games which turns some away from the
series.
THE ASTRONAUT WIVES CLUB PICKED UP TO
SERIES; 10 - EPISODE ORDER (PUSHED TO MIDSEASON 2015) STUDIO: ABC Studios TEAM: Josh Schwartz (ep), Stephanie Savage (ep), Michael London (ep), Len Goldstein (ep), Nick Cassavetes LOGLINE: Set in the 1960s with a modern
feel, it tells the real story of the women who stood beside some of the
biggest heroes in American history during the height of the space race.
The set - up also means that one of the
bigger problems with the
series has been corrected: with the crew separated, everyone
feels more crucial to the plot.
«Shaun the Sheep Movie» grew out of a
series of TV shorts, and the filmmakers have managed to retain the small - scale
feeling while translating Shaun and his pals to the
big screen.
«Part 1» may technically be the worst installment in the
series, but at least that movie
felt like a necessary evil in order to deliver a satisfying payoff in «Part 2,» which is why the latter is a much
bigger disappointment.
There's no denying that J.J. Abrams was tailor - made for the job of reviving the «Mission: Impossible» franchise, what with his past experience turning Jennifer Garner into TV's favorite super spy, and if it's any consolation to fans of the soon - to - be-cancelled ABC
series, the director's
big screen debut
feels exactly like «Alias: The Movie.»
The interior takes a
big step up from before, looking and
feeling much like that of the current 5 -
series.
The 3
Series GT has been stretched over a long, 115.0 - inch wheelbase, and now this 3
Series car has the
big back seat that even car enthusiasts demand, perhaps because they
feel guilty about having too much fun behind the wheel without paying some lip service to people - hauling practicality.
Compared with a BMW 3 -
series, the Audi
felt bigger in nearly every way.
The sporty nature of the Coupe does mean that the suspension
feels a little on the firm side, while road noise can become obtrusive thanks to the
big wheels and wide tyres, but most find traveling in a 6
Series an intoxicating experience for all the right reasons.
Tech such as four - wheel steering, optional active roll stabilization and, obviously, all - wheel drive help make the 8
Series feel very sporty, despite it being
big and luxurious.
It
feels bigger and a bit softer to me than the 4 -
series or A5.
And as
big as it
feels, the F -
series stays between the lines.
It is definitely more special than the 5 -
Series and unlike its two - door avatar, it does not
feel bulky or
big on the road.
They were probably
felt that after Nel's
big reveal, it was safe to continue the
series» popularity in volume form, where scantly clad adult Nel was shown on the 34th cover.
I found I had a better
feel for a
series reading it in
bigger chunks that a few volumes at a time.
More importantly as we teeter on the brink of the next - generation, ready to welcome in
bigger worlds and shinier stuff, Call of Duty
feels like it needs another Modern Warfare event to revitalise the
series, and so the question is do Activision, Treyarch and Infinity Ward have the balls to do it?
This increased aggressiveness also encourages you utilise those
big combat areas to your advantage, making flanking
feel far more important than previous in the
series.
Even though player choices aren't a
big part of AC III, I
felt like it would have been a nice change of pace and a good ending to the entire
series, but of course Ubisoft enjoys large piles of money and the Assassin's Creed franchise will live on as the ending shows.
It was a
big step down for the
series, and
felt a little like a cash - in on the popularity of the Nintendo Wii as opposed to a genuine innovation for the
series itself.
Although I love all the voice actors in the Smash
series, Pat Cashman did have a voice with a
big - stadium -
feel to it.
- Link doesn't have much of a character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player
feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the
series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a
big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda
series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really happy
I've got high hopes for Halo 4, mostly because I'm not the
biggest fan of the Halo
series and I'm hoping that 343's take on it will suit me more, but the announcement of a trilogy has me worried because it
felt more like a decision that was made simply to try and keep their
biggest named franchise going, rather than a decision to keep it going because it has more to give.
Like for the story elements, Ys VIII: Lacrimosa Of Dana refines gameplay mechanics that have been introduced by the previous two entry in the
series, but the difference between the new game and Memories of Celceta
feels bigger than the Ys IV reimaging and Ys Seven.
In that sense, the Call of Duty
series really needs to evolve in future instalments, taking advantage of the additional power afforded by the next - generation consoles and top - end PC to deliver more than just a
bigger bang and prettier pictures, but instead ways to make the blockbuster spectacle
feel meaningful again.
Like I said earlier, I'm a
big fan of the Tales
series of games and that hasn't changed with this addition into the
series, however, I
felt as though the game clearly outstayed its welcome in terms of length.
As a
series that has a history of being on handheld consoles such as the 3DS, Animal Crossing: Pocket Camp actually
feels right at home on a small mobile phone like my Sony Xperia Z3 Compact, but for the players who want a
bigger screen to see all the action, all at once, then a tablet is the best way to go as playing on an iPad 2 is a complete different experience, but because I haven't asked or answered, just what is Animal Crossing: Pocket Camp, besides being a mobile instalment?
The
big - budget action and hammy dialogue that intercuts the gameplay also
felt like it was hitting all the right bizarre notes that the
series is known for without
feeling forced.
In Dynasty Warriors 9, that has changed dramatically, and in an attempt to stop the
series feeling even more stagnant than it has in recent releases, the guys over at Omega Force have sought out
big changes to make the experience fresh once more.
stop the
series feeling even more stagnant than it has in recent releases, the guys over at Omega Force have sought out
big changes to make the experience fresh once more.
The gameplay is great and makes players eager to jump in, so having uninspired cutscenes and conversations (though the animations are vastly improved this time around compared to other Neptunia titles) that
feel like they're dragging on
feel like an obstruction that's holding the game back from being a JRPG worth having at launch unless you're a
big fan of the
series.
SHE — What has been your favorite part of working on the
series and what do you
feel is the
biggest contribution Downpour's installment will bring to the
series?